Allanon
Weight: 100kg
Shape: see digram, two cylinders attached by plates at top and bottom which are attached diretly to the chassis, invertible
Mobility: A single wheel in each half is controlled separatly and is actually inset meaning that the width of the outside of the wheel is much wider than the wheel itself, the motor is set inside this gap to conserve space. The robot is kept in balance with castors (not shown in the diagram) with 8 on each pod (4 on top, 4 underneath)
Motors: 2x Lem 130s at 24volts
Speed: 25mph,
Turning circle: 0m
Armour: 5mm aluminium boron carbide
Ground clearance: 0mm at front due to slope, which is very low and can probablky get beneath almost all skirts. Round the sides its about 0.4mm
Weapons: Two 18kg fbs weapons, spinning at 1700rpm. They spin in the same direction and the teeth are slightly hooked so they will often spin the foe into each other to cause extra damage.
Srimech: invertible
Strengths: difficult opponent to attack. Very unusual design
Weaknesses: Not the greatest pushing power by a long shot.
Archangel fo the Abyss
Colour: silver and dark metallic purple
Weight: 200kg
Shape: a two layered full body spinner, the upper ring overlaps the lower so is only about 10cm of lower ring exposed now, meaning the upper ring can hit lower targets.
Mobility: cheeky boy walking system for stability powered by 4 x C40-500 Magmotors on 36v. 6HP each. The legs are shorter than before and further from the outside of the robot (which is wider but shorter) meaning its unlikely that a robot will be able to get in to damage the legs, the feet are also no longer blade like but instead have feet about an inch thick which are rounded like pendulems (as required for the design) and have textured rubber feet giving the robot some traction.
Speed: 12mph
Turning circle: 0m
Armour: 4mm aluminium boron carbide, the chassis is made up of triangular sections of aluminium boron carbide, the two outer rings chassis rings being 3mm hardox tubing.
Ground clearance: 40mm under skirt (which is attached to base) skirt is the same foam skirt as tengu
Weapons: a two layered full body spinner, the upper layer spins completly at 1000rpm with a practically instantanious spin up time, this defends the robot while the much more powerful lower flywheel gets up to a speed of between 1500 and 2500rpm depending on tourny rules. The lower wheel has two 5 kilo blades on each flywheel, each being 10cm long, the upper flywheel is slightly broader so that the blades will hit something before the lower as if the lower hit it would prevent it reaching speed. Accordign to Aarons power calculator the lower flywheel gives out 89Kj of pwoer at 1500rpm on the original although it is probably slightly higher this tim due to the increased diamter of the machine. The upper blades are smaller but due to the overhang reach about 2mm further than the lower, there are 4 x 2 kg blades on the upper, rounded so to knock away opponents. (Ignore the pic it needs updating)
Srimech: A tengu like bar is the replacement for the heavy prongs which self righted it before, powered by linear actuators and pivoted at one side. The bar is 7mm aluminium boron carbide.
Strengths: Very destructive, difficult to attack. 360 degree attacking.
Weaknesses: Not many, but large width can make it a little difficult to do precision steering with.
MODIFICATIONS FOR 200KG LIMIT
1) The lower flywheel is now powered by 2 magmotors workign in unison. its speed remains the same however.
2) The lower flywheel has a tengu style anti spinner ring.
3) Armour is 60% thicker and everythign is more heavily shockproofed.
Baldur Gamma
Weight: 100kg
Shape: A small invertible box, taller at the front and with a wedge front cut out to allow it to get under opponents. Basically look atthe picture
Dimensions: 65cm x 55cm base, 45cm high
Mobility: Drive on a skid steer, uses the same drive system as tornado however the front wheels are taller and the back are smaller and wider from more traction. The wheels have a 5mm hardox layer beneath the rubebr for traction. spikes can be added to improve tration on certain surfaces. There is a thick tungsten bar at the rear to give the wheels a little further protection.
Motors: 2x Lem 130s at 46volts
Speed: 17mph,
Turning circle: 0m
Armour: 5mm Titanium Kevlar composite over a thick hardox chassis, the chassis is broken up into triangles for more strength. Behind the front scoop-weapon of the robot there is an 4cm titanium foam to make it even tougher but lightweight due to the fact that it absorbs the hit as its foam. Over the front there is a 5mm hardox plate. All in all that means the front has 51mm of armour. This means that its essentially invulnerable to damage from the front. Everything inside is heavily shcokproofed to counter any kind of blow.
