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Thread: The Half-Term Vapourbot Rumble

  1. #11

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  3. #13

  4. #14
    Here goes nothing...

    Name: Artemis
    Weight: 100kg
    Armour: 11mm Titanium all over the main body and wedge, with a 12mm Titanium strip on the wedge to help get underneath the opponent.
    Dimensions: 70 x 80 x 16 (L x W x H)
    Speed: 14mph
    Shape: Box with front wedge
    Weapon 1: A very powerful flipping and piercing spike, powered by a double torsion spring. The setup is very similar to Red Square from Battlebots. It uses a very powerful torsion spring to fire the spike.
    Weapon 2: A medium sized, low pressure CO2 powered arm the runs along the width of the robot. This can be used to self right the robot.
    Strengths: Powerful weaponry, compact, strong armour, good speed and pushing power.
    Weaknesses: Useless against axlebots.
    Ground Clearance: 0mm at front due to hinged skirt, 4mm on sides and back.
    Srimech: The CO2 powered arm.
    Notes: The robot is powered by 2 LEM130 motors running at 36v. To give strong, powerful drive, the robot has 6 Vulcalon wheels a skid steer mechanism. The spring used to retract the spike is a torsion spring, compressed by a PERM 080 motor running at 36v geared down 30:1. The spike comes out of the front wedge, and can damage and flip its opponent. The flipper/srimech system is as follows:

    Gas reservoir size 1.1 kg
    Regulated pressure (Pb) 16 bars
    Regulator flow (Fr) 900 litres/min
    Buffer tank volume (Vt) 1 litres
    Combined valve flow (Fv) 1722 litres/min
    Pipe outside diameter 12 mm
    Pipe inside diameter mm
    No of pipes feeding ram 1
    Pipe length 0.1 m
    Ram bore 100 mm
    Ram stroke 200 mm
    Number of rams 1
    Back pressure (PQ) 0.5 bars
    Flipper geometry type 0
    Mass of flipper (Mf) 10 kg
    Mass to throw (M) 100 kg
    Regulator variation 5 %

    This means we have 22 flips per bottle and can flip an opponent 66cm off the ground. The spike itself is made from 4mm Hardox, and is carbon tipped to damage Titanium armouring. For the record, I will only use the flipper as means of self righting UNLESS the opponent has no srimech or I say so in my tactics.

  5. #15
    Veg 2

    Weight- 100.2kg (WDOR)
    Speed- 12.8mph 5.7 m/s
    Dimension- H- 23cm W- 70cm L- 93cm
    Shape- Low wedge, with extra steeper wedge part at back.
    Locomotion- 2 x drilled aluminium boron carbide wheels, with custom cut tyres made from an old conveyer belt. These have miniature diamond shavings in to allow extra traction. They stick out at an angle out of the back wedge. However, they have wheel guards to protect them, which show nothing but the bit that hits the floor.
    Ground clearance- 0 at front, 0-5mm at sides, 2mm at rear.
    Turning circle- 0
    Armour- 5mm Nanoflex, with wheel guards and flipper being made from 7mm
    Power- 2 x S28-400 motors running at 24V producing 9BHp but only weighing 6.2 kg. We€™ve got 2x 24V TMC batteries powering them.
    Removable link position- about half way down in the wedge at the back.
    Weapon- A Helium powered flipper, with 4x 2kg canister running at 750 psi. This should have around 35 flips in it and should be able to toss robots about 3-4 feet into the air. It can be cranked up to 1000psi or cranked down to 500, changing the flips level by 10 each way, and upping/downing the flip height by about a foot.
    Srimech- Invertible and capable of flipping ala Rick both ways up.
    Strengths- Powerful weapon, invertible, good manouvreability
    Weaknesses- Not quite sure yet, possibly low on traction with 2WD, but htose wheels are well gripped.

    Weight Distribution

    Chassis- 12kg
    Armour- 32kg
    Locomotion- 8kg
    Batteries- 7kg
    Motors- 6.2kg
    Weaponry- 26kg
    Electronics- 9kg

  6. #16

  7. #17
    swiss_tony
    Guest
    Uh...Try not to get killed, see if people are going to take out Artemis or SOR or Veg for me, as flippers are BT2s big weaknesses as it can stop lots of damage, but cant stop a OOTA. Jump in and do some damage every now and then. Basically, let the other robots fight amongst themselves and only risk attacking when I need to, as I dont want a early OOTA with all these flippers around.

  8. #18

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  10. #20
    Well well, the beauty of baldur is that although it can;t really do that much to anyone, there isnt that much that can be done to it, however flippers could be more of an annoyance than super spinners, in conclusion Ill wait til the flipper bot take their hits, and then slam in hard into the flipper bots and try to get them out.

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