Ill enter with:
Battle Raptor IV
Death Adder III
Double Killa
Drilla Killa VII
MORD2
Snakebite IV
SYNDOS
Tenderizers Revenge 2

BATTLE RAPTOR 4
Weight: 100kg
Shape: Invertable box with wedge at front, rounded sides and rear, painted orange with black stripes like the raptors in Jurassic Park - since theres no room for an aesthetic raptor head, the paint job on the flipper displays a raptor head
Dimensions: 70 x 55 x 30
Speed: 16mph
Ground Clearance: 0 at front due to low wedge, 0 at sides and rear due to skirts
Armour: 4mm Hardox, with holes drilled in it to reduce weight
Wheels: 4, inside robot, poke out the top so the robot can run inverted, uses skid steering
Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
Weapons: The robot has an pneumatic Atomic-style flipper, with a flipping plate over the wedge at the front (with a plate sticking out of the front and running along the floor for 5cm for getting under skirts) and two bars attached to it that run down either side of the top of the robot to the flipper hinges 3/4 of the way along. At the centre of the top is a titanium electrically powered axe with a Terrorhurtz-style blade. Both weapons work at the front in this version - the flipper is fairly powerful since it is pneumatically powered (about 25 flips per fight), and while the axe isnt as powerful, it should still make a mark, particularly in vulnerable areas like wheels.
Srimech: Flipper and axe can both serve as a srimech (on their own, not together). If weapons fail in resting position, robot can run inverted. Flipper hinges and axe blade fit inside the robot and dont poke out the top, so they dont prop it up.
Tactics: Try to flip opponents, and if I cant, hammer them.
Strengths: Dual weaponry, invertable, manouverable due to skid steering
Weaknesses: Wheels vulnerable to axes, no weapons to attack from rear

DEATH ADDER 3
Weight: 110kg
Shape: The outside is a big 4mm thick Hardox ring, with skirts all the way round at the bottom, and also fitted at the top for when the robot is inverted. On the inside top and bottom rim of the ring are small wheels with no drives, to balance it off the ground. Inside the ring, attached to it by bars, is the flat circular body.
Dimensions: 100 x 100 x 25
Speed: 18mph
Ground Clearance: 0 due to front scoop and skirts, 5mm behind skirts
Armour: Ring is 4mm thick Hardox; body has 4mm thick titanium
Movement: Camshafts like Drillzilla
Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
Weapon: Main weapon is a pneumatically powered axe with a Beta-style hammer with sharpened ends. The axes attachment to the robot is not right on top, but a bit down into the body, allowing the robot to run inverted. At the front of the ring is a static curved scoop, which has a 0 ground clearance due to a titanium strip at the bottom - hopefully DA3 will ram opponents quickly and powerfully enough for the scoop to go underneath and the opponent to run up it and be overturned, or at least caught, a bit like BB middleweight Red Square. The scoop has a rectangle cut out of its top where the axe comes down when fired, and the ring has a rectangle cut out of its top half at the back where the axe rests, so the axes head and part of the stick bit can come out of it - the cutouts are lined with rubber so the axe doesnt damage itself on them.
Srimech: Axe works as srimech. If axe fails in resting position, the robot can run inverted, but cannot use any of its weaponry.
Tactics: Hammer opponents to death, or try to ram and overturn with the scoop.
Strengths: Fast; powerful axe; difficult to attack by flippers or spinners
Weaknesses: Will be helpless if turned over when axe is stuck in irregular position; could be attacked by axes

DOUBLE KILLA
A two part clusterbot that can attack joined together or apart.

DK1
Weight: 50kg
Shape: A Spawn Again-like wedge, painted blue, and two screws poking out the rear
Dimensions: 60 x 30 x 30
Speed: 13mph
Ground Clearance: 0 at front, 0 at sides and rear due to skirts, 2mm behind skirts
Armour: 4mm Hardox
Wheels: 4, inside robot
Power: 24V battery and motors
Weapon: CO2 powered flipper, with Chaos 2-style upward flip
Srimech: Flipper acts as srimech if it lands on its back; sides are slanted so if it rests on them, the flipper will still right it; two screws poke out of the rear so it cant rest there
Tactics: To flip opponents on their backs or OOTA.
Strengths: Classic wedge shape; fairly fast
Weaknesses: Ineffective against skirted opponents

DK2
Weight: 50kg
Shape: A low invertable box, shaped a bit like Drillzilla, with screws tapped into sides; painted green
Dimensions: 45 x 60 x 15
Speed: 16mph
Ground Clearance: 3mm at front and rear, 0 at sides due to skirts, 3mm behind skirts
Armour: 4mm Hardox
Wheels: 4, inside robot
Power: 36V battery and motors
Weapon: At front, two small Kan Opener style claws, each positioned at a front corner, used as a clamp on other robots and to hold onto DK1s rear; at rear, a horizontal spinning Pussycat-style saw blade
Srimech: Invertable; screws at sides prevent it resting there
Tactics: To clamp opponents and run them into arena obstacles, or to cause damage with the saw blade
Strengths: Fast and manouverable
Weaknesses: Weight disadvantage so it may not be able to pull or push some opponents

