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Thread: Mechanical Noise - Series 2

  1. #71

  2. #72
    yeah, thats the point, stats arent completely done yet, but I CAN write Mattys stats in the draw now (after Martyn enters his stuff), and thats cool

  3. #73

  4. #74
    BIASC-LE

    Weight- 98.4kg
    Dimensions- H-80cm, W- 70cm L- 80cm
    Speed- 17mph
    Shape- Practically the same as before, but more compact and slightly more rounded.
    Ground Clearance- Everywhere from 0-20cm
    Turning Circle- Potentially 0
    Armour- The semi-hemispherical cage that goes over the top, is now made of 6mm ABC rods, with a layer of 3.5mm Polypropylene over that.
    Locomotion- 2 Atilla style wheels, with small-drilled aluminium hubs and aluminium embeddings to gain purchase.
    Power- 2 S28-150 Magmotors, giving out 6BHp. These are powered by 2 12V TPC batteries
    Failsafe Position- Inside the axle. One on either side disables power to one side, meaning we should nearly always be at least able to run like a skateboarder. I.e. /\/\/\/\/\/\/\/\/\ etc.
    Weapon- This was where the major problem was last time, but I think it€™s now sorted. Before, the double diagonal disc ran through the axle, but now, with saved weight, it now runs off a drive chain. Powered by another Magmotor, and spinning at 2000rpm, the weapon now weighs 25kg and always spins up on. It produces 58Kj, according to the Kinetic energy encounter, but this doesn€™t take into account the tiny holes in the disc. . It€™s on the end of a 20cm arm and a small box casing made of 3.2mm Hardox protects the chain that drives it. The cage will now spin over, as the disc swings over the other way, and act like a di-xe! It also has 2 small arms, going about 4cm below and above the disc to stop the disc hitting the floor.
    Srimech- Invertible, once disc and cage are sorted.
    Strengths- Destructive to the extreme, well protected. To attack, weapon must be challenged.
    Weaknesses- Unpredictable when flipped

    Distribution of Weight

    Chassis- 0kg
    Armour- 43kg(Inc. support)
    Batteries- 10kg
    Motors- 3.4kg
    Weapons- 25.2kg
    Weapon Power- 8kg
    Electronics- 9kg
    TOTAL- 98.6kg

  5. #75
    B2B (Back 2 Basics)

    Weight- 100.6kg
    Dimensions- L-75cm W-54cm H- 36.5cm
    Speed- 8.5mph/ 3.8 m/s. This however still gives excellent acceleration and the speed of the hits will help us do the Tornado thing
    Shape- Normal Wedge, with rollbars on the back panel made from welded 1cm titanium.
    Locomotion- 2 x 270mm diameter wheels with custom cut treads from an old adapted Go-Kart
    Ground Clearance- 0 at front, 0 underneath hinged skirts at sides, 4mm underneath skirts and at back.
    Turning Circle-0
    Power- 2 x 36V Dustin Motors running off 3 x 24V TMC batteries weighing a total of 9kg for the batteries plus 2.6kg for the motors (Lightweight or what). It gives a total (Presuming efficiency is at maximum) of 4.42BHp. Not the best shover, but with the wedge shaped, the idea will be that before pushing you scoop the wheels off the ground.
    Armour- 7mm Titanium/Vanadium Alloy all around weighing a total of 28.4940747kg for the whole body. The titanium bars on the back weigh a total of about 8.4kg.
    Chassis- The chassis is made of 1cm aluminium bars, and weighs around 12kg.
    Weapon 1- The weapon is a Helium powered flipper, with 2 x 3kg helium rams, capable of firing about 40 times within the course of a fight, and despite running off just 400psi, is easily capable of flipping 250kg. The rams in total, plus gas, and bottles etc. weighs around 16kg and the actual flipper is made out of 4mm Titanium/Vanadium alloy and is around two-thirds the width of the body and goes up the whole wedge. It weighs 5.022kg.
    Weapon 2- the bottom of the front wedge is an entirely detachable wedge made of 1cm aluminium. It€™s been designed to be heavy enough to prevent the front wheelying when driving, and therefore means that it should be simple to flip any robots over. It covers about 10cm of the wedge, and is more than capable of resisting attacks. It€™s been designed well and uses the force of gravity and balance to keep it down, whilst only weighing 3.288384kg in total.
    Removable Link Position- In a hole with a swinging flap about 10cm into the back panel, but you have to get past the rollbars to get to it.
    Srimech- The flipper acts as a self-righter, and will always land on his wheels thanks to the rollbars on the back, once we self-right. The only time this won€™t work is if we can€™t get enough pressure in the ram to fire us over.
    Strengths- Powerful, long-lasting weaponry. Manouvreable. Flipper should never fail to slide underneath.
    Weaknesses- Not the best pusher in a straight shoving battle.

