All you ever wanted to know![]()
Name - Flick of the Wrist
Shape - 6-wheeled Tornado, including the angled rear to keep in contact with the ground while driving up a wedge
Weight - 100 Kilogram
Speed - 35 km/h (22mph)
Dimensions - 120x80x20 cm
Ground Clearance - 10 mm under the main body, variable clearance under the lifting spikes, with 0 mm as a minimum
Power - 2 B42-500 Magmotors at 48 volt
Movement - 6 wheels for awesome traction
Turning Circle - Zero
Weaponry - A pair of hardox, diamond tipped electric lifting spikes, a lot like the lifting spatula of American SHW Vladiator. These are 25 cm in length and can be lifted downwards which turns them into an active invertible lifting wedge. They can also be raised parallel to the floor, so they can act as a pair of classic ramming spikes. A 100 kg robot driving around at 22 mph is good for 5 kJ of kinetic energy. When this is brought onto a pair of diamond tipped spikes, this might seriously harm some armours.
Armour - 7 mm titanium all around
Srimech - It€™s invertible
Strenghts - High speed rambot, awesome traction
Weakness - Lack of devestating weapons
Here€™s a picture: http://jupiter.walagata.com/w/madbull/Flick.gifhttp://jupiter.walagata.com/w/madbull/Flick.gif
Name - Sheer Heart Attack
Shape - Invertible tracked box, only the main-body between the tracks is shorter then the tracks (as can be seen on the picture), build in such a way that the tracks are in contact with the ground no matter what (like 101), only with two titanium bars at the end of both tracks to protect them from destructive spinners
Weight - 110 Kilogram
Speed - 24 km/h (15 mph)
Dimensions - 90*100*25 cm
Ground Clearance - Zero underneath the tracks, but with an overhang
Power -2x LEM130s at 48v
Movement - Two sturdy titanium tracks, with rubber strips attached to them for traction
Turning Circle - Zero
Weaponry - A 22 kilogram titanium spinning drum at the front of my machine equipped with 10 hardox teeth, powered by a LEM 130 and spinning around at 5000 RPM, which produces nearly 40 kJ.
Armour - 6 mm titanium all around (including the tracks themselves)
Srimech - It€™s invertible
Strenghts - Devestating against most wedges, nice traction
Weakness - Exposed (but quite sturdy) tracks might be a weakness
Notes- I designed this robot to be a robot which gains it€™s advantage by driving OVER an opponent, a bit like Barberous. The exposed tracks are the ultimate way to keep in contact with the floor no matter what kind of ramp I drive up, so that if a good rambot or whatever gets underneath me in a threatening way, I can simply go in full reverse and escape. The drum, ofcourse, is a perfect way to hurt an opponent while he€™s underneath you.
Here€™s a picture: http://jupiter.walagata.com/w/madbull/Tracks2.gifhttp://jupiter.walagata.com/w/madbull/Tracks2.gif
Name - Liar
Shape - A bit like a non-invertible Wheely Big Cheese, it has a fairly wide wheel-to-wheel base at the back, while the front is a much smaller (and pretty long) wedge, the front of the wedge has to €œside wedges€ as can be seen on the pic
Weight - 100 Kilogram
Speed - 29 km/h (18mph)
Dimensions - 120x60x30 cm
Ground Clearance - 0 mm at the front and underneath €œside-wedges€Â, 7 mm anywhere else
Power - 2 S28-400 Magmotors at 24 volt
Movement - 2 inner wheels, 15 cm in diameter
Turning Circle - Zero
Weaponry - The wedge contains a 1000 psi titanium rear-hinged flipper (basically the red parts of the picture), powered by two pneumatic rams. It should be able to give a 100 kg robot a height of some meters. As can be seen in the picture, the flipper has two €œside-wedges€Â. I have added them since I saw that flippers tend to be quite weak when attacked at the back. When Liar is attacked at the back, he simply does the same as Stinger does when he goes into flail mode. By doing so, the side wedge will ram into the opponent and shove underneath it. That way I can use my flipper and get it on his back. Although this flip will not be as powerful as a frontal flip, it will be a flip nonetheless, and it will help me get rid of any threats that approach me from the back.
Armour - 8 mm titanium all around
Srimech - That flipper
Strenghts - Powerful and maneuverable flipper
Weakness - Won€™t be pushing much, won€™t be damaging much either
Here€™s a picture: http://jupiter.walagata.com/w/madbull/flip.gifhttp://jupiter.walagata.com/w/madbull/flip.gif
Name - A Night at the Bar
Shape - A wide cylinder-shaped axlebot
Weight - 100 Kilogram
Speed - 24 km/h (15mph, geared for control)
Dimensions - 25x110x25 cm
Ground Clearance - Well, it€™s an axlebot€¦
Power - 2 S28-400 Magmotors at 24 volt
Movement - Two axlebot wheels, 25cm diameter
Turning Circle - Zero
Weaponry - In the middle of the cylinder, at 5 cm above the floor, is a 60 cm hardox bar with thick tungsten teeth on it. It weighs 25 kilogram and is powered by a B42-500Magmotor at 36 volt, spinning at 2000 rpm, giving it a nice spin up time. It€™s able to poop 55 kJ of energy straight into any opponent, so ha! The bar is mounted in such a way that it sticks out from the front and from the back, basically making it a double-headed spinning bar.