DRILLA KILLA 7
Weight: 99kg
Shape: Low invertable box, painted red, with a Tornado-like low wedge at the front, and an upside down one at the back for when the robot is upside down, and skirts at the sides fixed at the centre so they work whichever way up the robot is
Dimensions: 110 x 40 x 25
Speed: 17mph
Ground Clearance: 0 at front due to wedge; 0 at sides due to skirts, 3mm behind skirts, 25cm at most at back due to inverted wedge
Turning Circle: 2cm
Armour: 5mm Hardox
Wheels: 6, inside robot
Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
Weapon: Each wedge has a hole in the centre - inside each hole is a diamond tipped drill, spinning at 600 rpm, which comes out of the hole using a motor. It can come out to cause damage when an opponent is on the wedge, or can stay out and cause damage when the robot rams opponents.
Srimech: Invertable; cannot rest on sides due to skirts
Tactics: To get under unskirted opponents, slam them around and bring out the drills to damage their underbellies; to ram skirted opponents with the drills out and try to cause damage
Strengths: Good pushing power
Weaknesses: Drills may not penetrate very thick armour; high ground clearance at back

M.O.R.D2
Weight: 110kg
Shape: Box, with sides that slant outwards from the top and bottom edges to form triangles, like Tornados rear (hopefully this will lower the effectiveness of spinners)
Dimensions: 90 x 32 x 35
Speed: 20mph
Ground Clearance: 0 at front due to plow, 0 at sides and rear due to skirts, which are fixed to the points of the triangles and can work either way up
Armour: Body is 4mm Hardox; scoop is 4mm titanium; skirts are 3mm titanium
Movement: Camshafts like Drillzilla
Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
Weapons: At the front is an electrically powered scoop which operates through 180 degrees, so it can work when the robot is inverted. Behind the scoop is a 20kg spinning drum with 8 titanium teeth on it, spinning at 2000rpm and hopefully able to flip robots as well as damage them. The drum comes into play if the scoop is lifted.
Srimech: Invertable; triangles at sides and rear prevent it resting there
Tactics: Shove opponents with the scoop; then lift the scoop and attack with the drum
Strengths: Fast; good traction; powerful drum
Weaknesses: Less manouverable than wheeled robots

SNAKEBITE 4
Weight: 110kg
Shape: Low invertable box with wedge shaped like a snakes head at the centre of the front, skirts at either side of the wedge and rounded sides
Dimensions: 90 x 70 x 23
Speed: 18mph
Ground Clearance: 0 at front due to low wedge and skirts, 0 at sides due to skirts, 3mm at rear
Armour: Body is 4mm Hardox; skirts are 3mm titanium
Movement: Camshafts like Drillzilla
Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
Weapons: At the centre of the front is a 40cm wide wedge with a titanium edge for getting under skirts. The wedge is split horizontally down the middle and opens up like a jaw hydraulically - this is designed for lifting rather than flipping, and can also clamp on low robots that it gets under. On either side of the wedge are skirts which help get under other robots who arent on the wedge. The skirts and wedge both flop down when inverted so can be used either way up. At the rear is a horizontal MOE-style 8kg 2500rpm spinning blade.
Srimech: Invertable; rounded sides prevent it resting there
Tactics: Try to get under robots, lift and shove them around, and damage them with the blade.
Strengths: Fast; good traction; well armoured
Weaknesses: Low flippers can get it at the rear; has difficulty flipping opponents

SYNDOS (SLICE N DICE ON STEROIDS)
Weight: 96kg
Shape: Invertable box with rounded sides and rear
Dimensions: 60 x 60 x 45
Speed: 12mph
Ground Clearance: 4mm at front, 0 at sides and back due to skirts, skirts are sprung for extra lowness
Armour: 4mm Hardox
Wheels: 2, inside robot, with RC gyro for extra control
Power: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
Weapon: 25kg 3000rpm titanium vertical spinning disc at front
Srimech: Invertable
Tactics: Mash with big-a** disc, and try to flip as well.
Strengths: Powerful weapon; low ground clearance
Weaknesses: No weapons on sides and rear; a bit on the slow side

TENDERIZERS REVENGE 2
Weight: 97kg
Shape: Low invertable box with low wedge at the front and inverted wedge at the back - painted blue with its name painted to look like blood on the skirts
Dimensions: 90 x 90 x 20
Speed: 15mph
Ground Clearance: 0 all around due to low wedge and skirts, 2mm behind side skirts, 20cm behind skirt on inverted wedge. Both wedges have skirts attached to them at their edge. The wedge and side skirts are attached to rotatable cylinders inside the robot (or wedge) so they can be moved up and down. When they are down, they are very low and its hard to get underneath, but the robots speed is reduced to 9mph. The side skirts can go up to a point where they work inverted. The skirts on the wedges move within 90 degrees - when their wedge is inverted, they are in a vertical position to repel flippers, and when their wedge is right way up, they are in a horizontal position, riding along the ground to help get under robots. When the robot is moving around normally, all skirts except the front wedge one are pulled down low but not to maximum lowness so it can move quickly - the skirts go to maximum lowness if a flipper comes anywhere near it.
Armour: Main body has 5mm polycarbonate on top of 5mm titanium, skirts are 4mm titanium, wedges are 5mm hardox
Wheels: 4, inside robot
Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
Weapon: An electrically powered lifting arm, which runs along half of the top of the robot - its tip is pointed to help hold onto robots, and is at the point where the wedge meets the body, and it does not go down the wedge. It can rotate through 360 degrees so it can be used when the robot is inverted.
Srimech: Invertable - arm will act as srimech, but this will hardly happen as the robot works identically both ways up. Moveable skirts prevent it from resting on its sides.
Tactics: Run into opponents, try to get under them, then get them onto its top and onto the arm. The arm turns them over, or catches them so I can carry them around.
Strengths: Decent pushing power; moveable skirts; difficult to attack by flippers
Weaknesses: May struggle to use arm against some opponents