    Weight Distribution-

    Chassis- 12kg
    Armour- 37kg
    Batteries- 9kg
    Motors- 2.6kg
    Locomotion- 9kg
    Weapons- 7kg
    Weapon Power-16kg
    Electronics-8kg
    TOTAL- 100.6kg

  6. #76
    Name: Disco 5
    Shape: Low Wedge with small rear wedge
    Motivation: it now uses four storm 2 style Vulcalon wheels
    Speed: 12.5 Mph
    Weight: 100kg
    Height: 300mm to top of body, 600mm to the top of the disc
    Length: 1300mm
    Width: 600mm
    Weapon: 500mm Vert. flywheel @ 3000rpm. Has a 4.00 second spin up time due to the C40-500 Magmotor on 36v with a 2:1 twin tension cog belt reduction. The flywheel produces 31.5Kj€™s at maximum RPM but is lethal at around 1 second. The second weapon is also the srimech, this weapon is a low pressure pneumatic flipper running on 10Bar (145psi) running into a single 80mm bore ram. This produces 509kg at the ram and is then transferred into the flipper with a leverage point ratio of 1:1. This is a forward facing flipper like FireStorm and will have no problem toppling the heaviest of robots.
    Chassis: 4mm Grade 5 Titanium monocoque with extra 5mm Titanium ribs to give it more rigidity.
    Drive: 2 x S28-400 Magmotors @ 36v with a 10:1 Mod 2 spur gear reduction
    Batteries: 90 x 3000mAh NiCD cells producing 36v @ 9amp
    Color- the robot and skirts and flipper are blue and the disc is yellow
    Clearance- it has 0mm at the front due to the wedge it has 0mm at the sides due to skirts its 6mm with out it also has a 0mm at the rear due to the small wedge which is there to replace the problem of the skirt being flipped into the disc. The skirts are NOT hinged and held down by torsion-springs so they shouldn€™t spring up and the rear one shouldn€™t go up into the disc
    Notes- The flywheel is at the back off the robot it goes over the back of the wedge so if I can get a robot up the wedge far enough it will be hit by the disc. The skirts stop the robot landing on its side.

    NAME- The deer (was crusher chaos)
    SHAPE- Invertible box
    COLOR- the robot and claws are a dark green color
    WEIGHT- 100kg
    DIMENSIONS- 1m x 80cm x 25cm (l,w,h)
    SPEED- 15mph
    TURNING CIRCLE- 0mm
    GROUND CLEARANCE- It has 6mm at the front due to the claws and has 0mm at the sides and rear due to the skirts, without skirts 6mm. The skirts also work both ways up.
    ARMOUR- 3.6mm hardox
    MOVEMENT- 4 inner wheels that make the robot invertible
    POWER- 2 x S28 Magmotors on 24v.
    WEAPONS- it has a front pair of horizontal hydraulic crushing claws set up like deers antlers (shaped like those you find in extreme destruction.) The claws have 3.5 tones of crushing force on the front tips of the claws at the middle is 6tones and right at the back it has 8 tones of crush. The claws are powered by hydraulics through a 120mm bore rams at 3000psi
    NOTES- invertible, wide base means the deer wont topple while crushing
    STRENGTHS- Very powerful weapon
    WEAKNESSES- it could be turned into venison

