That seems a good load of choices, Matty.
Can I ask which Hypertension it is?
And also, could WE (As in everyone on the forum) please see the stats for the robots Matty is entering?
(Message edited by paulc on October 29, 2007)
That seems a good load of choices, Matty.
Can I ask which Hypertension it is?
And also, could WE (As in everyone on the forum) please see the stats for the robots Matty is entering?
(Message edited by paulc on October 29, 2007)
yeah, thats the point, stats arent completely done yet, but I CAN write Mattys stats in the draw now (after Martyn enters his stuff), and thats cool![]()
Hypertension Mk.3
Weight- 98.4kg
Dimensions- H- 40cm, L- 90cm, W- 70cm
Speed- 17.6mph
Shape- Wedge
Ground Clearance- 0mm at front, 3mm at sides, 4mm at rear
Turning Circle- 0
Armour- 7mm Hardox
Locomotion- 2 x 150mm drilled aluminium wheels with reinforced rubber grips + small front wheels for manouvreability.
Batteries - 20 x CP3600 Nicads at 1.2 v each making 24v and each weighing 80g
Motors- 2 x c40-300 Magmotors running at a gear ratio of 4:1 and producing a total pushing force of 7.64BHp
Failsafe Position- Under the armour at the top of the flipper.
Paint Scheme- See through
Weapons- a CO2 powered flipper running at 750psi with 2 x 70mm bore, 220mm stroke rams behind it with a 2.5kg gas tank. It can flip about 2 tonnes, though that shouldn€™t be necessary. It should send a 100kg robot about 1.7m into the air and had around 15 flips in the tank. The idea is that we reserve flips as much as possible and only use them when in prime position.
Srimech- The flipper.
Strengths- Powerful flipper, strong armour, good speed
Weaknesses- Limited manouvreability, limited CO2.
Weight Distribution
Chassis - 22kg
Armour - 35kg
Wheels - 7kg
Batteries - 1.6kg
Motors - 10.8kg
Weaponry - 12kg
Odd Bits (always estimated at 10kg)
Total - 98.4kg
BIASC-LE
Weight- 98.4kg
Dimensions- H-80cm, W- 70cm L- 80cm
Speed- 17mph
Shape- Practically the same as before, but more compact and slightly more rounded.
Ground Clearance- Everywhere from 0-20cm
Turning Circle- Potentially 0
Armour- The semi-hemispherical cage that goes over the top, is now made of 6mm ABC rods, with a layer of 3.5mm Polypropylene over that.
Locomotion- 2 Atilla style wheels, with small-drilled aluminium hubs and aluminium embeddings to gain purchase.
Power- 2 S28-150 Magmotors, giving out 6BHp. These are powered by 2 12V TPC batteries
Failsafe Position- Inside the axle. One on either side disables power to one side, meaning we should nearly always be at least able to run like a skateboarder. I.e. /\/\/\/\/\/\/\/\/\ etc.
Weapon- This was where the major problem was last time, but I think it€™s now sorted. Before, the double diagonal disc ran through the axle, but now, with saved weight, it now runs off a drive chain. Powered by another Magmotor, and spinning at 2000rpm, the weapon now weighs 25kg and always spins up on. It produces 58Kj, according to the Kinetic energy encounter, but this doesn€™t take into account the tiny holes in the disc. . It€™s on the end of a 20cm arm and a small box casing made of 3.2mm Hardox protects the chain that drives it. The cage will now spin over, as the disc swings over the other way, and act like a di-xe! It also has 2 small arms, going about 4cm below and above the disc to stop the disc hitting the floor.
Srimech- Invertible, once disc and cage are sorted.
Strengths- Destructive to the extreme, well protected. To attack, weapon must be challenged.
Weaknesses- Unpredictable when flipped
Distribution of Weight
Chassis- 0kg
Armour- 43kg(Inc. support)
Batteries- 10kg
Motors- 3.4kg
Weapons- 25.2kg
Weapon Power- 8kg
Electronics- 9kg
TOTAL- 98.6kg
B2B (Back 2 Basics)
Weight- 100.6kg
Dimensions- L-75cm W-54cm H- 36.5cm
Speed- 8.5mph/ 3.8 m/s. This however still gives excellent acceleration and the speed of the hits will help us do the Tornado thing![]()
Shape- Normal Wedge, with rollbars on the back panel made from welded 1cm titanium.
Locomotion- 2 x 270mm diameter wheels with custom cut treads from an old adapted Go-Kart
Ground Clearance- 0 at front, 0 underneath hinged skirts at sides, 4mm underneath skirts and at back.