Ground clearance: The front both ways up has a spatula in the weapon givign it 0mm clearance to allow it to get beaneath opponents, the one at the top is hinged inwards so the robot cant rest on the spatulas as it will fold in and allow the robot to fall onto its wheels. The titanium domes at the side prevent it resting on its side while also acting as joints for the weapon.
Weapons: A lack of weapon was baldur beta was in my oppinion its downfall and as such Baldur Gamma has four options both based upon the same basic mechanism.
The weapon shown in the render is the basic default weapon used against everything from full body spinners to toher rammers, its essentially a scoop powered by bellow pnuematics, a compact and lgiht weight system used to lift lorry wheels off the road, they are exceedingly strong. The armouring of the wedge is mentioend in the armour section meaning that is perfect for countering high power spinners. Due to the toughness of the wedge its more or less impossible to remove the scoop by force, the thick side domes are attached through the chassis and hold the scoop on. The weapon works both ways up and lifts to about 70 degrees up from horizontal.
Alternativly for certain situations there is an alternative weapon, the weapon is inertd so it is convex instead of concave and covered in short hardox spines in 5 rows of ten. This means that the front has to be half as thick to allow for the weight, and although thisweapon is rarely used, against lighly armoured skirted opponents it can be very useful for turning an opponent over as it digs into their armour meaning gettign under them is not needed.
This last option is certainly the most sneaky and is the most original, basically The front of the scoop is made much thinner, removing the titanium foam layer and halving the hardox, and all the weight is added onto either the left or the right hand side of the machine. Corresponding to which way a full body spinner spins all the armour will be placed on that side allowing the robot to ram into the spinning ring and hte toughened side take the hit allowing the robot to still get under on the same charge. This has to be used carefully as a larger machine such as MDU would be too dangerous, and as such it would be more sensible to put all the armour in one place, but against tempest for example this setup would be ideal.
Srimech: Invertible
Strengths: built like a tank everything is heavily enough to resist more or less any attack, small and nimble makes it more difficult to hit with things like axes or crushers. Generally just a bugger to dispose of.
Weaknesses: No active damaging weapons weaponry.
Dante
Weight: 100kg
Shape: Take a took
Mobility: Two large but lightweight wheel, exposed, but very sturdily mounted: comprised of foam with a titanium casing over the top, under the rubber track itself is 9mm aluminium boron carbide which should keep the damage from happening where it matters. They are very difficult todamage significantly due to this toughness, the rubber is industrial polypropylene which is very tough to cut it is a high grade synthetic rubber.
Motors: 2x wheelchair motors at 36 volts.
Speed: 22mph,
Turning circle: 0m
Armour: There is no sheet armour on this machine brinign the weight right down, instead the machine is contructed from thick hardox tubing forming a tough outer shell, this is especially good against flywheels as it means that instead of tearing through armour as there is no place to gain purchase it will snag the machien and throw it rather than damaging it. All the machanics are moutned in the cnetre of the chassis so that only really long spikes or axe blades coudl reach it and they have an aluminium cover over them to prevent anything damaging them too easily such as shrapnel. The one exception to the no armour rule is the two tungsten carbide bars at the front (it does exist, I showed Dave, it is approximatly 55% tougher than hardox but has a relative density of 14.6 comapred to 7.8 of hardox, hence the minimal use of it, tis also considerably more brittle but as its that hard nothigns going to make it snap really anyway) These bars serve five purposes - firstly they act as the main defense against other high powered spinners, secondly they block any shrapnel caused by the machiens own weapon from damaging the robot, thirdly they are pivoted at the front and mounted off linear actuators so they move forward like a front hinged flipper, they go close enough to the disc to unclog it of any large thigns such as scraps of fur etc, it also acts as a srimech, but also should any robot end up ontop they can push it off. Everythign possible is shock proofed with rubber to survive impact from the machiens own disc or someone elses.
Ground clearance: Quite high all round, excpet obviously udner the wheels.
Weapons: A huge 24kg vertical flywheel made of steel, approximatly 42cm in diamter powered by a magmotor and spinning at 1000 rpm. Two hardox teeth. A very nasty weapon, the teeth are designed to try and knock opponents upwards and bludgeon them really hard rather than shred. Buckle and bash to destroy the innards.
Srimech: The tungtsen carbide bars pivot forward on actuators.
