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Thread: BriteSpark Enterprises!

  1. #11
    Allanon
    Weight: 100kg
    Shape: see digram, two cylinders attached by plates at top and bottom which are attached diretly to the chassis, invertible
    Mobility: A single wheel in each half is controlled separatly and is actually inset meaning that the width of the outside of the wheel is much wider than the wheel itself, the motor is set inside this gap to conserve space. The robot is kept in balance with castors (not shown in the diagram) with 8 on each pod (4 on top, 4 underneath)
    Motors: 2x Lem 130s at 24volts
    Speed: 25mph,
    Turning circle: 0m
    Armour: 5mm aluminium boron carbide
    Ground clearance: 0mm at front due to slope, which is very low and can probablky get beneath almost all skirts. Round the sides its about 0.4mm
    Weapons: Two 18kg fbs weapons, spinning at 1700rpm. They spin in the same direction and the teeth are slightly hooked so they will often spin the foe into each other to cause extra damage.
    Srimech: invertible
    Strengths: difficult opponent to attack. Very unusual design
    Weaknesses: Not the greatest pushing power by a long shot.


    Archangel fo the Abyss
    Colour: silver and dark metallic purple
    Weight: 200kg
    Shape: a two layered full body spinner, the upper ring overlaps the lower so is only about 10cm of lower ring exposed now, meaning the upper ring can hit lower targets.
    Mobility: cheeky boy walking system for stability powered by 4 x C40-500 Magmotors on 36v. 6HP each. The legs are shorter than before and further from the outside of the robot (which is wider but shorter) meaning its unlikely that a robot will be able to get in to damage the legs, the feet are also no longer blade like but instead have feet about an inch thick which are rounded like pendulems (as required for the design) and have textured rubber feet giving the robot some traction.
    Speed: 12mph
    Turning circle: 0m
    Armour: 4mm aluminium boron carbide, the chassis is made up of triangular sections of aluminium boron carbide, the two outer rings chassis rings being 3mm hardox tubing.
    Ground clearance: 40mm under skirt (which is attached to base) skirt is the same foam skirt as tengu
    Weapons: a two layered full body spinner, the upper layer spins completly at 1000rpm with a practically instantanious spin up time, this defends the robot while the much more powerful lower flywheel gets up to a speed of between 1500 and 2500rpm depending on tourny rules. The lower wheel has two 5 kilo blades on each flywheel, each being 10cm long, the upper flywheel is slightly broader so that the blades will hit something before the lower as if the lower hit it would prevent it reaching speed. Accordign to Aarons power calculator the lower flywheel gives out 89Kj of pwoer at 1500rpm on the original although it is probably slightly higher this tim due to the increased diamter of the machine. The upper blades are smaller but due to the overhang reach about 2mm further than the lower, there are 4 x 2 kg blades on the upper, rounded so to knock away opponents. (Ignore the pic it needs updating)
    Srimech: A tengu like bar is the replacement for the heavy prongs which self righted it before, powered by linear actuators and pivoted at one side. The bar is 7mm aluminium boron carbide.
    Strengths: Very destructive, difficult to attack. 360 degree attacking.
    Weaknesses: Not many, but large width can make it a little difficult to do precision steering with.


    MODIFICATIONS FOR 200KG LIMIT
    1) The lower flywheel is now powered by 2 magmotors workign in unison. its speed remains the same however.
    2) The lower flywheel has a tengu style anti spinner ring.
    3) Armour is 60% thicker and everythign is more heavily shockproofed.

