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Thread: The Crash & Burn Tournament: Extreme!

  1. #21
    hello. my name is shane and am a roboteer of sorts. i was just wondering with your vapour bots do you work out the gear ratio and speeds of your robots. there is a thz how to calculator and all you have to do is fill in the fields and it calcs the speeds and ratios. tis good. but if you have already access to it or do it another way then cool.anyway if it helps here is the link
    http://howto.killerhurtz.co.uk/calculator.htmhttp://howto.killerhurtz.co.uk/calculator.htm
    hope this helps if it already hasnt.

  2. #22
    Shane, a lot 99% of the people here just guess... Myself, I use EDT Sim software or the good old calculator(Wheel size(Metres) x 3.14 x RPM x 60 / 1000 = KM/H). The odd time Ill just approx if Im lazy or rushing.

  3. #23
    Ill enter, with:
    Mayhem: Battle Raptor IV, Ringwraith, SYNDOS
    All Stars: Double Killa, MORD2
    Challenge Belt: Snakebite IV
    Pinball: Drilla Killa 7
    Sumo Basho: Tenderizers Revenge 2
    Vengeance: Drilla Killa 7 (I accept Steves challenge!)

    BATTLE RAPTOR 4
    Weight: 100kg
    Shape: Invertable box with wedge at front, rounded sides and rear, painted orange with black stripes like the raptors in Jurassic Park - since theres no room for an aesthetic raptor head, the paint job on the flipper displays a raptor head
    Dimensions: 70 x 55 x 30
    Speed: 16mph
    Ground Clearance: 0 at front due to low wedge, 0 at sides and rear due to skirts
    Armour: 4mm Hardox, with holes drilled in it to reduce weight
    Wheels: 4, inside robot, poke out the top so the robot can run inverted, uses skid steering
    Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
    Weapons: The robot has an pneumatic Atomic-style flipper, with a flipping plate over the wedge at the front (with a plate sticking out of the front and running along the floor for 5cm for getting under skirts) and two bars attached to it that run down either side of the top of the robot to the flipper hinges 3/4 of the way along. At the centre of the top is a titanium electrically powered axe with a Terrorhurtz-style blade. Both weapons work at the front in this version - the flipper is fairly powerful since it is pneumatically powered (about 25 flips per fight), and while the axe isnt as powerful, it should still make a mark, particularly in vulnerable areas like wheels.
    Srimech: Flipper and axe can both serve as a srimech (on their own, not together). If weapons fail in resting position, robot can run inverted. Flipper hinges and axe blade fit inside the robot and dont poke out the top, so they dont prop it up.
    Tactics: Try to flip opponents, and if I cant, hammer them.
    Strengths: Dual weaponry, invertable, manouverable due to skid steering
    Weaknesses: Wheels vulnerable to axes, no weapons to attack from rear

    RINGWRAITH
    Weight: 100kg
    Shape: Invertable cylinder on its side, like Barberous, but weapon shaped like Pussycats blade from Series 4 & 5 (side on - its wider of course), painted black
    Dimensions: 100 x 30 x 30
    Speed: 18mph
    Ground Clearance: 10mm
    Turning Circle: 0
    Armour: 15mm LexiGuard inside and a 30kg Duralumin spinning blade
    Wheels: 2, outside robot
    Power: 36V battery and motors
    Weapon: 30kg Duralumin spinning body. It is powered by a C40-400 at 36V geared 3:1 and can reach a top speed of 900RPM. The entire robot is shaped like Pussycats blade from Series 4 & 5 and is designed to tear into all sorts of armour. The tips of the blades are made from Grade 5 Titanium. Its weapon acts like Corkscrew or Warhog and has a greater power than Matildas flywheel - it can cut into 5mm Titanium.
    Srimech: Invertable
    Tactics: Just keep slamming into opponents with the spinning body and turn into them to try and keep them from hitting me.
    Strengths: Hard to attack, manouverable, powerful weaponry
    Weaknesses: Exposed wheels, tricky to control

    SYNDOS (SLICE N DICE ON STEROIDS)
    Weight: 96kg
    Shape: Invertable box with rounded sides and rear
    Dimensions: 60 x 60 x 45
    Speed: 12mph
    Ground Clearance: 4mm at front, 0 at sides and back due to skirts, skirts are sprung for extra lowness
    Armour: 4mm Hardox
    Wheels: 2, inside robot, with RC gyro for extra control
    Power: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
    Weapon: 25kg 3000rpm titanium vertical spinning disc at front
    Srimech: Invertable
    Tactics: Mash with big-a** disc, and try to flip as well.
    Strengths: Powerful weapon; low ground clearance
    Weaknesses: No weapons on sides and rear; a bit on the slow side

    DOUBLE KILLA
    A two part clusterbot that can attack joined together or apart.