    NAME- Wind Chaser
    SHAPE- Invertible wedge with curved rear
    COLOUR- white with 1 pink line on each side
    WEIGHT- around 96kg
    SPEED- 25mph
    TURNING CIRCLE- 0mm
    GROUND CLEARANCE- 0mm at the front due to wedge, 0mm at sides due to skirts 5mm at back
    ARMOUR- 4mm Hardox
    MOVEMENT- it has 6 inner vulcalon wheels
    POWER- it uses 2 x lem 130€™s on 48volts
    WEAPONS- It has a rear hinged flipping arm, powered by a lem 130 on 60volts, so it can easily get a robot out of the arena.
    STRENGTHS- Compact in size, great pushing power, powerful weapn
    WEAKNESSES- no rear skirt, no weapon when flipped.

    NAME- Rammy Mk 3
    SHAPE- Invertible box with front hinged wedge
    COLOUR- Blue
    WEIGHT- 94kg
    SPEED- 20mph
    TURNING CIRCLE- 0mm
    GROUND CLEARANCE- 0mm at the front due to wedge this is both ways, 0mm at sides and rear due to skirts 8mm without, the skirts can be taken off if they aren€™t needed for the fight
    ARMOUR- 4mm Hardox
    MOVEMENT- it has 6 inner vulcalon wheels
    POWER- it uses 2 x lem 130€™s
    WEAPONS- The front wedge can lift up and down powered by a linear actuator, this is only used if the opponent is winning to help get aggression points from the judges. The wedge is hinged so works both ways up however the lifter isn€™t as affective when the robot is flipped though it still works
    SRIMECH- Invertible
    NOTES- Rammy finally comes to the fra after entering frw 8 and some arc tourneys
    STRENGTHS- Compact in size, great pushing power
    WEAKNESSES- Comparatively Light


    Name- Take me out (thanks to Dave for naming the robot for me)
    SHAPE- Wedge
    COLOUR- Dark grey
    WEIGHT- 100kg
    DIMENSIONS- Height: 20cm, Length: 80cm, Width: 65cm
    SPEED- around 18mph
    TURNING CIRCLE- 0mm
    GROUND CLEARANCE- 0mm at the front due to wedge extender, 5mm at sides and rear
    ARMOUR- 4mm Aluminium Boron Carbite
    MOVEMENT- 4 inner vulcalon wheels, it uses a skid steer system like tornado
    DRIVE- 2 LEM 130€™S on 36 volts
    BATTERIES- custom 3300mAh NiCad Cell 36v BotPack
    WEAPONS- The robot has a 1000psi nitrogen flipper on a 80mm bore on a 100-stroke ram which should make around 3.5 tones at the ram (if I am incorrect please correct me) the nitrogen is stored in 2, 2.2kg canisters, the robot has around 25 flips in a fight, the flipper is on high pressure
    STRENGTHS- Powerful weapon, good drive
    WEAKNESSES- limited supply for the weapon


    Name- Panicking (previously panic 3 GTI 2)
    SHAPE- Low invertible box
    COLOUR- Yellow except for the lifting forks which are black
    WEIGHT- 98kg
    DIMENSIONS- 65cm x 60cm x 15cm (Length x Width x Height)
    SPEED- 23mph
    TURNING CIRCLE- 0 mm
    GROUND CLEARANCE- 0 mm at front due to forks, 0 mm at sides and rear due to skirts 5 mm with out, the skirts are hinged so flop over when the robot is flipped
    ARMOUR- 12mm polycarbonate
    MOVEMENT- panic now uses 6 Vulcalon wheels to give extra pushing power
    POWER- 2 x LEM130€™s on 36 volts
    WEAPONS- on the front the robot has a pair of invertible lifting forks, the forks are like those on panic attack, the forks are powered by 2 linear actuators
    STRENGTHS- Low ground clearance, reliable weapon
    WEAKNESSES- previously lost to spinners