Strengths: Very tough in more or less every way.
Weaknesses: High clearance, and vulnerable to long thin spikes
Notes: Name after the Dante who wrote about Hell, not the game character as he was named after this oen anyway.
Hector
Colour: Silver, grey with golden wheels
Weight: 100kg
Shape: Essentially a cresent with the wheels in a small section in the middle.
Mobility: Two wheels made of 6mm aluminium boron carbide - the motors are inside the wheels but circuitry and batteries are inside the main body.
Speed: 15mph,
Turning circle: 0m
Power: Two mag-motors at 24volts.
Armour: The claws which make up the majority of the bot are 5mm aluminium boron carbide over a sturdy hardox frame - down the last quarter of the length of the claws the frame becomes a solid block of hardox for piercing opponents. The robot itself is 3mm titanium and the large grey plate at the back is 5mm tungsten / aluminium alloy ( ratio of 3:1).
Ground clearance: Quite high all over - varies with position.
Weapons: The two massive claws - they are powered by hydraulics which are inside them and easily capable of crushing armour. The claws are angled up slightly so when crushing it will push the robot up a bit in the air anmd hence loose it traction so it can be pushed. It is designed to be able to stop fullbody spinners in two ways - firstly if it approaches corectly the robot may impale itself on a claw with its own spinning motion, secondly once it has gripped onto the full body spinner it can break the weapon drive by adding 100kg of extra weight onto the drive train snapping it.
As mentioned earlier the bars at the front dont play any role in the crushing they are 2cm thick hardox designed to stop weapons attacking the wheels from the front.
Srimech: Invertible
Strengths: Very powerful weapons, excels at fighting full body spinners, difficult to attack
Weaknesses: Due to nature of weapons it cant fend off multiple opponents well
Kali
Weight: 100kg
Shape: A box with a wedged front and a slightly rounded back.
Mobility: Drive on a skid steer, uses the same drive system as storm 2. Wheels are 4mm chromium with a rubber coating
Motors: 2x Lem 130s at 46volts
Speed: 25mph,
Turning circle: 0m
Armour: Front: 1cm aluminium boron carbide, sides and back 5mm aluminium boron carbide, top 14mm polycarb.
Ground clearance: 0mm at front due to slope, which is very low and can probablky get beneath almost all skirts. Round the sides its about 0.4mm
Weapons: A pnuematic powered biohzard style lifting arm which goes up and turns the opponent over without much difficulty, the machine has a big brother style spatula which should enable it to get benath more or less anything. As its not especially high pressure it can probably get around 40 flips per fight which should be ample.
Srimech: Weapon
Strengths: Front very tough, good weapon, fast, good traction.
Weaknesses: No damaging weaponry.
Tengu 7
Mobility: 4 small inner wheels on a simple skid steer
Colour: Green
Weight: 100kg
Shape: A short cylinder, with very slightly tapering top, tengu is not much shorter: around 60% of its previous height but around 15% larger radius.
Speed: 18mph
Turning circle: 0m
Power: 2x 750 watt Bosch wiper motors at 24v.
Armour: The armour is 4mm titanium, however, tengu has its unique anti spinner ring to give invulnerability for it against the dangers of the rest of the horizontal spinner community. grade As you can now see tengu has a setup two smaller blades per side rather than the single larger ones at the base, this is for reasons that will be explained later. Anyway, basically the result in this is that the spinner ring is mounted between the blades, therefore it goes from about 7% of the height from the ground up to about 85% height in this case, or in a normal setup from 7% to 95%, meaning it has very good coverage whichever way. With the blades above and below the rest is protected very well anyway.
For the ring itself you know the drill: a ring of toughened polypropylene (a very tough industrial synthetic rubber) mounted on a metal frame mounted free on castors, this means that it spins completely independently and is not restricted in horizontal movement in any way. The effect: any hit from a horizontal spinning weapon will cause the spinner ring to spin by transferring the energy into that, which as it slows down will dissipate the energy harmlessly as heat and sound. It also means that should a robot with horizontal gripping weapon get a purchase tengu can still spin up while it is being held assuming it doesn€™t crush too badly. This is all over a toughened stainless steel chassis which has triangular bars making the whole chassis appear to be made up of triangles, this design leads to extra strength against crushers. Read also skirts, as they are defensive too. The robot is very heavily shock proofed.