    DK1
    Weight: 50kg
    Shape: A Spawn Again-like wedge, painted blue, and two screws poking out the rear
    Dimensions: 60 x 30 x 30
    Speed: 13mph
    Ground Clearance: 0 at front, 0 at sides and rear due to skirts, 2mm behind skirts
    Armour: 4mm Hardox
    Wheels: 4, inside robot
    Power: 24V battery and motors
    Weapon: CO2 powered flipper, with Chaos 2-style upward flip
    Srimech: Flipper acts as srimech if it lands on its back; sides are slanted so if it rests on them, the flipper will still right it; two screws poke out of the rear so it cant rest there
    Tactics: To flip opponents on their backs or OOTA.
    Strengths: Classic wedge shape; fairly fast
    Weaknesses: Ineffective against skirted opponents

    DK2
    Weight: 50kg
    Shape: A low invertable box, shaped a bit like Drillzilla, with screws tapped into sides; painted green
    Dimensions: 45 x 60 x 15
    Speed: 16mph
    Ground Clearance: 3mm at front and rear, 0 at sides due to skirts, 3mm behind skirts
    Armour: 4mm Hardox
    Wheels: 4, inside robot
    Power: 36V battery and motors
    Weapon: At front, two small Kan Opener style claws, each positioned at a front corner, used as a clamp on other robots and to hold onto DK1s rear; at rear, a horizontal spinning Pussycat-style saw blade
    Srimech: Invertable; screws at sides prevent it resting there
    Tactics: To clamp opponents and run them into arena obstacles, or to cause damage with the saw blade
    Strengths: Fast and manouverable
    Weaknesses: Weight disadvantage so it may not be able to pull or push some opponents

    M.O.R.D2
    Weight: 110kg
    Shape: Box, with sides that slant outwards from the top and bottom edges to form triangles, like Tornados rear (hopefully this will lower the effectiveness of spinners)
    Dimensions: 90 x 32 x 35
    Speed: 20mph
    Ground Clearance: 0 at front due to plow, 0 at sides and rear due to skirts, which are fixed to the points of the triangles and can work either way up
    Armour: Body is 4mm Hardox; scoop is 4mm titanium; skirts are 3mm titanium
    Movement: Camshafts like Drillzilla
    Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
    Weapons: At the front is an electrically powered scoop which operates through 180 degrees, so it can work when the robot is inverted. Behind the scoop is a 20kg spinning drum with 8 titanium teeth on it, spinning at 2000rpm and hopefully able to flip robots as well as damage them. The drum comes into play if the scoop is lifted.
    Srimech: Invertable; triangles at sides and rear prevent it resting there
    Tactics: Shove opponents with the scoop; then lift the scoop and attack with the drum
    Strengths: Fast; good traction; powerful drum
    Weaknesses: Less manouverable than wheeled robots

    SNAKEBITE 4
    Weight: 110kg
    Shape: Low invertable box with wedge shaped like a snakes head at the centre of the front, skirts at either side of the wedge and rounded sides
    Dimensions: 90 x 70 x 23
    Speed: 18mph
    Ground Clearance: 0 at front due to low wedge and skirts, 0 at sides due to skirts, 3mm at rear
    Armour: Body is 4mm Hardox; skirts are 3mm titanium
    Movement: Camshafts like Drillzilla
    Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
    Weapons: At the centre of the front is a 40cm wide wedge with a titanium edge for getting under skirts. The wedge is split horizontally down the middle and opens up like a jaw hydraulically - this is designed for lifting rather than flipping, and can also clamp on low robots that it gets under. On either side of the wedge are skirts which help get under other robots who arent on the wedge. The skirts and wedge both flop down when inverted so can be used either way up. At the rear is a horizontal MOE-style 8kg 2500rpm spinning blade.
    Srimech: Invertable; rounded sides prevent it resting there
    Tactics: Try to get under robots, lift and shove them around, and damage them with the blade.
    Strengths: Fast; good traction; well armoured
    Weaknesses: Low flippers can get it at the rear; has difficulty flipping opponents