    Baldur Gamma
    Weight: 100kg
    Shape: A small invertible box, taller at the front and with a wedge front cut out to allow it to get under opponents. Basically look atthe picture
    Dimensions: 65cm x 55cm base, 45cm high
    Mobility: Drive on a skid steer, uses the same drive system as tornado however the front wheels are taller and the back are smaller and wider from more traction. The wheels have a 5mm hardox layer beneath the rubebr for traction. spikes can be added to improve tration on certain surfaces. There is a thick tungsten bar at the rear to give the wheels a little further protection.
    Motors: 2x Lem 130s at 46volts
    Speed: 17mph,
    Turning circle: 0m
    Armour: 5mm Titanium Kevlar composite over a thick hardox chassis, the chassis is broken up into triangles for more strength. Behind the front scoop-weapon of the robot there is an 4cm titanium foam to make it even tougher but lightweight due to the fact that it absorbs the hit as its foam. Over the front there is a 5mm hardox plate. All in all that means the front has 51mm of armour. This means that its essentially invulnerable to damage from the front. Everything inside is heavily shcokproofed to counter any kind of blow.
    Ground clearance: The front both ways up has a spatula in the weapon givign it 0mm clearance to allow it to get beaneath opponents, the one at the top is hinged inwards so the robot cant rest on the spatulas as it will fold in and allow the robot to fall onto its wheels. The titanium domes at the side prevent it resting on its side while also acting as joints for the weapon.
    Weapons: A lack of weapon was baldur beta was in my oppinion its downfall and as such Baldur Gamma has four options both based upon the same basic mechanism.
    The weapon shown in the render is the basic default weapon used against everything from full body spinners to toher rammers, its essentially a scoop powered by bellow pnuematics, a compact and lgiht weight system used to lift lorry wheels off the road, they are exceedingly strong. The armouring of the wedge is mentioend in the armour section meaning that is perfect for countering high power spinners. Due to the toughness of the wedge its more or less impossible to remove the scoop by force, the thick side domes are attached through the chassis and hold the scoop on. The weapon works both ways up and lifts to about 70 degrees up from horizontal.
    Alternativly for certain situations there is an alternative weapon, the weapon is inertd so it is convex instead of concave and covered in short hardox spines in 5 rows of ten. This means that the front has to be half as thick to allow for the weight, and although thisweapon is rarely used, against lighly armoured skirted opponents it can be very useful for turning an opponent over as it digs into their armour meaning gettign under them is not needed.
    This last option is certainly the most sneaky and is the most original, basically The front of the scoop is made much thinner, removing the titanium foam layer and halving the hardox, and all the weight is added onto either the left or the right hand side of the machine. Corresponding to which way a full body spinner spins all the armour will be placed on that side allowing the robot to ram into the spinning ring and hte toughened side take the hit allowing the robot to still get under on the same charge. This has to be used carefully as a larger machine such as MDU would be too dangerous, and as such it would be more sensible to put all the armour in one place, but against tempest for example this setup would be ideal.
    Srimech: Invertible
    Strengths: built like a tank everything is heavily enough to resist more or less any attack, small and nimble makes it more difficult to hit with things like axes or crushers. Generally just a bugger to dispose of.
    Weaknesses: No active damaging weapons weaponry.

    Dante
    Weight: 100kg

    Shape: Take a took

    Mobility: Two large but lightweight wheel, exposed, but very sturdily mounted: comprised of foam with a titanium casing over the top, under the rubber track itself is 9mm aluminium boron carbide which should keep the damage from happening where it matters. They are very difficult todamage significantly due to this toughness, the rubber is industrial polypropylene which is very tough to cut it is a high grade synthetic rubber.

    Motors: 2x wheelchair motors at 36 volts.

    Speed: 22mph,

    Turning circle: 0m

    Armour: There is no sheet armour on this machine brinign the weight right down, instead the machine is contructed from thick hardox tubing forming a tough outer shell, this is especially good against flywheels as it means that instead of tearing through armour as there is no place to gain purchase it will snag the machien and throw it rather than damaging it. All the machanics are moutned in the cnetre of the chassis so that only really long spikes or axe blades coudl reach it and they have an aluminium cover over them to prevent anything damaging them too easily such as shrapnel. The one exception to the no armour rule is the two tungsten carbide bars at the front (it does exist, I showed Dave, it is approximatly 55% tougher than hardox but has a relative density of 14.6 comapred to 7.8 of hardox, hence the minimal use of it, tis also considerably more brittle but as its that hard nothigns going to make it snap really anyway) These bars serve five purposes - firstly they act as the main defense against other high powered spinners, secondly they block any shrapnel caused by the machiens own weapon from damaging the robot, thirdly they are pivoted at the front and mounted off linear actuators so they move forward like a front hinged flipper, they go close enough to the disc to unclog it of any large thigns such as scraps of fur etc, it also acts as a srimech, but also should any robot end up ontop they can push it off. Everythign possible is shock proofed with rubber to survive impact from the machiens own disc or someone elses.

