Er...your school goes on quite late... some names would be ok for the minute it possible.
Er...your school goes on quite late... some names would be ok for the minute it possible.
Im glad I dont go to Mattys school, itd suck having to stay for two days![]()
Can someone please just give me some names, Im already a week into my holiday, and I wanted to get the bulk of it done in here :sad: so it wouldnt be a problem in term.
Alex, call the robots Matt 1 and Matt 2.
If Matty cant be asked to get arond posting the stats by the time his heat comes around, then kick him out. Otherwise you will be waiting til kingdom comes with Matty to post his stats.
I suppose that will have to do: I get heats done as quickly as I can, theyre only three fights each. Matt your robots are replaced with place holders, however, if someone else who hasnt already entered puts entries in them first then they get the spots. Ive left your heats til last so I can get on with it in the meantime.
Anyways:
Heat A:
Tempest Evil-er-oution (1) vs. Mr Bob
Batmobile vs. Orka Mk 4
Heat B.
Hefty Kick in the Balls (2) vs. The Great Cornholio
Infusion vs. Geforece 4.0
Heat C.
Metal Sonic Spin Dash (3) vs. Ripe
Rignwraith vs. The Windmill
Head D.
Flipping Hell (4) vs. Panicking
Acid Burn vs. Flank Attack 2
Heat E.
Stratos Fear (5) vs. Hell Machine
Back to Rock 2 vs. I.D.S.F.A
Heat F.
Wedga Revo 2.0 (6) vs. Hus
Axe to Fall vs. Walk Idiot Walk
Heat G.
Killotine: EVO (7) vs. {Matt Entry 1}
Mega Masher 2 vs. Pure Evil: Return of the Disc
Heat H.
Chalie 3G (vs. Manic Monsoon
{Matt Entry 2} vs. Catus Catus 8.1
BIACS-LE
Weight- 100.3kg (WDOR)
Dimensions- H- 65cm, L- 65cm, W- 75cm
Speed- 11mph, 5.1 m/s
Shape- Somewhere between S6 Sabretooth and Atilla the Drum.
Locomotion- 2x Motorbike wheels with screws embedded. These are bigger diameter than the robot itself.
Ground Clearance- Massive
Turning Circle- 0
Armour- A cage made from a 3mm titanium mesh with moulded 8mm fibre glass armour over that.
Power- 2x S28-400€™s at 24V giving 9BHp. These are powered by some TMC batteries at 24V.
Removable link position- Inside the left wheel, as far in as possible whilst keeping it accessible.
Weapon- As before, the weapon is a 300mm 18kg vertical disc on an arm, which can swing right through the whole arc of the robot, and is capable of coming down with a thump. The blades are mounted diagonally, which means that they are capable of both flipping and ripping. The cage can also swing over the top, protecting the axle and wheels from the side that is unprotected by the disc. This means that other than the cage, nothing can be damaged apart from the disc. It should produce about 62Kj. It€™s powered by another S28-400 on 24V and has a spin-up time of 4.7 seconds.
Srimech- Invertible
Strengths- Powerful weaponry. Manouvreable, Strong
Weaknesses- Low traction, slow acceleration.
Weight distribution.
Chassis- 8kg
Armour- 28kg
Batteries- 7kg
Motors- 6.2kg
Locomotion- 14kg
Weaponry- 27kg
Weapon Power- 3.1kg
Electronics- 7kg
TOTAL- 100.3kg
B2B (Back 2 Basics)
Weight- 100.6kg
Dimensions- L-75cm W-54cm H- 36.5cm
Speed- 8.5mph/ 3.8 m/s. This however still gives excellent acceleration and the speed of the hits will help us do the Tornado thing![]()
Shape- Normal Wedge, with rollbars on the back panel made from welded 1cm titanium.
Locomotion- 2 x 270mm diameter wheels with custom cut treads from an old adapted Go-Kart
Ground Clearance- 0 at front, 0 underneath hinged skirts at sides, 4mm underneath skirts and at back.
Turning Circle-0
Power- 2 x 36V Dustin Motors running off 3 x 24V TMC batteries weighing a total of 9kg for the batteries plus 2.6kg for the motors (Lightweight or what). It gives a total (Presuming efficiency is at maximum) of 4.42BHp. Not the best shover, but with the wedge shaped, the idea will be that before pushing you scoop the wheels off the ground.