The only reason my bot can keep on driving normally even though it has only two wheels on the floor is because the centre of gravity is somewhere near the middle of the two teeth.
Armour - If you split the cylinder in halve, horizontally, the upper part of it is 4,5 mm hardox, and the lower part 5 mm, which is to centre the weight around the lower part, which is needed for the srimech. The insides are made shockproof with rubber, so it won€™t be destroyed by it€™s own weapon.
Srimech - Seeing there is a huge bar spinning in front and at the back of the bot, chances are a wedge won€™t be able to get underneath it from there anyway.
IF it is flipped, the bar will stop spinning and glide inside the cylinder, where it perfectly fits. At that point the bot is an almost perfect cylinder, and will be able to roll. The centre of gravity will roll in such a way that it will point downwards. As I designed it, the centre of gravity should be somewhere in the middle of the tungsten teeth, therefore it will roll to the position shown on the pick, and the bar will be put on again.
Strenghts - Devastating weaponry sticking out at the front and back, at only 5 cm above the floor. Should be able to fend off wedges.
Weakness - Can bounce off though armour, or the arena wall, or even the arena floor when the cylinder topples. And seeing my ONLY contact with the floor is the two wheels, this might become a rocking chair on steroids. Won€™t be pushing very much either.
Here€™s a pic; http://jupiter.walagata.com/w/madbull/Bar.gifhttp://jupiter.walagata.com/w/madbull/Bar.gif
Name - Axe to Fall
Shape - Take a cylinder, cut it in halve, and then put it on the ground, rectangular side heading downwards. The straight ends are the left and right sides, and are sloped. (Well, just take a look at the picture =P )
Weight - 100 Kilogram
Speed - 24 km/h (15 mph)
Dimensions - 115x80x40 cm (due to axe hanging out, main body is 80x80x40 cm)
Ground Clearance - 0 at front, 7 mm anywhere else
Power - 2x LEM130s at 48v
Movement - Four inner wheels, 10cm diameter
Turning Circle - Zero
Weaponry - The main weapon is a 5 kg double-headed axe on top of the machine, it€™s a steel 80 cm shaft with two diamond edged blades made of hardox on the end of it. The blades are shaped like the Mortis€™ blades, in order to create some nice slices into opposing armour.
The whole axe is powered by 2 nitrogen bottles at 1000 psi, a 1 kg buffer bottle and a 30 mm bore ram, for fast and furious hits, with a downforce of almost 2 ton brought onto a fine blade, and an energy unleash which seems significantly higher than for example Beta€™s if my calculations are right.
At the front of Axe to Fall is a small wedge/ram made out of 8 mm Titanium, to lift my opponent€™s wheels into air while clobbering them with my blade, or perhaps even to grab him. This ram is also my plan B if my axe fails in battle, just ram them hard using my good traction.
Armour - 8 mm Titanium front and 15 mm polycarb for the rest of the bot.
There are also two small blocks of vulcanized rubber on the mid-front and the mid-back of my machine, to absorb the downforce where the axe hits the chassis.
Srimech - The axe acts as a srimech, thanks to the curved shape of the top my bot can self right in no time, even if it has to self right over the wedged front (the wedge is very small mind you).
To make sure my bot won€™t end up on his side, I created a pair of curves on both sides, as can be seen on the picture.
Strengths - Destructive weapon, quick at self righting
Weakness - Weapon only works when opponent is in front of or behind the machine.
http://jupiter.walagata.com/w/madbull/Axe2.gifhttp://jupiter.walagata.com/w/madbull/Axe2.gif
Name - Back to Rock II
Shape - A box with a slightly sloped front
Weight - 100 Kilogram
Speed - 29 km/h (18mph)
Dimensions - 90x75x30 cm
Ground Clearance - 0 at sides and front, 2 mm at the back
Power - 2x Etek motors at 48 volt
Movement - Four wheels, 20cm diameter
Turning Circel - Zero
Weaponry - It has a broad hydraulic lifting arm which can easily lift 200 kg. To easily get underneath an opponent, it has two lifting plates at the bottom of the arm, one on the left end and one on the right end, instead of one large lifting plate like Behemoth.
Between the two plates, in the centre of the scoop, I mounted a vertical diamond edged Pussycat-style blade, powered by a S28-150 Magmotor, spinning upwards at approximately 3000 RPM, which will hopefully rip off some armour, or more likely, a tire, while lifting an opponent. Jamming a blade into an opponent while lifting it hopefully provides as much control over an opponent than a Behemoth-style grabbing claw/axe can, and it€™ll surely do more damage. (To avoid confusion, the blade is actually part of the lifter, so when the lifter moves up, the blade moves along).
On both sides of the bots is a pair of 5 mm titanium skirts, to make sure I won€™t get flipped very often, as hydraulic srimechs just aren€™t as fast as pnuematic ones.
Armour - 6 mm titanium all around
Srimech - The lifter self-rights the robot when needed
Strenghts - Nice weapon synergy, high traction, low ground clearance
Weakness - Hydraulic srimech might prove to be slow
A picture can be found here: http://jupiter.walagata.com/w/madbull/BacktoRockII.gifhttp://jupiter.walagata.com/w/madbull/BacktoRockII.gif





Reply With Quote
Bookmarks