    Ground clearance: Quite high all round, excpet obviously udner the wheels.

    Weapons: A huge 24kg vertical flywheel made of steel, approximatly 42cm in diamter powered by a magmotor and spinning at 1000 rpm. Two hardox teeth. A very nasty weapon, the teeth are designed to try and knock opponents upwards and bludgeon them really hard rather than shred. Buckle and bash to destroy the innards.

    Srimech: The tungtsen carbide bars pivot forward on actuators.

    Strengths: Very tough in more or less every way.

    Weaknesses: High clearance, and vulnerable to long thin spikes

    Notes: Name after the Dante who wrote about Hell, not the game character as he was named after this oen anyway.

    Hector
    Colour: Silver, grey with golden wheels

    Weight: 100kg

    Shape: Essentially a cresent with the wheels in a small section in the middle.

    Mobility: Two wheels made of 6mm aluminium boron carbide - the motors are inside the wheels but circuitry and batteries are inside the main body.

    Speed: 15mph,

    Turning circle: 0m

    Power: Two mag-motors at 24volts.

    Armour: The claws which make up the majority of the bot are 5mm aluminium boron carbide over a sturdy hardox frame - down the last quarter of the length of the claws the frame becomes a solid block of hardox for piercing opponents. The robot itself is 3mm titanium and the large grey plate at the back is 5mm tungsten / aluminium alloy ( ratio of 3:1).

    Ground clearance: Quite high all over - varies with position.

    Weapons: The two massive claws - they are powered by hydraulics which are inside them and easily capable of crushing armour. The claws are angled up slightly so when crushing it will push the robot up a bit in the air anmd hence loose it traction so it can be pushed. It is designed to be able to stop fullbody spinners in two ways - firstly if it approaches corectly the robot may impale itself on a claw with its own spinning motion, secondly once it has gripped onto the full body spinner it can break the weapon drive by adding 100kg of extra weight onto the drive train snapping it.

    As mentioned earlier the bars at the front dont play any role in the crushing they are 2cm thick hardox designed to stop weapons attacking the wheels from the front.

    Srimech: Invertible

    Strengths: Very powerful weapons, excels at fighting full body spinners, difficult to attack

    Weaknesses: Due to nature of weapons it cant fend off multiple opponents well


    Kali
    Weight: 100kg

    Shape: A box with a wedged front and a slightly rounded back.

    Mobility: Drive on a skid steer, uses the same drive system as storm 2. Wheels are 4mm chromium with a rubber coating

    Motors: 2x Lem 130s at 46volts

    Speed: 25mph,

    Turning circle: 0m

    Armour: Front: 1cm aluminium boron carbide, sides and back 5mm aluminium boron carbide, top 14mm polycarb.

    Ground clearance: 0mm at front due to slope, which is very low and can probablky get beneath almost all skirts. Round the sides its about 0.4mm

    Weapons: A pnuematic powered biohzard style lifting arm which goes up and turns the opponent over without much difficulty, the machine has a big brother style spatula which should enable it to get benath more or less anything. As its not especially high pressure it can probably get around 40 flips per fight which should be ample.

    Srimech: Weapon

    Strengths: Front very tough, good weapon, fast, good traction.

    Weaknesses: No damaging weaponry.


    Tengu 7

    Mobility: 4 small inner wheels on a simple skid steer

    Colour: Green

    Weight: 100kg

    Shape: A short cylinder, with very slightly tapering top, tengu is not much shorter: around 60% of its previous height but around 15% larger radius.