Turning Circle-0
Power- 2 x 36V Dustin Motors running off 3 x 24V TMC batteries weighing a total of 9kg for the batteries plus 2.6kg for the motors (Lightweight or what). It gives a total (Presuming efficiency is at maximum) of 4.42BHp. Not the best shover, but with the wedge shaped, the idea will be that before pushing you scoop the wheels off the ground.
Armour- 7mm Titanium/Vanadium Alloy all around weighing a total of 28.4940747kg for the whole body. The titanium bars on the back weigh a total of about 8.4kg.
Chassis- The chassis is made of 1cm aluminium bars, and weighs around 12kg.
Weapon 1- The weapon is a Helium powered flipper, with 2 x 3kg helium rams, capable of firing about 40 times within the course of a fight, and despite running off just 400psi, is easily capable of flipping 250kg. The rams in total, plus gas, and bottles etc. weighs around 16kg and the actual flipper is made out of 4mm Titanium/Vanadium alloy and is around two-thirds the width of the body and goes up the whole wedge. It weighs 5.022kg.
Weapon 2- the bottom of the front wedge is an entirely detachable wedge made of 1cm aluminium. It€™s been designed to be heavy enough to prevent the front wheelying when driving, and therefore means that it should be simple to flip any robots over. It covers about 10cm of the wedge, and is more than capable of resisting attacks. It€™s been designed well and uses the force of gravity and balance to keep it down, whilst only weighing 3.288384kg in total.
Removable Link Position- In a hole with a swinging flap about 10cm into the back panel, but you have to get past the rollbars to get to it.
Srimech- The flipper acts as a self-righter, and will always land on his wheels thanks to the rollbars on the back, once we self-right. The only time this won€™t work is if we can€™t get enough pressure in the ram to fire us over.
Strengths- Powerful, long-lasting weaponry. Manouvreable. Flipper should never fail to slide underneath.
Weaknesses- Not the best pusher in a straight shoving battle.
Weight Distribution-
Chassis- 12kg
Armour- 37kg
Batteries- 9kg
Motors- 2.6kg
Locomotion- 9kg
Weapons- 7kg
Weapon Power-16kg
Electronics-8kg
TOTAL- 100.6kg
Name: Disco 5
Shape: Low Wedge with small rear wedge
Motivation: it now uses four storm 2 style Vulcalon wheels
Speed: 12.5 Mph
Weight: 100kg
Height: 300mm to top of body, 600mm to the top of the disc
Length: 1300mm
Width: 600mm
Weapon: 500mm Vert. flywheel @ 3000rpm. Has a 4.00 second spin up time due to the C40-500 Magmotor on 36v with a 2:1 twin tension cog belt reduction. The flywheel produces 31.5Kj€™s at maximum RPM but is lethal at around 1 second. The second weapon is also the srimech, this weapon is a low pressure pneumatic flipper running on 10Bar (145psi) running into a single 80mm bore ram. This produces 509kg at the ram and is then transferred into the flipper with a leverage point ratio of 1:1. This is a forward facing flipper like FireStorm and will have no problem toppling the heaviest of robots.
Chassis: 4mm Grade 5 Titanium monocoque with extra 5mm Titanium ribs to give it more rigidity.
Drive: 2 x S28-400 Magmotors @ 36v with a 10:1 Mod 2 spur gear reduction
Batteries: 90 x 3000mAh NiCD cells producing 36v @ 9amp
Color- the robot and skirts and flipper are blue and the disc is yellow
Clearance- it has 0mm at the front due to the wedge it has 0mm at the sides due to skirts its 6mm with out it also has a 0mm at the rear due to the small wedge which is there to replace the problem of the skirt being flipped into the disc. The skirts are NOT hinged and held down by torsion-springs so they shouldn€™t spring up and the rear one shouldn€™t go up into the disc
Notes- The flywheel is at the back off the robot it goes over the back of the wedge so if I can get a robot up the wedge far enough it will be hit by the disc. The skirts stop the robot landing on its side.
NAME- The deer (was crusher chaos)
SHAPE- Invertible box
COLOR- the robot and claws are a dark green color
WEIGHT- 100kg
DIMENSIONS- 1m x 80cm x 25cm (l,w,h)
SPEED- 15mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- It has 6mm at the front due to the claws and has 0mm at the sides and rear due to the skirts, without skirts 6mm. The skirts also work both ways up.
