Ok, my realie will be Mute
Ok, my realie will be Mute
Um, Ill go ahead and give it a shot then.
Team Name - Targeted
Robots name - Cosmic Lightning
Robot Concept - Flipper
Mass - 100 kg
Weapons - A really nice flipper
Can it self-right - Yes
Velocity - 16 mph
Turning Circle - 0
Ground clearance - 0 at the front, 0.5 mm at the sides, 0 at the back
Skirts - Side and back skirts I guess
Wheel Type - 6 inch wheels
Motors - Two magmotors geared for torque
Body Shape - Like Gravity
Armour - 6 mm Titanium skirts, 9 mm Lexan on the front.
Colour - Spacey
Summary - Well flip you then some?
Strengths - Its extremely low to the ground coupled with a flipper. Also can run upside down if the flipper cops out.
Weaknesses - Its armor isnt all that good.
Picture:
http://img106.imageshack.us/img106/8007/cosmicthunder2open9nf.jpghttp://img106.imageshack.us/img106/8...er2open9nf.jpg
Robots name - Cacodemon
Robot Concept - Wedge with some nice claws to keep you there
Mass - 100 kg
Weapons - Wedgerific
Can it self-right - No, but invertible
Velocity - 20 mph
Turning Circle - 1mm
Ground clearance - absolute 0 at the front, 1mm at sides and back
Skirts - All around
Wheel Type - 5 inch wheels
Motors - Four Dustins
Body Shape - Like Biohazard kinda
Armour - 8mm titanium wedges, 6mm titanium body
Colour - Red
Summary - Pushers = coolio
Strengths - Extremely low to the ground, very fast. Somewhat nice armor too.
Weaknesses - Its vunerable to axes.
Picture:
http://img318.imageshack.us/img318/5628/cacodemon3py.jpghttp://img318.imageshack.us/img318/5...codemon3py.jpg
Robots name - Scorpion Bite
Robot Concept - A very nice spinning blade, with wedges at the sides and back.
Mass - 100 kg
Weapons - A very dangerous spinning blade.
Can it self-right - No, but invertible
Velocity - 13 mph
Turning Circle - 0
Ground clearance - About 5mm at the front, 1mm at sides and back.
Skirts - Sides and back.
Wheel Type - 6 inch wheels
Motors - 2 Dustins power the wheels, 1 magmotors power the blade.
Body Shape - A kind of T shape with the blade coming out of the bottom of the T.
Armour - 8mm titanium wedges, 5mm titanium body
Colour - Red
Summary - Spinner with a sharp bite.
Strengths - The wedges make a good plan B as well as this nice spinning blade.
Weaknesses - Its not very fast.
Pictures:
http://img105.echo.cx/img105/6804/presidentoftheunitedstatesofow.jpghttp://img105.echo.cx/img105/6804/pr...statesofow.jpg
http://img105.echo.cx/img105/1255/presidentoftheunitedstatesofow1.jpghttp://img105.echo.cx/img105/1255/pr...tatesofow1.jpg
Robots name - Meat Slicer 2
Robot Concept - A low low low plow with some slicing discs to rip you up and keep you on it.
Mass - 100 kg
Weapons - 4 cutting discs which are all on the same motor.
Can it self-right - Upside down it would hit the discs, but it can ride the discs into the wall and re-right itself.
Velocity - 17
Turning Circle - 0
Ground clearance - absolute 0 at the front, 1mm at sides and back
Skirts - Around sides and back
Wheel Type - 5 inch wheels
Motors - 2 Dustins for drive, geared for speed, and a mag powering the discs
Body Shape - Like nothing youve seen before.
Armour - 8mm titanium wedges, 6mm titanium body
Colour - Red
Summary - Pushers = Dead when it meets this thing.
Strengths - Extremely low to the ground, deadly discs. Nice speed as well.
Weaknesses - Its vunerable to axes, and power horizontal spinners.