    Speed: 18mph

    Turning circle: 0m

    Power: 2x 750 watt Bosch wiper motors at 24v.

    Armour: The armour is 4mm titanium, however, tengu has its unique anti spinner ring to give invulnerability for it against the dangers of the rest of the horizontal spinner community. grade As you can now see tengu has a setup two smaller blades per side rather than the single larger ones at the base, this is for reasons that will be explained later. Anyway, basically the result in this is that the spinner ring is mounted between the blades, therefore it goes from about 7% of the height from the ground up to about 85% height in this case, or in a normal setup from 7% to 95%, meaning it has very good coverage whichever way. With the blades above and below the rest is protected very well anyway.

    For the ring itself you know the drill: a ring of toughened polypropylene (a very tough industrial synthetic rubber) mounted on a metal frame mounted free on castors, this means that it spins completely independently and is not restricted in horizontal movement in any way. The effect: any hit from a horizontal spinning weapon will cause the spinner ring to spin by transferring the energy into that, which as it slows down will dissipate the energy harmlessly as heat and sound. It also means that should a robot with horizontal gripping weapon get a purchase tengu can still spin up while it is being held assuming it doesn€™t crush too badly. This is all over a toughened stainless steel chassis which has triangular bars making the whole chassis appear to be made up of triangles, this design leads to extra strength against crushers. Read also skirts, as they are defensive too. The robot is very heavily shock proofed.

    Ground clearance: Under new skirts 6mm, however these skirts are a lot different to usual, basically they are a ring of aluminium foam with all the gap filled in with rubber beneath the robot, there are castors set into them to keep manoeuvrability, basically they not only protect from flippers but from low discs like spin dash. It also enables a slight bit of bounce so it can go to one side slightly without leaving a clearance. Its an inch thick form the outside (as in in plan view). How this has changed for Tengu 7 is there are now two set-ups for these skirts to suit opponents. The skirts when facing flippers lifting forks or anything which needs to get under the machine to turn tengu over are at the outside, as in level with the rest of the machine. However when facing robots which get under an opponent to make an attack easier, or attack underneath, ie. SD IV type saws, wedge crushers, front hinged flippers, robots with flywheels mounted up a wedge, they are now mounted 15cm in from the outside so the robot CAN get under, this however means that they will drive straight under with little resistance but get hit by the blades up their wedge damaging them in places which were previously inaccessible.

    Weapons: The robot is a full body spinner powered by a 4 magmotor at a gearing ratio of 6:1, although much wider than previous it still gives out somewhere in the region of 70-80Kj as t is much shorter, the spin up time is also still quite rapid. It hits using one of 4 sets of blades chosen depending on the opponent:

    Two 7.5-kilo blades with go into the robot to prevent them being ripped off, each is about 15cm long. Used against most opponents except ones mentioned below. Used in melee even if only one opponent doesnt fit the required groups below.
    Triangular wedges, they skim along the ground at low clearances of about 1.5mm, and sharply curve upwards, they can be used to turn over bots with high clearances. They are made of high grade aluminium approximately 2cm thick.
    The dual hit weapons, basically there is a large titanium/tungsten alloy bar, which protrudes 30cm backwards from the spinning direction (ie anticlockwise), there is a large blade which is slightly curved at the end where it attacked (its the same bar so wont snap off in impact), at the far end of the bar there is a smaller blade which is more pointed and is barbed backwards. Therefore on hit the large blade will hit first, and almost instantaneously the second blade will stab in as well, causing two lots of damage, this is only to be used against robots which have long flat sides and light armour as it is primarily a weapon that looks impressive when it hits. It can also be used for removing skirts.
    The new ones: basically they are two standard blades mounted at the top and bottom of the side of the robot, making 4 blades in total (the blades shown in the picture) Basically they are used against robots with shells too tough for the blades to pierce, but are instead designed to knock an opponent away but also deliver as much force through the smallest area possible without off balancing the machine. This basically means that it€™s far more likely to do severe shock damage inside to machines which aren€™t likely to be damaged properly.
    Srimech: Bar srimech on top powered by linear actuators: the actuators are on the inside and the arm is aluminium boron carbide which means that its incredibly resistant to damage. The srimech actions now takes about 0.9 second. The bar is inset into the top of the machine so it is difficult to damage.