ARMOUR- 3.6mm hardox
MOVEMENT- 4 inner wheels that make the robot invertible
POWER- 2 x S28 Magmotors on 24v.
WEAPONS- it has a front pair of horizontal hydraulic crushing claws set up like deers antlers (shaped like those you find in extreme destruction.) The claws have 3.5 tones of crushing force on the front tips of the claws at the middle is 6tones and right at the back it has 8 tones of crush. The claws are powered by hydraulics through a 120mm bore rams at 3000psi
NOTES- invertible, wide base means the deer wont topple while crushing
STRENGTHS- Very powerful weapon
WEAKNESSES- it could be turned into venison
NAME- Wind Chaser
SHAPE- Invertible wedge with curved rear
COLOUR- white with 1 pink line on each side
WEIGHT- around 96kg
SPEED- 25mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 0mm at the front due to wedge, 0mm at sides due to skirts 5mm at back
ARMOUR- 4mm Hardox
MOVEMENT- it has 6 inner vulcalon wheels
POWER- it uses 2 x lem 130€™s on 48volts
WEAPONS- It has a rear hinged flipping arm, powered by a lem 130 on 60volts, so it can easily get a robot out of the arena.
STRENGTHS- Compact in size, great pushing power, powerful weapn
WEAKNESSES- no rear skirt, no weapon when flipped.
NAME- Rammy Mk 3
SHAPE- Invertible box with front hinged wedge
COLOUR- Blue
WEIGHT- 94kg
SPEED- 20mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 0mm at the front due to wedge this is both ways, 0mm at sides and rear due to skirts 8mm without, the skirts can be taken off if they aren€™t needed for the fight
ARMOUR- 4mm Hardox
MOVEMENT- it has 6 inner vulcalon wheels
POWER- it uses 2 x lem 130€™s
WEAPONS- The front wedge can lift up and down powered by a linear actuator, this is only used if the opponent is winning to help get aggression points from the judges. The wedge is hinged so works both ways up however the lifter isn€™t as affective when the robot is flipped though it still works
SRIMECH- Invertible
NOTES- Rammy finally comes to the fra after entering frw 8 and some arc tourneys
STRENGTHS- Compact in size, great pushing power
WEAKNESSES- Comparatively Light
Name- Take me out (thanks to Dave for naming the robot for me)
SHAPE- Wedge
COLOUR- Dark grey
WEIGHT- 100kg
DIMENSIONS- Height: 20cm, Length: 80cm, Width: 65cm
SPEED- around 18mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 0mm at the front due to wedge extender, 5mm at sides and rear
ARMOUR- 4mm Aluminium Boron Carbite
MOVEMENT- 4 inner vulcalon wheels, it uses a skid steer system like tornado
DRIVE- 2 LEM 130€™S on 36 volts
BATTERIES- custom 3300mAh NiCad Cell 36v BotPack
WEAPONS- The robot has a 1000psi nitrogen flipper on a 80mm bore on a 100-stroke ram which should make around 3.5 tones at the ram (if I am incorrect please correct me) the nitrogen is stored in 2, 2.2kg canisters, the robot has around 25 flips in a fight, the flipper is on high pressure
STRENGTHS- Powerful weapon, good drive
WEAKNESSES- limited supply for the weapon
Name- Panicking (previously panic 3 GTI 2)
SHAPE- Low invertible box
COLOUR- Yellow except for the lifting forks which are black
WEIGHT- 98kg
DIMENSIONS- 65cm x 60cm x 15cm (Length x Width x Height)
SPEED- 23mph
TURNING CIRCLE- 0 mm
GROUND CLEARANCE- 0 mm at front due to forks, 0 mm at sides and rear due to skirts 5 mm with out, the skirts are hinged so flop over when the robot is flipped
ARMOUR- 12mm polycarbonate
MOVEMENT- panic now uses 6 Vulcalon wheels to give extra pushing power
POWER- 2 x LEM130€™s on 36 volts
WEAPONS- on the front the robot has a pair of invertible lifting forks, the forks are like those on panic attack, the forks are powered by 2 linear actuators
STRENGTHS- Low ground clearance, reliable weapon
WEAKNESSES- previously lost to spinners
NAME- Star 69
SHAPE- It€™s a shaped like a five point star but the points are mounted round a inner circle so the points of the star spin round
COLOR- yellow
WEIGHT- 100kg
SPEED- 19mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- about 9mm but is lower under the bottom teeth where it is about 3-4mm
ARMOUR- it has 4mm grade 5 titanium
MOVEMENT- it uses 6 inner storm 2 wheels
DRIVE- it uses 2 x lem 130€™s
BATTERIES- 4 x 30 cell 36volt 3ah Sanyo NiCad packs
WEAPONS- as I said it has an outer spinning ring so is a fbs the ring is powered by a C40-500 Magmotor, the points on the star each have sharpened teeth on them and it spins in a clockwise direction, each point has 3 teeth on it, one on the bottom for tearing at skirts in wheels, one in the middle for body work and that, and one at the top for aerials and tall robots and also used for bottom teeth when flipped
SRIMECH- Invertible, points and blades stop it from sticking on side
NOTES- according to frank the name is rude, first star shaped robot
STRENGTHS- Powerful weapon and drive
WEAKNESSES- nights with no stars
Name-Forklift 2
SHAPE- Low box with rear anti self flipping wedge
COLOUR- Yellowy orange
WEIGHT- 100kg
SPEED- 18mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- 0mm at front due to flipper, 0mm at sides due to skirts 7mm with out, 0mm at rear due to wedge. The skirts are held down by torsion springs
ARMOUR- 3mm hardox
WHEELS- has 6 inner storm 2 style wheels
POWER- 2 x S28 Magmotors on 24v.