    DRILLA KILLA 7
    Weight: 99kg
    Shape: Low invertable box, painted red, with a Tornado-like low wedge at the front, and an upside down one at the back for when the robot is upside down, and skirts at the sides fixed at the centre so they work whichever way up the robot is
    Dimensions: 110 x 40 x 25
    Speed: 17mph
    Ground Clearance: 0 at front due to wedge; 0 at sides due to skirts, 3mm behind skirts, 25cm at most at back due to inverted wedge
    Turning Circle: 2cm
    Armour: 5mm Hardox
    Wheels: 6, inside robot
    Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
    Weapon: Each wedge has a hole in the centre - inside each hole is a diamond tipped drill, spinning at 600 rpm, which comes out of the hole using a motor. It can come out to cause damage when an opponent is on the wedge, or can stay out and cause damage when the robot rams opponents.
    Srimech: Invertable; cannot rest on sides due to skirts
    Tactics: To get under unskirted opponents, slam them around and bring out the drills to damage their underbellies; to ram skirted opponents with the drills out and try to cause damage
    Strengths: Good pushing power
    Weaknesses: Drills may not penetrate very thick armour; high ground clearance at back

    TENDERIZERS REVENGE 2
    Weight: 97kg
    Shape: Low invertable box with low wedge at the front and inverted wedge at the back - painted blue with its name painted to look like blood on the skirts
    Dimensions: 90 x 90 x 20
    Speed: 15mph
    Ground Clearance: 0 all around due to low wedge and skirts, 2mm behind side skirts, 20cm behind skirt on inverted wedge. Both wedges have skirts attached to them at their edge. The wedge and side skirts are attached to rotatable cylinders inside the robot (or wedge) so they can be moved up and down. When they are down, they are very low and its hard to get underneath, but the robots speed is reduced to 9mph. The side skirts can go up to a point where they work inverted. The skirts on the wedges move within 90 degrees - when their wedge is inverted, they are in a vertical position to repel flippers, and when their wedge is right way up, they are in a horizontal position, riding along the ground to help get under robots. When the robot is moving around normally, all skirts except the front wedge one are pulled down low but not to maximum lowness so it can move quickly - the skirts go to maximum lowness if a flipper comes anywhere near it.
    Armour: Main body has 5mm polycarbonate on top of 5mm titanium, skirts are 4mm titanium, wedges are 5mm hardox
    Wheels: 4, inside robot
    Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
    Weapon: An electrically powered lifting arm, which runs along half of the top of the robot - its tip is pointed to help hold onto robots, and is at the point where the wedge meets the body, and it does not go down the wedge. It can rotate through 360 degrees so it can be used when the robot is inverted.
    Srimech: Invertable - arm will act as srimech, but this will hardly happen as the robot works identically both ways up. Moveable skirts prevent it from resting on its sides.
    Tactics: Run into opponents, try to get under them, then get them onto its top and onto the arm. The arm turns them over, or catches them so I can carry them around.
    Strengths: Decent pushing power; moveable skirts; difficult to attack by flippers
    Weaknesses: May struggle to use arm against some opponents

  4. #24
    Thanks Paul, but thats my job.

    A bit of bad luck Im afraid. Our computer has got a killer virus and has completely destroyed our system, meaning I can only access the computers at the nearby library, so delays are ahead. :sad:

    Aaron, you need 3 bots for Mayhem, and 2 for the All-Stars. And thanks a lot Richie.

  5. #25

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  9. #29
    Ill dig some more bots out later Kody. Flooded with work at the moment and organising moving into a new house

    Think I need to come up with a flipper or a crusher... Maybe a hammerbot... Can I enter one bot into two events? ie: Sauron into Mayhem and Allstars?

  10. #30
    Paul - Calm down, soon (I dearly hope) I will be getting my own computer.

    Matt - Is Hypertension the new Hypo? Im not sure, could someone refresh my memory?

    Aaron - Of course you can, but I dont encourage it unless you are being lazy.

    Entry form list will be up in a few minutes. Hooray for Word Processing on library computers. It makes things so much easier.

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