    Strengths: Very good weaponry, manoeuvrable, gyroscopic force makes it very difficult to flip. Variables make it suitable for any opponent.

    Weaknesses: Low traction.



    Sorrow
    Weight: 100kg
    Shape: See the picture. End points prevent it resting on otherwise flat ends. The machine has a rear bar meaning it cannot roll over 360 degress like the disc and lacks any form of protective frames around the disc. It also possesses a smal actuated foot which rams into the ground and acts as a third contact point so the robot is balanced enough to push in any way.

    Wheels: Two axle bot wheels with thick rubber tread around the outside.

    Motors: 2x Wheelchair motors at 36v.

    Speed: 12mph,

    Turning circle: 0m

    Armour: 7mm hardox

    The inner side of the wheel is made from 5mm aluminium and all the mountings between the wheels are 3mm titanium. In addition to this every aspect fo the insides is hreavily shockproofed.

    Ground clearance: Its an axle bot, self explanatory.

    Weapons: I give you my nice 30kg flywheel. Its 45cm diameter with two teeth, spinning at 1500rpm. Should do plenty of damage, powered by a magmoter in the left wheel hub. The wheel is not central like the disc but sticks forward otudside of the wheels radius at the front, this means that although its more vulnerable to getting blocked from spinning up I could attack very logn flat sides for example anarchy. Additionally the robot has a bar at the back preventign the robot from fully rolling over.

    Strengths: Powerful attack, tough armour, generally nasty

    Weaknesses: Easy to get under to flip, even if it doesnt do anything.

    All the pics are on my site, an they do help with itnerpretations a lot.















  2. #12

  3. #13

  4. #14

  5. #15
    Heres my set of 8!

    Flippa Frenzay Mk 7

    Weight: 100 Kg
    Weapon: The flipper is now a 120mm ram bore, running at 145 PSI, it can flip roughly 1000kg now.
    Can It Self-Right: Yes, flipper
    Movement: 4 Wheels
    Shape: Low Wedge with wedges at sides and back
    Armour: 7mm Titanium/Vanadium Alloy
    Speed: 15 mph
    Power: 2 S28-400s at 36 V
    Turning Circle: 0m
    Ground Clearence: 0mm all around due to flipper and skirts/wedges, underneath skirts/wedges, 7mm at sides and back
    Summary: New, improved version of Flippa Frenzay Mk 6, which never really did all that well.
    Strengths: Flipper, Tough To Get Underneath
    Weakness: High Ground Clearence Underneath Skirts

    No Close Shave 3

    Weight: 100 kg
    Weapon: A pair of horizontal claws at the front, similar to those of Kan-Opener, made of 4mm Hardox, running at 1500 PSI
    Can It Self-Right: Its now invertible
    Movement: 2 Wheels
    Shape: Hexagon-shaped
    Armour: 6mm Titanium/Vanadium
    Speed: 13 mph
    Power: LEM130 powered at 36 V
    Turning Circle: 0m
    Ground Clearence: 0mm at front and 5mm at sides and rear
    Summary: Totally new and different version from No Close Shave 2, which was similar to Razer.
    Strengths: Great Weapon, Good Manouverability, Invertible
    Weakness: Not the Lowest of Ground Clearences