    NAME- Star 69
    SHAPE- It€™s a shaped like a five point star but the points are mounted round a inner circle so the points of the star spin round
    COLOR- yellow
    WEIGHT- 100kg
    SPEED- 19mph
    TURNING CIRCLE- 0mm
    GROUND CLEARANCE- about 9mm but is lower under the bottom teeth where it is about 3-4mm
    ARMOUR- it has 4mm grade 5 titanium
    MOVEMENT- it uses 6 inner storm 2 wheels
    DRIVE- it uses 2 x lem 130€™s
    BATTERIES- 4 x 30 cell 36volt 3ah Sanyo NiCad packs
    WEAPONS- as I said it has an outer spinning ring so is a fbs the ring is powered by a C40-500 Magmotor, the points on the star each have sharpened teeth on them and it spins in a clockwise direction, each point has 3 teeth on it, one on the bottom for tearing at skirts in wheels, one in the middle for body work and that, and one at the top for aerials and tall robots and also used for bottom teeth when flipped
    SRIMECH- Invertible, points and blades stop it from sticking on side
    NOTES- according to frank the name is rude, first star shaped robot
    STRENGTHS- Powerful weapon and drive
    WEAKNESSES- nights with no stars

    Name-Forklift 2
    SHAPE- Low box with rear anti self flipping wedge
    COLOUR- Yellowy orange
    WEIGHT- 100kg
    SPEED- 18mph
    TURNING CIRCLE- 0m
    GROUND CLEARANCE- 0mm at front due to flipper, 0mm at sides due to skirts 7mm with out, 0mm at rear due to wedge. The skirts are held down by torsion springs
    ARMOUR- 3mm hardox
    WHEELS- has 6 inner storm 2 style wheels
    POWER- 2 x S28 Magmotors on 24v.
    WEAPONS- it now uses a flipping arm that works much like the matadors or Toro€™s the flipper is powered by co2 on a 120mm pneumatic ram, working at 145psi, the flipper front is pretty unique as its front is like that of a fork lift (it has 2 flat bits of metal) this is welded onto the flipper, the arm can toss robots very high and if possible out of the arena. The prongs of the forklift weapon are used to get under the corners or gaps of skirts
    SRIMECH- the flipper self rights the robot but because of the rear wedge thing it self rights like firestorm does i.e. the front wheels will go down first
    NOTES- this is a modified version of my robot from the panic attack forum.
    STRENGTHS- Power full weapon
    WEAKNESSES- limited co2

  7. #77
    alright, alright, thank you Martyn... everyone is in now... I only miss some stats from Matty, but I expect to get them when needed... tomorrow, I will update Kodys&my forum so all stats can be read efficiently, but now, I will present you... the SEEDS!

    1. Psyclonised
    2. Black Panther Queen
    3. Disco 5
    4. Wedge Devolution
    5. Flank Attack: DT
    6. Clawdius Decimus Murderous
    7. Achilles
    8. Die-Ceratops Re-Invertus
    9. Cyberdemon
    10. Yet Another Cut Above the Rest
    11. Novastorm 2
    12. Tengu VII
    13. GeForce 4.0
    14. Orka MK4
    15. Forcepower 5.0
    16. Wind Chaser

    AND... THE DRAW!!!