Ground clearance: Under new skirts 6mm, however these skirts are a lot different to usual, basically they are a ring of aluminium foam with all the gap filled in with rubber beneath the robot, there are castors set into them to keep manoeuvrability, basically they not only protect from flippers but from low discs like spin dash. It also enables a slight bit of bounce so it can go to one side slightly without leaving a clearance. Its an inch thick form the outside (as in in plan view). How this has changed for Tengu 7 is there are now two set-ups for these skirts to suit opponents. The skirts when facing flippers lifting forks or anything which needs to get under the machine to turn tengu over are at the outside, as in level with the rest of the machine. However when facing robots which get under an opponent to make an attack easier, or attack underneath, ie. SD IV type saws, wedge crushers, front hinged flippers, robots with flywheels mounted up a wedge, they are now mounted 15cm in from the outside so the robot CAN get under, this however means that they will drive straight under with little resistance but get hit by the blades up their wedge damaging them in places which were previously inaccessible.
Weapons: The robot is a full body spinner powered by a 4 magmotor at a gearing ratio of 6:1, although much wider than previous it still gives out somewhere in the region of 70-80Kj as t is much shorter, the spin up time is also still quite rapid. It hits using one of 4 sets of blades chosen depending on the opponent:
Two 7.5-kilo blades with go into the robot to prevent them being ripped off, each is about 15cm long. Used against most opponents except ones mentioned below. Used in melee even if only one opponent doesnt fit the required groups below.
Triangular wedges, they skim along the ground at low clearances of about 1.5mm, and sharply curve upwards, they can be used to turn over bots with high clearances. They are made of high grade aluminium approximately 2cm thick.
The dual hit weapons, basically there is a large titanium/tungsten alloy bar, which protrudes 30cm backwards from the spinning direction (ie anticlockwise), there is a large blade which is slightly curved at the end where it attacked (its the same bar so wont snap off in impact), at the far end of the bar there is a smaller blade which is more pointed and is barbed backwards. Therefore on hit the large blade will hit first, and almost instantaneously the second blade will stab in as well, causing two lots of damage, this is only to be used against robots which have long flat sides and light armour as it is primarily a weapon that looks impressive when it hits. It can also be used for removing skirts.
The new ones: basically they are two standard blades mounted at the top and bottom of the side of the robot, making 4 blades in total (the blades shown in the picture) Basically they are used against robots with shells too tough for the blades to pierce, but are instead designed to knock an opponent away but also deliver as much force through the smallest area possible without off balancing the machine. This basically means that it€™s far more likely to do severe shock damage inside to machines which aren€™t likely to be damaged properly.
Srimech: Bar srimech on top powered by linear actuators: the actuators are on the inside and the arm is aluminium boron carbide which means that its incredibly resistant to damage. The srimech actions now takes about 0.9 second. The bar is inset into the top of the machine so it is difficult to damage.
Strengths: Very good weaponry, manoeuvrable, gyroscopic force makes it very difficult to flip. Variables make it suitable for any opponent.
Weaknesses: Low traction.
Sorrow
Weight: 100kg
Shape: See the picture. End points prevent it resting on otherwise flat ends. The machine has a rear bar meaning it cannot roll over 360 degress like the disc and lacks any form of protective frames around the disc. It also possesses a smal actuated foot which rams into the ground and acts as a third contact point so the robot is balanced enough to push in any way.
Wheels: Two axle bot wheels with thick rubber tread around the outside.
Motors: 2x Wheelchair motors at 36v.
Speed: 12mph,
Turning circle: 0m
Armour: 7mm hardox
The inner side of the wheel is made from 5mm aluminium and all the mountings between the wheels are 3mm titanium. In addition to this every aspect fo the insides is hreavily shockproofed.
Ground clearance: Its an axle bot, self explanatory.
Weapons: I give you my nice 30kg flywheel. Its 45cm diameter with two teeth, spinning at 1500rpm. Should do plenty of damage, powered by a magmoter in the left wheel hub. The wheel is not central like the disc but sticks forward otudside of the wheels radius at the front, this means that although its more vulnerable to getting blocked from spinning up I could attack very logn flat sides for example anarchy. Additionally the robot has a bar at the back preventign the robot from fully rolling over.
Strengths: Powerful attack, tough armour, generally nasty
Weaknesses: Easy to get under to flip, even if it doesnt do anything.
All the pics are on my site, an they do help with itnerpretations a lot.



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