Pictures:
http://img318.imageshack.us/img318/1623/meatslicer24kc.jpghttp://img318.imageshack.us/img318/1...slicer24kc.jpg
http://img318.imageshack.us/img318/4969/meatslicer2dif4mb.jpghttp://img318.imageshack.us/img318/4...cer2dif4mb.jpg
The real robots Ill take are Surgeon General (BB) Biohazard (BB) Voltronic (BB) and Overkill (BB)
Black Panther queen is up
Can we save places? If so, keep one for me please.
yeah, Id like to reserve a spot as well, if thats ok
I just realized that I used one too many real robots, so Im going to keep Biohazard and Voltronic and lose Surgeon General and Overkill.
can i have a wildcard place
Vapours
Going Crunch
360
Natural Selection
Love Bite V2.0
All stats can be found on the Pussycat tournament, ill find them sometime![]()
Realies
Wild Thing (pre spinning disc)
13 Black
Vapours:
Back to Rock II
Axe to Fall (stats in progress)
2 other vapours if Ill find time to design them
Realies:
Pullverizer (Dutch RobotWars, and also World CHampionships)
1 other realie if I find time to design 2 other vapours
Name - Back to Rock II
Shape - A box with a slightly sloped front
Weight - 100 Kilogram
Speed - 29 km/h (18mph)
Dimensions - 90x75x30 cm
Ground Clearance - 0 at sides and front, 2 mm at the back
Power - 2x Etek motors at 48 volt
Movement - Four wheels, 20cm diameter
Turning Circel - Zero
Weaponry - It has a broad hydraulic lifting arm which can easily lift 200 kg. To easily get underneath an opponent, it has two lifting plates at the bottom of the arm, one on the left end and one on the right end, instead of one large lifting plate like Behemoth.
Between the two plates, in the centre of the scoop, I mounted a vertical diamond edged Pussycat-style blade, powered by a S28-150 Magmotor, spinning upwards at approximately 3000 RPM, which will hopefully rip off some armour, or more likely, a tire, while lifting an opponent. Jamming a blade into an opponent while lifting it hopefully provides as much control over an opponent than a Behemoth-style grabbing claw/axe can, and it€™ll surely do more damage. (To avoid confusion, the blade is actually part of the lifter, so when the lifter moves up, the blade moves along).
On both sides of the bots is a pair of 5 mm titanium skirts, to make sure I won€™t get flipped very often, as hydraulic srimechs just aren€™t as fast as pnuematic ones.
Armour - 6 mm titanium all around
Srimech - The lifter self-rights the robot when needed
Strenghts - Nice weapon synergy, high traction, low ground clearance
Weakness - Hydraulic srimech might prove to be slow
A picture can be found here: http://jupiter.walagata.com/w/madbull/BacktoRockII.gifhttp://jupiter.walagata.com/w/madbull/BacktoRockII.gif
Name - Axe to Fall
Shape - Take a cylinder, cut it in halve, and then put it on the ground, rectangular side heading downwards. The straight ends are the left and right sides, and are sloped. (Well, just take a look at the picture =P )
Weight - 100 Kilogram
Speed - 24 km/h (15 mph)
Dimensions - 115x80x40 cm (due to axe hanging out, main body is 80x80x40 cm)
Ground Clearance - 0 at front, 7 mm anywhere else
Power - 2x LEM130s at 48v
Movement - Four inner wheels, 10cm diameter
Turning Circle - Zero
Weaponry - The main weapon is a 5 kg double-headed axe on top of the machine, it€™s a steel 80 cm shaft with two diamond edged blades made of hardox on the end of it. The blades are shaped like the Mortis€™ blades, in order to create some nice slices into opposing armour.
The whole axe is powered by 2 nitrogen bottles at 1000 psi, a 1 kg buffer bottle and a 30 mm bore ram, for fast and furious hits, with a downforce of almost 2 ton brought onto a fine blade, and an energy unleash which seems significantly higher than for example Beta€™s if my calculations are right.
At the front of Axe to Fall is a small wedge/ram made out of 8 mm Titanium, to lift my opponent€™s wheels into air while clobbering them with my blade, or perhaps even to grab him. This ram is also my plan B if my axe fails in battle, just ram them hard using my good traction.
Armour - 8 mm Titanium front and 15 mm polycarb for the rest of the bot.
There are also two small blocks of vulcanized rubber on the mid-front and the mid-back of my machine, to absorb the downforce where the axe hits the chassis.
Srimech - The axe acts as a srimech, thanks to the curved shape of the top my bot can self right in no time, even if it has to self right over the wedged front (the wedge is very small mind you).
To make sure my bot won€™t end up on his side, I created a pair of curves on both sides, as can be seen on the picture.
Strengths - Destructive weapon, quick at self righting
Weakness - Weapon only works when opponent is in front of or behind the machine.
http://jupiter.walagata.com/w/madbull/Axe2.gifhttp://jupiter.walagata.com/w/madbull/Axe2.gif
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