WEAPONS- it now uses a flipping arm that works much like the matadors or Toro€™s the flipper is powered by co2 on a 120mm pneumatic ram, working at 145psi, the flipper front is pretty unique as its front is like that of a fork lift (it has 2 flat bits of metal) this is welded onto the flipper, the arm can toss robots very high and if possible out of the arena. The prongs of the forklift weapon are used to get under the corners or gaps of skirts
SRIMECH- the flipper self rights the robot but because of the rear wedge thing it self rights like firestorm does i.e. the front wheels will go down first
NOTES- this is a modified version of my robot from the panic attack forum.
STRENGTHS- Power full weapon
WEAKNESSES- limited co2
alright, alright, thank you Martyn... everyone is in now... I only miss some stats from Matty, but I expect to get them when needed... tomorrow, I will update Kodys&my forum so all stats can be read efficiently, but now, I will present you... the SEEDS!
1. Psyclonised
2. Black Panther Queen
3. Disco 5
4. Wedge Devolution
5. Flank Attack: DT
6. Clawdius Decimus Murderous
7. Achilles
8. Die-Ceratops Re-Invertus
9. Cyberdemon
10. Yet Another Cut Above the Rest
11. Novastorm 2
12. Tengu VII
13. GeForce 4.0
14. Orka MK4
15. Forcepower 5.0
16. Wind Chaser
AND... THE DRAW!!!
HEAT A
Psyclonised (1)
Terror Gear 3
Sky Blast
Panicking
Cyclone Force 2.5
Boxing Clever
HEAT B
Disco 5 (3)
Axe-O-Lotl
Axeon 2.0
NSBFR-X
Slammer V
Shovearound 2
HEAT C
Flank Attack: DT (5)
Tempest Evileroution
SOR 5.5
Metal Sonic Spin Dash
Snakebite IV
Star 69
HEAT D
Achilles (7)
MeCannibal
Jack Kennedy
Seung Mina II
Killotine: EVO
Take me out
HEAT E
Cyberdemon (9)
BIACS-LE
Wedginator 5.0
Turbulence
Starstorm 2
MORD2
HEAT F
Novastorm 2 (11)
Y4
Aneurysm
Salamander III
Enter the May Tracks
Riptile 3
HEAT G
GeForce 4.0 (13)
Battle Raptor IV
Dysfunction 2.0
Baldur Gamma
Return of Feedback
Obliteration
HEAT H
ForcePower 5.0 (15)
Greate Bite Stark
Tenderizer€™s Revenge
Forklift 2
Snijder
The robot formerly known as Ha-Ka
HEAT I
Wind Chaser (16)
IDSFA
Death Adder III
B2B
Cosmic Thunder 2
SUNCUST
HEAT J
Orka MK4 (14)
Mega Hurts L.T. (S7)
Intrigue
Nodachi
The deer
Firestorm
HEAT K
Tengu VII (12)
Eurypterus Evolved
Leprosy Infection
Whirligig 4.0
Bruno
Macduff the 2nd
HEAT L
Yet Another Cut Above the Rest (10)
Cortizone
Double Killa
Chaos 2 (X2)
Grizzly Bear
Shadow Zone
HEAT M
Die-Ceratops Re-Invertus (![]()
Wedga€™s Revenge
Stalker 2
Archangel of the Abyss
Merlin
The Disc 5
HEAT N
Clawdius Decimus Murderous (6)
Mega Masher 2
Super Gore: TD
Hyena
The Crashing Bore
Malaria
HEAT O
Wedge Devolution (4)
Cacodemon
Drilla Killa VII
Shotgun Slapper
The Epidemic
Storm 2
HEAT P
Black Panther Queen (2)
SYNDOS
Hypertension
Turbo Tails
Rammy Mk 3
Meat Slicer 2
As you see, I only tell whos in what Heat at this point... makes things a little more tense I think![]()
I dunno when everything will kick off... but in the meantime
START PREDICTING SOME HEAT WINNERS ALLRIGHT!!!