    Not Another Pushover 3

    Weight: 100 kg
    Shape: Invertible Box with Front Wedge and Sloped Skirts
    Speed: 20 MPH
    Ground Clearence: 0mm at front wedge & all over with the sloped skirts, about 5mm at sides & back underneath skirts
    Armour: 7mm Grade 5 Titanium
    Mobility: 6 Wheel Drive
    Power: 2 LEM-130 Lynch Motors Powered at 36 V
    Weaponry: A 5kg Pussycat-style blade, powered by a 3120 Husqvarna chainsaw, geared down at 2:1, giving the blade a spin time of 3120 RPM
    Sri-Mech: Invertible
    Summary: New and totally improved version of Not Another Pushover 2, it can now push robots around, and cause damage opponents aswell, by slamming into them, getting them on the front wedge, and damaging their underbellies.
    Strengths: Fast, Awesome Pushing Power, Deadly Weapon
    Weaknesses: Not-so-great Manouverability, High Ground Clearence underneath Skirts

    Wind Chiller

    Weight: 100 kg
    Weaponry: Firestorm type Flipper (Pressure is 500 psi), titanium strip at front for sharper, lower wedge
    Can It Self-Right: Yes, flipper
    Movement: 2 Wheel Drive
    Shape: Low Wedge, kinda like Firestorm
    Armour: 7mm Aluminium
    Speed: 16 MPH
    Power: 2 S28-400s at 36 V
    Turning Circle: 0m
    Ground Clearence: 0mm at front, skirting on machine reduces side & back clearence to 0mm, 5mm without skirting at sides & back
    Summary: New, improved, REALISTIC machine from the one that competed in FAHR 3
    Strengths: Lowness, Great Self-Righing, Manouverability
    Weaknesses: Traction, High Ground Clearence Underneath Skirts

    Rippoff Yet Again!

    Weight: 100 kg
    Weapon: Full bodied Spinner with teeth all around the machine (Spins up at 900 RPM)
    Can It Self-Right: Machine is invertible
    Movement: 2 wheel drive
    Shape: Full bodied spinner
    Armour: 4mm Aircraft Grade Titanium
    Speed: 13 mph
    Power: 2 LEM130s at 36 V
    Turning Circle: 0m
    Ground Clearence: 4mm, although VERY tough to get underneath while spinner is spinning
    Summary: Deadly FBS thats still looking for its first ever win.
    Strengths: Can Damage Just About Anything, Tough To Get Underneath
    Weakness: Usless When Not Spinning

    Growling Storm 3.5

    Weight: 100 kg
    Shape: Box Wedge
    Weapons: A low pressure pneumatic crusher & a front lifting plate, powered by a PERM 080 motor running at 24 V, geared down 30:1, meaning it should lift quite a lot of weight.
    Can It Self-Right: Yes, with the lifting plate.
    Movement: 4 wheel drive
    Armour: 5mm Aluminum Boron Carbide
    Speed: 15 MPH
    Power: 2 Magmotors running at 24v powering 4 wheels, the front ones having the better traction.
    Turning Circle: 0m
    Ground Clearence: 0mm at front, 4mm at back ground.
    Summary: A new and muchly improved version from its FRA and FRW. I should also point out that the lifter mechanism lifts the crusher mechanism, similar to Complete Control, except in HW form.
    Strengths: Great Traction, Good Ability to Lift a Lot of Weight
    Weaknesses: Not the lowest of Ground Clearences at the back, Not the Strongest Armour

    The Axe Attaxe

    Weight: 100 kg
    Weapon: An axe powered by a 60 V Etek motor, giving it the exact same power as Beta from Battlebots, the axe head is thin, somewhat like a spike, so it can get through armour easier.
    Can It Self-Right: Yes, with the axe.
    Movement: 2 Wheels
    Shape: Wedge
    Armour: 10mm Lexan at sides and back, 13mm Lexan at front wedge.
    Speed: 15 MPH
    Power: 2 S28-400 Magmotors powered at 24 V
    Turning Circle: 0m
    Ground Clearence: 0mm at front, 5mm at sides and back
    Summary: Brand new robot, has never competed before, so PTT 5 is where itll make its debut!
    Strenghts: Powerful Wapon, Great Manouverability
    Weakness: Poor Control

    I€™ve Got A Crush On You -- BRAND NEW VAPOURBOT!!!

