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Thread: Dinowarrior Destruction...Revamped.

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    swiss_tony
    Guest
    1: Heart of Fire [unsure if its legal or not, if it isnt, replace with Dope on a Rope]
    2: The Holy Hand Grenade [For fun ]
    3: Shovearound 2
    4: Hurricane Hugo 4
    5: Little Man on the Boat
    6: Stalker
    http://farr.proboards21.com/index.cgi?board=Hitmenhttp://farr.proboards21.com/index.cgi?board=Hitmen

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    Death Adder 4
    Double Killa
    Metalmorphosis
    MORD2
    Snakebite 4
    SYNDOS

    Stats for DA4, MORD2, S4 and SYNDOS can be found on PTT5 - here are the other two.

    DOUBLE KILLA
    A two part clusterbot that can attack joined together or apart.

    DK1
    Weight: 50kg
    Shape: A Spawn Again-like wedge, painted blue, and two screws poking out the rear
    Dimensions: 60 x 30 x 30
    Speed: 13mph
    Ground Clearance: 0 at front, 0 at sides and rear due to skirts, 2mm behind skirts
    Armour: 4mm Hardox
    Wheels: 4, inside robot
    Power: 24V battery and motors
    Weapon: CO2 powered flipper, with Chaos 2-style upward flip
    Srimech: Flipper acts as srimech if it lands on its back; sides are slanted so if it rests on them, the flipper will still right it; two screws poke out of the rear so it cant rest there
    Tactics: To flip opponents on their backs or OOTA.
    Strengths: Classic wedge shape; fairly fast
    Weaknesses: Ineffective against skirted opponents

    DK2
    Weight: 50kg
    Shape: A low invertable box, shaped a bit like Drillzilla, with screws tapped into sides; painted green
    Dimensions: 45 x 60 x 15
    Speed: 16mph
    Ground Clearance: 3mm at front and rear, 0 at sides due to skirts, 3mm behind skirts
    Armour: 4mm Hardox
    Wheels: 4, inside robot
    Power: 36V battery and motors
    Weapon: At front, two small Kan Opener style claws, each positioned at a front corner, used as a clamp on other robots and to hold onto DK1s rear; at rear, a horizontal spinning Pussycat-style saw blade
    Srimech: Invertable; screws at sides prevent it resting there
    Tactics: To clamp opponents and run them into arena obstacles, or to cause damage with the saw blade
    Strengths: Fast and manouverable
    Weaknesses: Weight disadvantage so it may not be able to pull or push some opponents

    METALMORPHOSIS
    Weight: 150kg with the heaviest weapon system on it.
    Shape: Box wedge, with 5mm hinged Aerospace Grade Titanium skirts, meaning they work when flipped. The front wedge is also hinged.
    Dimensions: 100 x 50 x 40
    Speed: 15mph with the heaviest weapon system, 20mph with the lightest weapon system.
    Ground Clearance: 0mm ground clearance due to hinged skirts and a front hinged wedge.
    Armour: 5mm Aerospace Grade Titanium
    Locomotion: Camshafts
    Power: Camshafts powered by 2 C40-400 MagMotors at 36V, which give it a lot of power and speed.
    Weaponry: The robot has interchangable weapons. These are:
    *An Anti-Crush Frame ala Tornado (s6), but instead of the blade, there are skirts attached, giving a 0mm ground clearance, weighing 10kg.
    *A low spinning saw weighing 5kg
    *A small vertical disc weighing 5kg
    *A 10kg rotating drum weapon like Little Drummer Boy
    The front wedge is detachable, so we can fit the rotating drum on.
    Srimech: Invertable
    Tactics: Rush opponents and damage them with whatever weapon is fitted.
    Strengths: Interchangable weaponry, good armour, fast
    Weaknesses: Exposed camshafts on top

    And Chris, noticing that million pounds in the next life thing - do you play The Simpsons Hit & Run by any chance?

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    slammer
    tengu 7
    archangel of the abyss
    dante
    black panther king
    slaying mantis f

    http://www.alexjholt.tkwww.alexjholt.tk

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