My prediction are coming up as well as some tactics!
HEAT A
Psyclonised (1)
Terror Gear 3
Sky Blast - ME
Panicking
Cyclone Force 2.5
Boxing Clever
Thank you. My first tournment, and you stick me with the reigning champion! Cheers [insert sarcasm]! But I cant wait to fight Psyclonised, as Ive come up with an effective plan to beat it! Ram it as early as possible, and win! Overall, a good first heat!
HEAT B
Disco 5 (3)
Axe-O-Lotl
Axeon 2.0
NSBFR-X
Slammer V
Shovearound 2
None of my robots in this heat, but Ill go for the NEW King of FFW, Shovearound 2 to win, by shoving shoving around NSBFR-X in the heat final.
HEAT C
Flank Attack: DT (5)
Tempest Evileroution
SOR 5.5
Metal Sonic Spin Dash
Snakebite IV
Star 69
Again, none of my robots, but Ill go for Flank Attack to pit Tempest in the heat final!
HEAT D
Achilles (7)
MeCannibal - ME
Jack Kennedy
Seung Mina II
Killotine: EVO
Take me out
Quite a good draw for me. I am the fastest in the heat, and Im also the best armoured, with 5mm Hardox on top, and for the ring 20mm of Hardox. I think Ill win easily, but Achilles and KIllotine are top favs for me!
HEAT E
Cyberdemon (9)
BIACS-LE
Wedginator 5.0
Turbulence - ME
Starstorm 2
MORD2
MORD2 and Cyberdemon are threats, but if Turbulence gets under either, simply flip once, get under, and pit/OOTA!
HEAT F
Novastorm 2 (11)
Y4
Aneurysm
Salamander III
Enter the May Tracks
Riptile 3
Novastorm is seeded, and so has the most to hout about, including a possible heat win!
HEAT G
GeForce 4.0 (13)
Battle Raptor IV
Dysfunction 2.0
Baldur Gamma
Return of Feedback
Obliteration
Battle Raptor is take out the seed in the heat final.
HEAT H
ForcePower 5.0 (15)
Great Bite Shark - ME
Tenderizer€™s Revenge
Forklift 2
Snijder
The robot formerly known as Ha-Ka
Im doomed - GBS wasnt built for fighting the machines in this heat. ForcePower to smash, bash and crash its way to the semis!
HEAT I
Wind Chaser (16)
IDSFA
Death Adder III
B2B
Cosmic Thunder 2
SUNCUST
Cosmic Thunder to win here!
HEAT J
Orka MK4 (14)
Mega Hurts L.T. (S7)
Intrigue
Nodachi
The deer
Firestorm
Orka to rule the sea!
HEAT K
Tengu VII (12)
Eurypterus Evolved
Leprosy Infection
Whirligig 4.0
Bruno
Macduff the 2nd
Tengu is seeded and spinner protected. GOT TENGU!!
HEAT L
Yet Another Cut Above the Rest (10)
Cortizone
Double Killa
Chaos 2 (X2)
Grizzly Bear - ME
Shadow Zone
Ill do well against Chaos 2, but not agianst much else. Shadow Zone, Andys bot and me are the ones who stand a good chance.
HEAT M
Die-Ceratops Re-Invertus (![]()
Wedga€™s Revenge
Stalker 2
Archangel of the Abyss
Merlin - ME
The Disc 5
Merlin is almost like Storm 2, except it has a flipper and Hardox armour. Ill survive facing Alex and Frank (hopefully) to beat Chris.
HEAT N
Clawdius Decimus Murderous (6)
Mega Masher 2
Super Gore: TD
Hyena - ME
The Crashing Bore
Malaria
Another good heat for me! Attack with the disc, clamp with the jaw, and pit with...the pit![]()
HEAT O
Wedge Devolution (4)
Cacodemon
Drilla Killa VII
Shotgun Slapper
The Epidemic
Storm 2 - ME
This heat will be a walk-over, except from the seed. Ill send in tactics if I face him!