    Weight: 100 kg
    Weapon: Hydraulic Ram similar to Razer, running at 3000 PSI.
    Can It Self-Right: Yes, there are sri-mech wings on the side of the crusher.
    Movement: 2 Rubber Wheels
    Shape: Wedge with Wedge Skirts to help get opponents onto the wedge itself.
    Armour: 7mm Titanium
    Speed: 15 MPH
    Power: 2 Magmotors running at 24 V
    Turning Circle: 0m
    Ground Clearence: 0mm at front, working its way to 5mm at back.
    Summary: My new and improved crusher bot, to take the place of No Close Shave 2
    Strengths: Powerful Weapon, Great Crushing Power & Manouverability
    Weaknesses: Slow Self-Righting

  6. #16

  7. #17
    Flaming Hell

    Weight: 100kg
    Dimensions: 90x90x60 cm
    Weapon: a triangular spinning cage with 3 sharpened bot openers on each end, weighing 5kg each, spinning at 3000 RPM, powered by a Lemco on 36v
    Power: 2x Bosch 750 motors at 24v (its been made so that the cage motor gets 36v but the drive only gets 24, as the drive is ok as it is on 24V)
    Shape: circular base with triangular cage atop
    Speed: 15mph
    Drive power: 4bph
    Notes: small electric actuators in the rotor arms in order to self right. They have been shock proofed so that the weapon impact will not bust them, and the cage spins 2mm from the ground. Small bearings for the cage and the far set apart wheels give it increased stability for a FBS
    Turning Circle: 0cm
    Armour: 3mm titanium
    Wheel Type - 4 small wheelbarrow type wheels (no need for great traction)
    Strengths: Power of cage
    Weakness: Unpredictable bounce off from an opponent

    Hell Machine

    Weight: 100kg
    Dimensions: 140x100x60 cm
    Weapons: Lemco motor powered axe (run through gear box) that can deliver an axe blow of 3 tons (according to my calculations) and rear linier actuator operated lifting arm that can flip 600kg
    Srimech: Side arms and rear arm
    Speed: 15mph
    Transmission: a 4 wheeled Tornado set up(36v and same gearing), but with a pair of Mag C40€™s in place of the Bosch motors, and a set of NiMh in place of the heavy Lead Acids the real thing uses.
    Turning Circle: 0m
    Ground clearance: 0 at the scoop and wedge edge, 2mm the rest of the way around
    Wheel Type: Go-kart
    Body Shape: scoop fronted, wedged back
    Armour: 8mm Grade 5 Titanium and 2mm stainless steel
    Colour: Black with flame face on scoop and name in blood writing on side, devil head on rear wedge
    Strengths: Enormous pushing power (About 12hp), EXTREMELY powerful axe, relentless in attacking (until a robot is immobile)
    Weakness: Dislikes spinners, doesnt like weapons that use carbon

    Name: Sheer Hell
    Weight: 100kg
    Dimensions: 150cm x 80cm x 120cm
    Shape: low angled box with disc on the front like 13 black and rear 259 disc, style
    Weapons: A front mounted Horizontal spinning disc and a rear mounted vertical spinning disc, both running at 4500rpm and delivering a blow of 75kj
    Top Speed: 13 mph
    Transmission: 4 Rubbertex coated aluminium wheels (Rubbertex is a grippy rubber substance used on the K*bot tables) run on a Smidsy type wheel system, and run by a pair of Bosch 750€™s and a bank of Ni-cads to give me more weight for armour
    Armour: 8mm Titanium
    GC: 3mm either side and back, 7mm under the disc at the front, variable at the sides of the disc
    Srimech: powerful electric arms mounted on the top
    Turning Circle: 0cm
    Strengths: devastating weapons
    Weakness: carbon based weapons
    Notes: will NEVER turn the vertical flywheel into an opponent as it will throw SH over. Also, counter-acting discs (vertical and horizontal) will keep it stable, and if it is flipped, it does a funny jig in the air before coming down, most of the time, right way up