    HEAT A
    Psyclonised (1)
    Terror Gear 3
    Sky Blast
    Panicking
    Cyclone Force 2.5
    Boxing Clever

    HEAT B
    Disco 5 (3)
    Axe-O-Lotl
    Axeon 2.0
    NSBFR-X
    Slammer V
    Shovearound 2

    HEAT C
    Flank Attack: DT (5)
    Tempest Evileroution
    SOR 5.5
    Metal Sonic Spin Dash
    Snakebite IV
    Star 69

    HEAT D
    Achilles (7)
    MeCannibal
    Jack Kennedy
    Seung Mina II
    Killotine: EVO
    Take me out

    HEAT E
    Cyberdemon (9)
    BIACS-LE
    Wedginator 5.0
    Turbulence
    Starstorm 2
    MORD2

    HEAT F
    Novastorm 2 (11)
    Y4
    Aneurysm
    Salamander III
    Enter the May Tracks
    Riptile 3

    HEAT G
    GeForce 4.0 (13)
    Battle Raptor IV
    Dysfunction 2.0
    Baldur Gamma
    Return of Feedback
    Obliteration

    HEAT H
    ForcePower 5.0 (15)
    Greate Bite Stark
    Tenderizer€™s Revenge
    Forklift 2
    Snijder
    The robot formerly known as Ha-Ka

    HEAT I
    Wind Chaser (16)
    IDSFA
    Death Adder III
    B2B
    Cosmic Thunder 2
    SUNCUST

    HEAT J
    Orka MK4 (14)
    Mega Hurts L.T. (S7)
    Intrigue
    Nodachi
    The deer
    Firestorm

    HEAT K
    Tengu VII (12)
    Eurypterus Evolved
    Leprosy Infection
    Whirligig 4.0
    Bruno
    Macduff the 2nd

    HEAT L
    Yet Another Cut Above the Rest (10)
    Cortizone
    Double Killa
    Chaos 2 (X2)
    Grizzly Bear
    Shadow Zone

    HEAT M
    Die-Ceratops Re-Invertus (
    Wedga€™s Revenge
    Stalker 2
    Archangel of the Abyss
    Merlin
    The Disc 5

    HEAT N
    Clawdius Decimus Murderous (6)
    Mega Masher 2
    Super Gore: TD
    Hyena
    The Crashing Bore
    Malaria

    HEAT O
    Wedge Devolution (4)
    Cacodemon
    Drilla Killa VII
    Shotgun Slapper
    The Epidemic
    Storm 2

    HEAT P
    Black Panther Queen (2)
    SYNDOS
    Hypertension
    Turbo Tails
    Rammy Mk 3
    Meat Slicer 2

    As you see, I only tell whos in what Heat at this point... makes things a little more tense I think

    I dunno when everything will kick off... but in the meantime

    START PREDICTING SOME HEAT WINNERS ALLRIGHT!!!

  8. #78
    My prediction are coming up as well as some tactics!

    HEAT A
    Psyclonised (1)
    Terror Gear 3
    Sky Blast - ME
    Panicking
    Cyclone Force 2.5
    Boxing Clever

    Thank you. My first tournment, and you stick me with the reigning champion! Cheers [insert sarcasm]! But I cant wait to fight Psyclonised, as Ive come up with an effective plan to beat it! Ram it as early as possible, and win ! Overall, a good first heat!

    HEAT B
    Disco 5 (3)
    Axe-O-Lotl
    Axeon 2.0
    NSBFR-X
    Slammer V
    Shovearound 2

    None of my robots in this heat, but Ill go for the NEW King of FFW, Shovearound 2 to win, by shoving shoving around NSBFR-X in the heat final.

    HEAT C
    Flank Attack: DT (5)
    Tempest Evileroution
    SOR 5.5
    Metal Sonic Spin Dash
    Snakebite IV
    Star 69

    Again, none of my robots, but Ill go for Flank Attack to pit Tempest in the heat final!