HEAT P
Black Panther Queen (2)
SYNDOS
Hypertension
Turbo Tails
Rammy Mk 3
Meat Slicer 2
A clean and simple win here for Alex!
Cant wait to see this juggernaut moving Mr M!
CANT WAIT [squeals with excitment]
*ahem* I just noticed that its not only Matty I need stats of.. Alex M... when will you be putting Snijders and Return of Feedbacks stats online?![]()
Alright, predictions then.
Heat A
Psyclonised (1)
Terror Gear 3
Sky Blast
Panicking
Cyclone Force 2.5
Boxing Clever
Psyclonized has it pretty easy here except for Cyclone Force. Chris and Andy to meet in the Heat Final, and maybe Chris to lose on a JD.
Heat B
Disco 5 (3)
Axe-O-Lotl
Axeon 2.0
NSBFR-X
Slammer V
Shovearound 2
A lot of good bots here. Shovearound 2 and Disco 5 to meet, I think, but I cant predict a winner from them.
Heat C
Flank Attack: DT (5)
Tempest Evil-er-oution
SOR 5.5
Metal Sonic Spin Dash
Snakebite IV
Star 69
Alex MW vs. a whole bunch of spinners. Ill go for Alex. Place your bets now.![]()
Heat D
Achilles (7)
MeCannibal
Jack Kennedy
Seung Mina II
Killotine: EVO
Take Me Out
Ah, there I am.MeCannibal, Jack Kennedy and Take Me Out Im not too worried about, just Killy and the seed. Flip, flip, until I drop.
![]()
Heat E
Cyberdemon (9)
BIACS-LE
Wedginator 5.0
Turbulence
Starstorm 2
MORD2
MORD is the one I gotta watch out for here. Aim for the sides, and toss him once. Then just ram him to death.
Heat F
Novastorm 2 (11)
Y4
Aneurysm
Salamander III
Enter the May Tracks
Riptile 3
Haha, Aneurysm and Salamander again.Ill take Salamander to win the heat.
Heat G
GeForce 4.0 (13)
Battle Raptor IV
Dysfunction 2.0
Baldur Gamma
Return of Feedback
Obliteration
That flipper of Dysfunctions is gonna work wonders against these guys. GeForce and Battle Raptor are the main obstacles.
Heat H
ForcePower 5.0 (15)
Great Bite Stark
Tenderizer€™s Revenge
Forklift 2
Snijder
The robot formerly known as Ha-Ka
ForcePowers got it easy here. His heat for sure.
Heat I
Wind Chaser (16)
IDSFA
Death Adder III
B2B
Cosmic Thunder 2
SUNCUST
I actually like IDSFAs chances here. Either him or Cosmic Thunder to smash the seed in the Heat Final.
Heat J
Orka MK4 (14)
Mega Hurts L.T. (S7)
Intrigue
Nodachi
The deer
Firestorm
Uh...damn it. Why did I have to run into Orka? Anyway do what I can, go for anywhere but the front, and hax0r him to death.
Heat K
Tengu VII (12)
Eurypterus Evolved
Leprosy Infection
Whirligig 4.0
Bruno
Macduff the 2nd
Oh yes.Macduff was made to kill off FBSs. Its Eurypterus that will give me the most trouble. Ram him and try to get under him, maybe flip him.
Heat L
Yet Another Cut Above the Rest (10)
Cortizone
Double Killa
Chaos 2 (X2)
Grizzly Bear
Shadow Zone
The seed worries me the most.
Heat M
Die-Ceratops Re-Invertus (![]()
Wedga€™s Revenge
Stalker 2
Archangel of the Abyss
Merlin
The Disc 5
ArchAngel to destroy everybody.![]()
Heat N
Clawdius Decimus Murderous (6)
Mega Masher 2
Super Gore: TD
Hyena
The Crashing Bore
Malaria
Crap. Clawdius.Definitely his heat.
Heat O
Wedge Devolution (4)
Cacodemon
Drilla Killa VII
Shotgun Slapper
The Epidemic
Storm 2
Storm AND Wedge Devo?! Beautiful. Thanks a lot Martijn.![]()
Heat P
Black Panther Queen (2)
SYNDOS
Hypertension
Turbo Tails
Rammy Mk 3
Meat Slicer 2
Alex can win this heat, but Martyn and Matty stand an equal chance as well.
Looking forward to this Martijn.![]()
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