Thats funny Andy, I was expecting your tactics to be Avoid Infusion![]()
Thats funny Andy, I was expecting your tactics to be Avoid Infusion![]()
Mr. Bobs tactics against Franks evil machine = Ram It. Just keep on ramming it until either Mr Bob or Tempest dies.
also, I will put some sleeping powder into Franks coffee before the fight![]()
OK - Lets get going with the speed of a kite, or some other rapid thing anyway, I don€™t know what I€™m on about, so lets just get on shall we€¦
But first: forgot to mention that this is Classic VGC rules - arena is three sided and the fourth is just a big pit, fights are to the death. The walls are several meters of tungsten thick, and are infinitely high, thus OOTA€™s are impossible. Think that€™s everything.
Tempest Evil-er-oution (1) vs. Mr Bob
A traditional rammer against spinner competition, tempest is up to speed, the 6cm teeth, whirring at high speeds, ready to impact heavily into its foe. Even as Mr Bob impacts into Tempest the outside aluminium is shorn clean in thick gash across the side, and the rammer is repelled momentarily. However, the thick foam beneath ahs held, and thus no real harm is done to Bob.
Bob rushes forward, pinning Tempest momentarily against the side, but the cylindrical robot slips free and returns to deliver a heavy blow to Bob, cutting into its hard exoskeleton like a hugely dangerous spinner through thin aluminium plate. Almost exactly like that description to be exact. Once more the spinner hits in, shearing a wide spiral of twisted metal free from the aluminium shell. A final blow, coming in from the side of the box shaped robot, while not doing as much damage as the others, proves to be the undoing of Mr Sheppard€™s first entry, as smoke begins rising from holes, seeping from the wounds and billowing gently, something jarred inside, the motors perhaps, and Tempest begins its slow dance of victory as it proceeds to the heat final.
Tempest Advances to the Heat Final!
Batmobile vs. Orka Mk 4
Two heavyweight push-lifters in the second fight of the season. The question is who will lift ahead of the competition?
The Far faster Batmobile races off before Orka can get up to speed, and it€™s immediately clear who has the initial advantage, the poor manoeuvrability and lesser speed of Chris€™s machine proving a very dangerous flaw against this fast and dangerous opponent. The Batmobile dives into the side of the Whale themed machine, its flat plate easily diving beneath the 2mm side ground clearance, and then with a lift, Orka is held in the air, reeling as its wheels flail helplessly trying to gain a purchase on air, whirring pitifully in the bright spotlights of the arena. Batmobile is racing forward however, its foe beached high upon its lifter and then, a sudden break sends the behemoth like machine dropping onto the ground with a heavy thud. It doesn€™t appear to have done any damage though, and it quickly turns, flicking up one of Batmobile wheels even as the stocky machine reverses out of the reach of its foe.
The fight however remains somewhat one-sided as again the more manoeuvrable Batmobile dogs its foe and slams it heavily into the solid walls, and then grinds it along for a bit, sparks flying as the metal wall is ground against the armour, and when Orka finally manages to break free the paint has been worn off down one side, leaving an unpleasant black smudge on the walls for the Arena-cleaners to deal with later.
As Orka flees once more it is caught at the back, and the lifter protrudes beneath the clearance of Orka, and even though the claw narrowly misses catching upon a protruding plate narrowly, and the robot is shoved mercilessly towards the pit, and out of the competition.
Batmobile Advances to the Heat Final!
Heat Final:
Tempest vs. Batmobile
The number one seed is not messing about, sitting stationary while around it its blades become a deadly maelstrom of sharpened steel, but even as the heavy duty ram-bot that is Batmobile advances at high speed, reversing with the heavy rear spike, the whirling blades of tempest have reached critical point, and the blade hits directly into the spinning shell of tempest, sending it whirling away, a thick scar showing across the wheels.
However, the wheels are perhaps the deciding point of this battle, as tempest hounds the caped crusaders transport. Finally catching up, Tempest inflicts grievous wounds upon the flank of the machine, before moving away to regain its destructive might, this Richard knows, is something that cannot be allowed to happen, and he charges headlong into Tempest before it can reach its devastating climax. Tempest is projected across the area affront the dangerous charge of the Batmobile, and only its slippery circular shape saves it this time, as it wheels right, and out of the grasps of the super-heroic shove-bot. Before there is time to counter it, the arc of whirring blades that protrude from the shell of Tempest. This time however, frank react the quicker and darts across the front of Ringwraith, knocking into one of the heavy wheels with full force, and evidently from this, the wheel is shaken loose. Its weight now balanced precariously as the wheels bobs up and down upon its axel, flailing helplessly, Tempest taunts it, going in for narrow sweeps, even as the speed of the Batmobile is drastically reduced, frank still has no wish to give Richard any kind of advantage, then with one last sudden reverse mid sweep, the loose wheel is sent careening across the arena, and the now helpless Batmobile is set still to face the devastating maelstrom of Tempest€™s attacks!
Tempest Evil-er-oution Advances to fill our First Semi Final Slot!
So Currently out Semi Finallist board stands as follows:
Tempest Evil-er-oution (1)
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
Now€¦next up:
Heat B.
Hefty Kick in the Balls (2) vs. The Great Cornholio
Infusion vs. Geforce 4.0
Err, try to push it around a while, maybe into the pit, and if that dosent work, try to chew it up with the drum...I dunno![]()
Heat B.
Hefty Kick in the Balls (2) vs. The Great Cornholio
Infusion vs. Geforece 4.0
Ram, spin, ram & spin.... Both bots here use brute force to an extent, tactics are very limited![]()
Head D.
Flipping Hell (4) vs. Panicking
Acid Burn vs. Flank Attack 2
SPIN SPIN SPIN, & TEAR THEM APART!!!Dont stop till there all dead!
Um AJ theres just one flaw Ive gotten rid of the safety camera so that means I can attack.
With what exactly? Your static spinning weapon? :wink:
Oh yeah updated tactics with hus Ill charge in and chew and lift then let go on top of the pit.:new::-):blush:![]()
yo Timster, what are you gonna lift with if I may be so kind to ask?
...
and
Back to Rock 2 vs. I.D.S.F.A
hmz, Back to Rock 2 didnt yet face an opponent that utilized my slow srimech (for that matter, BtR2 hasnt faced an opponent that could beat it yet)
I.D.S.F.A surely can flip me, but my skirts will always give me some protection, and the fact that I.D.S.F.A s flipper works front-hinged means that his whole wedge needs to be underneath me to create a successful flip
this, plus the fact that Im gonna try to avoid that flipper as much as I can, might keep me relatively save while Im gonna charge in at his sides and chew up that 4 mm titanium with my blade while slamming, lifting him against the arena wall![]()
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