1

Name: Tempest: Evil-er-oution

Shape: Disc shaped

Weight: ~100 KGs

Size: 65 x 20 CM (DH)

Speed: 15 MPH

Ground clearance: 1 CM all round

Motors: The two wheels are powered by S28-300 Magmotors at 24 volts, but the weapon is powered by a LEM 130 Lynch motor at 48 volts. These are powered by battlepack NiCDs.

Wheels: Two. These have only semi-good traction, to prevent it staying near the opponent after striking. Again, they€™re stuffed instead of pumped.

Weapon: Full body spinner, can reach speeds of 2000 RPM. It now has interchangeable tooth options. Options 1,2 and 3 have four teeth, and are the classic backward hook shape, while option 4 has two and are flatter.

Option 1: Short 2 CM cutting teeth, for robots with weak armour and no wedge. I€™m not expecting to use these much.

Option 2: These are basic 6 CM teeth. These should still give Tempest enough range to out-strike other spinners and hit wedges before they get in under the main body.

Option 3: This is a set of 15.5 CM teeth. Used for shallow wedges and spinners with longer teeth.

Option 4: Two 25 CM teeth, running as close to the floor as possible. These are used against machines with high GC€™s, enabling it to chop up the wheels and damage the drive chain better. Like option 1, I€™m not expecting to use these much, but y€™never know.

Armour: 8 mm grade 5 Ti for the rim, 1 CM Aluminium at the top and bottom.

Srimech: Runs either way up. If the weapon is running, it cant stay on its side.

Extras: Deliberately bounces off of things it hits, so that its just about impossible to push, and also has time to spin up to a damaging speed again. There is rubber tape at all places where two pieces of metal join, and it has rubber shock pads mounted at strategic places on the inside, and the important components are foam mounted, allowing it to absorb its own impacts very well.

Safety link: In the centre of the machine, accessible at both top and bottom thanks to panels.

Strengths: Damaging weapon, it€™s very reliable, is hard to predict and cannot be shoved around.

Weaknesses: Is also pretty hard to control because I€™ll never know exactly where it lands. Wheels are exposed to axes, but are stuffed so won€™t take too much damage from them.

2

Name: I.D.S.F.A

Shape: Similar to Raging Knightmare..

Weight: 100 KGs

Speed: 20 MPH

GC: 0 at front, 1 CM at back and sides. 0 with skirts at back and sides.

Drive: 4 wheel drive, powered by two LEM 130 Lynch motors at 48 volts.

Weapon 1: A front hinged flipper on the front, using two 120 stroke, 80 bore rams on 250 PSI. Don€™t know how much it should be able to tip over, but should manage other robots fine. There is a lead weight bolted inside the machine in the far front to give it a little weight and ensure it can get under other machines, along with a sharp strip on the front to let it slide under skirts. There is also a speed bump on the end of the flipper to make sure fast robots like Storm 2 can€™t just drive straight over it.

Weapon 2: A rear steel horizontal disc. This weighs in at 15 KGs, and deals out 10 KJ€™s.

Armour: The front flipper plate is made of 4 MM hardox, and the rest of the machine is 4 MM grade 5 Ti.

Skirts: Made of 3 mm Grade 5 Ti. These are held down with springs, but not the dual sprung monsters as seen on SpinVerter. Just regular springs like on Storm 2 to make them a little harder to get under than regular hinged skirts.

Srimech: The flipper. The weight installed in the front of the machine makes sure it rests on the flipper and not on its back, for more efficient self righting.

Strengths: Fast drive and good flipper mean it could get under and throw over opponents before they can even move.

Weaknesses: Armour and rear flywheel compromised for weight.