    HEAT D
    Achilles (7)
    MeCannibal - ME
    Jack Kennedy
    Seung Mina II
    Killotine: EVO
    Take me out

    Quite a good draw for me. I am the fastest in the heat, and Im also the best armoured, with 5mm Hardox on top, and for the ring 20mm of Hardox. I think Ill win easily, but Achilles and KIllotine are top favs for me!

    HEAT E
    Cyberdemon (9)
    BIACS-LE
    Wedginator 5.0
    Turbulence - ME
    Starstorm 2
    MORD2

    MORD2 and Cyberdemon are threats, but if Turbulence gets under either, simply flip once, get under, and pit/OOTA!

    HEAT F
    Novastorm 2 (11)
    Y4
    Aneurysm
    Salamander III
    Enter the May Tracks
    Riptile 3

    Novastorm is seeded, and so has the most to hout about, including a possible heat win!

    HEAT G
    GeForce 4.0 (13)
    Battle Raptor IV
    Dysfunction 2.0
    Baldur Gamma
    Return of Feedback
    Obliteration

    Battle Raptor is take out the seed in the heat final.

    HEAT H
    ForcePower 5.0 (15)
    Great Bite Shark - ME
    Tenderizer€™s Revenge
    Forklift 2
    Snijder
    The robot formerly known as Ha-Ka

    Im doomed - GBS wasnt built for fighting the machines in this heat. ForcePower to smash, bash and crash its way to the semis!

    HEAT I
    Wind Chaser (16)
    IDSFA
    Death Adder III
    B2B
    Cosmic Thunder 2
    SUNCUST

    Cosmic Thunder to win here!

    HEAT J
    Orka MK4 (14)
    Mega Hurts L.T. (S7)
    Intrigue
    Nodachi
    The deer
    Firestorm

    Orka to rule the sea!

    HEAT K
    Tengu VII (12)
    Eurypterus Evolved
    Leprosy Infection
    Whirligig 4.0
    Bruno
    Macduff the 2nd

    Tengu is seeded and spinner protected. GOT TENGU!!

    HEAT L
    Yet Another Cut Above the Rest (10)
    Cortizone
    Double Killa
    Chaos 2 (X2)
    Grizzly Bear - ME
    Shadow Zone

    Ill do well against Chaos 2, but not agianst much else. Shadow Zone, Andys bot and me are the ones who stand a good chance.

    HEAT M
    Die-Ceratops Re-Invertus (
    Wedga€™s Revenge
    Stalker 2
    Archangel of the Abyss
    Merlin - ME
    The Disc 5

    Merlin is almost like Storm 2, except it has a flipper and Hardox armour. Ill survive facing Alex and Frank (hopefully) to beat Chris.

    HEAT N
    Clawdius Decimus Murderous (6)
    Mega Masher 2
    Super Gore: TD
    Hyena - ME
    The Crashing Bore
    Malaria

    Another good heat for me! Attack with the disc, clamp with the jaw, and pit with...the pit

    HEAT O
    Wedge Devolution (4)
    Cacodemon
    Drilla Killa VII
    Shotgun Slapper
    The Epidemic
    Storm 2 - ME

    This heat will be a walk-over, except from the seed. Ill send in tactics if I face him!

    HEAT P
    Black Panther Queen (2)
    SYNDOS
    Hypertension
    Turbo Tails
    Rammy Mk 3
    Meat Slicer 2

    A clean and simple win here for Alex!

    Cant wait to see this juggernaut moving Mr M!
    CANT WAIT [squeals with excitment]

  9. #79
    *ahem* I just noticed that its not only Matty I need stats of.. Alex M... when will you be putting Snijders and Return of Feedbacks stats online?

  10. #80
    Alright, predictions then.

    Heat A
    Psyclonised (1)
    Terror Gear 3
    Sky Blast
    Panicking
    Cyclone Force 2.5
    Boxing Clever


    Psyclonized has it pretty easy here except for Cyclone Force. Chris and Andy to meet in the Heat Final, and maybe Chris to lose on a JD.