Armour- 7mm Titanium/Vanadium Alloy all around weighing a total of 28.4940747kg for the whole body. The titanium bars on the back weigh a total of about 8.4kg.
Chassis- The chassis is made of 1cm aluminium bars, and weighs around 12kg.
Weapon 1- The weapon is a Helium powered flipper, with 2 x 3kg helium rams, capable of firing about 40 times within the course of a fight, and despite running off just 400psi, is easily capable of flipping 250kg. The rams in total, plus gas, and bottles etc. weighs around 16kg and the actual flipper is made out of 4mm Titanium/Vanadium alloy and is around two-thirds the width of the body and goes up the whole wedge. It weighs 5.022kg.
Weapon 2- the bottom of the front wedge is an entirely detachable wedge made of 1cm aluminium. It€™s been designed to be heavy enough to prevent the front wheelying when driving, and therefore means that it should be simple to flip any robots over. It covers about 10cm of the wedge, and is more than capable of resisting attacks. It€™s been designed well and uses the force of gravity and balance to keep it down, whilst only weighing 3.288384kg in total.
Removable Link Position- In a hole with a swinging flap about 10cm into the back panel, but you have to get past the rollbars to get to it.
Srimech- The flipper acts as a self-righter, and will always land on his wheels thanks to the rollbars on the back, once we self-right. The only time this won€™t work is if we can€™t get enough pressure in the ram to fire us over.
Strengths- Powerful, long-lasting weaponry. Manouvreable. Flipper should never fail to slide underneath.
Weaknesses- Not the best pusher in a straight shoving battle.
Weight Distribution-
Chassis- 12kg
Armour- 37kg
Batteries- 9kg
Motors- 2.6kg
Locomotion- 9kg
Weapons- 7kg
Weapon Power-16kg
Electronics-8kg
TOTAL- 100.6kg
Cheers:
Heat A:
Tempest Evil-er-oution (1) vs. Mr Bob
Batmobile vs. Orka Mk 4
Heat B.
Hefty Kick in the Balls (2) vs. The Great Cornholio
Infusion vs. Geforece 4.0
Heat C.
Metal Sonic Spin Dash (3) vs. Ripe
Rignwraith vs. The Windmill
Head D.
Flipping Hell (4) vs. Panicking
Acid Burn vs. Flank Attack 2
Heat E.
Stratos Fear (5) vs. Hell Machine
Back to Rock 2 vs. I.D.S.F.A
Heat F.
Wedga Revo 2.0 (6) vs. Hus
Axe to Fall vs. Walk Idiot Walk
Heat G.
Killotine: EVO (7) vs. BIACS-LE
Mega Masher 2 vs. Pure Evil: Return of the Disc
Heat H.
Chalie 3G (vs. Manic Monsoon
B2B vs. Catus Catus 8.1
I may get a heat or two done today, if not expect some on Sunday.
For Mr. Bob Ill use the 6 inch blades, which should be able to tear through the armour quite nicely. Ill just need to keep away until Im spun up enough to do some damage.
Against Back to Rock 2, I reckon I can get under the skirts easily enough. I think Id be able to get under the front too, but anyway, as he has a slow hydraulic self righter, I think I once Ive thrown him over just once, I can take total control of the fight, and just keep flipping him over before he can self right. I think if I flip him hile self righting, he could be in some trouble as hed rest against the open lifter arm, and then I think a nudge could put him on his side. The picture looks like beaching him on the side is possible anyway.
ok with ripe my best robot out of the two if theres any pit switch then Ill hit it then Ill try and coax him then if that doesnt work then Ill do what Im going to do with hus charge.
Infusion vs. GeForce 4.0
Oh cheers Alex!Just go suicidal and ram it with the rear end and hope the arena floor swallows Infusion up... failing to do this try and launch it out of the arena.
Wedga Revo 2.0 vs. Hus
Ah, thats more like it.Right, Im presuming Hus is a very fat target being as no units have been given in the dimensions. Therefore catching it for a pushing or flipping should be no hard task. Its weapon has some random safety thing that stops it attacking me, so that is fair enough being as it has no motor to power it anyway.
Even if it was normal I doubt it would cause little effect to my armouring. Its speed is going a bit crazy so outcontrolling wont be much of a problem either. Next on the list is I have 10hp more to push it with, so that just adds to the pain. And just to top things off, it has no thickness of armour and therefore does not exist. You do the maths, Ill do the pizza...
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