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Thread: Martyn’s 2nd World Championship qualifiers (sign up)

  1. #21
    Here it is, the all new, al shiny, Back to Rock II!!!

    Name - Back to Rock II

    Shape - A box with a slightly sloped front

    Weight - 100 Kilogram

    Speed - 29 km/h (18mph)

    Dimensions - 90x75x30 cm

    Ground Clearance - 0 at sides and front, 2 mm at the back

    Power - 2x Etek motors at 48 volt

    Movement - Four wheels, 20cm diameter

    Turning Circel - Zero

    Weaponry - It has a broad hydraulic lifting arm which can easily lift 200 kg. To easily get underneath an opponent, it has two lifting plates at the bottom of the arm, one on the left end and one on the right end, instead of one large lifting plate like Behemoth.

    Between the two plates, in the centre of the scoop, I mounted a vertical diamond edged Pussycat-style blade, powered by a S28-150 Magmotor, spinning upwards at approximately 3000 RPM, which will hopefully rip off some armour, or more likely, a tire, while lifting an opponent. Jamming a blade into an opponent while lifting it hopefully provides as much control over an opponent than a Behemoth-style grabbing claw/axe can, and it€™ll surely do more damage. (To avoid confusion, the blade is actually part of the lifter, so when the lifter moves up, the blade moves along).

    On both sides of the bots is a pair of 5 mm titanium skirts, to make sure I won€™t get flipped very often, as hydraulic srimechs just aren€™t as fast as pnuematic ones.

    Armour - 6 mm titanium all around

    Srimech - The lifter self-rights the robot when needed

    Strenghts - Nice weapon synergy, high traction, low ground clearance
    Weakness - Hydraulic srimech might prove to be slow

    A picture can be found here: http://jupiter.walagata.com/w/madbull/BacktoRockII.gifhttp://jupiter.walagata.com/w/madbull/BacktoRockII.gif


    (Message edited by MajinB on August 28, 2005)

  2. #22

  3. #23
    swiss_tony
    Guest
    Dont count on him getting it, Andy. Hes hopeless.

  4. #24
    GigaByte 1.5 - England

    http://teamcode14.proboards24.com/index.cgi?board=Stats&action=display&thread=111305 1920
    http://teamcode14.proboards24.com/in...play&thread=11 13051920

    GeForce 3.0 - The Netherlands

    http://teamcode14.proboards24.com/index.cgi?board=Stats&action=display&thread=110374 4327http://teamcode14.proboards24.com/in...play&thread=11 03744327

    FP4.0 - Australia

    http://teamcode14.proboards24.com/index.cgi?board=Stats&action=display&thread=110374 4077http://teamcode14.proboards24.com/in...play&thread=11 03744077

  5. #25

  6. #26
    Name - Axe to Fall

    Shape - Take a cylinder, cut it in halve, and then put it on the ground, rectangular side heading downwards. The straight ends are the left and right sides, and are sloped. (Well, just take a look at the picture =P )

    Weight - 100 Kilogram

    Speed - 24 km/h (15 mph)

    Dimensions - 115x80x40 cm (due to axe hanging out, main body is 80x80x40 cm)

    Ground Clearance - 0 at front, 7 mm anywhere else

    Power - 2x LEM130s at 48v

    Movement - Four inner wheels, 10cm diameter

    Turning Circle - Zero

    Weaponry - The main weapon is a 5 kg double-headed axe on top of the machine, it€™s a steel 80 cm shaft with two diamond edged blades made of hardox on the end of it. The blades are shaped like the Mortis€™ blades, in order to create some nice slices into opposing armour.
    The whole axe is powered by 2 nitrogen bottles at 1000 psi, a 1 kg buffer bottle and a 30 mm bore ram, for fast and furious hits, with a downforce of almost 2 ton brought onto a fine blade, and an energy unleash which seems significantly higher than for example Beta€™s if my calculations are right.

    At the front of Axe to Fall is a small wedge/ram made out of 8 mm Titanium, to lift my opponent€™s wheels into air while clobbering them with my blade, or perhaps even to grab him. This ram is also my plan B if my axe fails in battle, just ram them hard using my good traction.

    Armour - 8 mm Titanium front and 15 mm polycarb for the rest of the bot.
    There are also two small blocks of vulcanized rubber on the mid-front and the mid-back of my machine, to absorb the downforce where the axe hits the chassis.


    Srimech - The axe acts as a srimech, thanks to the curved shape of the top my bot can self right in no time, even if it has to self right over the wedged front (the wedge is very small mind you).
    To make sure my bot won€™t end up on his side, I created a pair of curves on both sides, as can be seen on the picture.

    Strengths - Destructive weapon, quick at self righting
    Weakness - Weapon only works when opponent is in front of or behind the machine.

    http://jupiter.walagata.com/w/madbull/Axe2.gifhttp://jupiter.walagata.com/w/madbull/Axe2.gif

  7. #27
    swiss_tony
    Guest
    Representing the USA [Duh]
    Jack Kennedy

    Representing Japan:
    Cyberdemon

    Stats here: http://farr.proboards21.com/index.cgi?board=Hitmenhttp://farr.proboards21.com/index.cgi?board=Hitmen

  8. #28

  9. #29

  10. #30

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