    Heat B
    Disco 5 (3)
    Axe-O-Lotl
    Axeon 2.0
    NSBFR-X
    Slammer V
    Shovearound 2


    A lot of good bots here. Shovearound 2 and Disco 5 to meet, I think, but I cant predict a winner from them.

    Heat C
    Flank Attack: DT (5)
    Tempest Evil-er-oution
    SOR 5.5
    Metal Sonic Spin Dash
    Snakebite IV
    Star 69


    Alex MW vs. a whole bunch of spinners. Ill go for Alex. Place your bets now.

    Heat D
    Achilles (7)
    MeCannibal
    Jack Kennedy
    Seung Mina II
    Killotine: EVO
    Take Me Out


    Ah, there I am. MeCannibal, Jack Kennedy and Take Me Out Im not too worried about, just Killy and the seed. Flip, flip, until I drop.

    Heat E
    Cyberdemon (9)
    BIACS-LE
    Wedginator 5.0
    Turbulence
    Starstorm 2
    MORD2


    MORD is the one I gotta watch out for here. Aim for the sides, and toss him once. Then just ram him to death.

    Heat F
    Novastorm 2 (11)
    Y4
    Aneurysm
    Salamander III
    Enter the May Tracks
    Riptile 3


    Haha, Aneurysm and Salamander again. Ill take Salamander to win the heat.

    Heat G
    GeForce 4.0 (13)
    Battle Raptor IV
    Dysfunction 2.0
    Baldur Gamma
    Return of Feedback
    Obliteration


    That flipper of Dysfunctions is gonna work wonders against these guys. GeForce and Battle Raptor are the main obstacles.

    Heat H
    ForcePower 5.0 (15)
    Great Bite Stark
    Tenderizer€™s Revenge
    Forklift 2
    Snijder
    The robot formerly known as Ha-Ka


    ForcePowers got it easy here. His heat for sure.

    Heat I
    Wind Chaser (16)
    IDSFA
    Death Adder III
    B2B
    Cosmic Thunder 2
    SUNCUST


    I actually like IDSFAs chances here. Either him or Cosmic Thunder to smash the seed in the Heat Final.

    Heat J
    Orka MK4 (14)
    Mega Hurts L.T. (S7)
    Intrigue
    Nodachi
    The deer
    Firestorm


    Uh...damn it. Why did I have to run into Orka? Anyway do what I can, go for anywhere but the front, and hax0r him to death.

    Heat K
    Tengu VII (12)
    Eurypterus Evolved
    Leprosy Infection
    Whirligig 4.0
    Bruno
    Macduff the 2nd


    Oh yes. Macduff was made to kill off FBSs. Its Eurypterus that will give me the most trouble. Ram him and try to get under him, maybe flip him.

    Heat L
    Yet Another Cut Above the Rest (10)
    Cortizone
    Double Killa
    Chaos 2 (X2)
    Grizzly Bear
    Shadow Zone


    The seed worries me the most.

    Heat M
    Die-Ceratops Re-Invertus (
    Wedga€™s Revenge
    Stalker 2
    Archangel of the Abyss
    Merlin
    The Disc 5


    ArchAngel to destroy everybody.

    Heat N
    Clawdius Decimus Murderous (6)
    Mega Masher 2
    Super Gore: TD
    Hyena
    The Crashing Bore
    Malaria


    Crap. Clawdius. Definitely his heat.

    Heat O
    Wedge Devolution (4)
    Cacodemon
    Drilla Killa VII
    Shotgun Slapper
    The Epidemic
    Storm 2


    Storm AND Wedge Devo?! Beautiful. Thanks a lot Martijn.

    Heat P
    Black Panther Queen (2)
    SYNDOS
    Hypertension
    Turbo Tails
    Rammy Mk 3
    Meat Slicer 2


    Alex can win this heat, but Martyn and Matty stand an equal chance as well.

    Looking forward to this Martijn.

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