    Name: Flipping Hell
    Dimensions: 120cm x 80cm x 40cm
    Weight: 100kg
    Shape: steep wedge front, elongated wedged tail (not used as a weapon)
    Weapon: 1000psi 2 pivot pneumatic flipper that can generate enough momentum and force to throw a 100kg robot 25ft up and 20ft across
    Top speed: 18mph
    Transmission: just like Razer€™s
    GC: 0 at the front, 2mm down the side, 4mm at the back end
    Turning Circle: 0cm
    Armour: 6mm aluminium and steel alloy
    Strengths: Can win with one weapon shot
    Weakness: None
    Notes: 4 wheels, the rear two of which are Razer type, so the flipper is always facing its opponent

    Name: Jaws of Hell
    Weight: 100kg
    Dimensions (LWH): 130 x 100 x 25 cm
    Body shape: Tornado shaped, but with 6 wheels
    Weapons: a hydraulic tearer. The idea is that the large blade that is edged on both sides punctures the armour of an opponent, and a 3000psi hydraulic ram separates them, causing a huge tear in the armour. The edge is carbon tipped, so Titanium is not even there as far as Im concerned.
    Power: a pair of LEM 130s on 36v running through a Storm 2 transmission (with 6 vulcalon wheels, with small screws in them for that little extra)
    Armour: 4mm Hardox and 2mm stainless steel
    Srimech: invertible
    Speed: 27mph
    Strengths: vicious weapon
    Weakness: Unique weapon, may be mis-understood

    Name: Helliant
    Weight:100kg
    Dimensions: 100 x 100 x 35 cm
    Shape: Low wedge, rounded back
    Weapons: A 750 PSI pneumatic arm that is mainly for self righting but can be used as a weapon, and a set of 3 Kill Saws at the back. The Kill Saws four, 20 inch, carbide tipped, SystiMatic saw blades. The blades are powered by a 48 volt, 3.5 horse power motor and can shred titanium and many other things too.
    GC: 0mm at the front, 1mm the rest of the way
    Wheels: go-karts
    Power: a pair of Bosch 750s on 36v, whereas the weapon is on 48v
    Speed: 18mph
    Armour: 2mm stainless steel and 4mm aluminium
    Strengths: rip-roaring weapon
    Weakness: iffy armour

    Name: All Hell
    Weight: 100kg
    Dimensions: 100 x 100 x 50cm
    Shape: Vortex, but without the motor sticking out the back
    Weapons: A 27kg outer-rim weighted steel vertical flywheel, Powered by a B&S motor at 48v and run through a 40:1 ratio chain and sprocket transmission. The disc runs at 3500RPM but packs a 79Kj wallop (I worked it out; it€™s not that dissimilar from Matildas tail disc).
    GC: 3mm all the way around
    Wheels: 2 x Vulcanised Aluminium hubs
    Power: a pair of Bosch 750 watts motors running on 36v (Like Flaming hell, wired so the drive gets less and the weapon gets more) running through a 10:1 ratio gearbox
    Speed: 12MPH
    Armour: 6mm Stainless Steel
    Colour: Black, with pentagrams and demon faces painted in random places
    Strengths: Devastating Weapon
    Weakness: No srimech as such, but can run on the disc, which is then thrown into reverse which causes the robot to flip over, Stinger Style. Tipped right way up

    And just for the fun of it

    Name: Ed,EddnEddy
    Weight: 100kg
    Dimensions: all 3 are 55cm cubes, but Edd has a triangular flipper shape at the front(like Raging Reality) and Eddy has a slight THz type extension on the front
    Weapons: Ed: Ed has a front panel covered in solid stainless steel spikes, 5 rows of 6 spikes. Edd: Edd is armed with a rear hinged flipper that€™s powered by a soda stream bottle and can flip 150kg, and its Raging reality type shape. Eddy: Eddy has a large headsman axe, a smaller version of THz, driven by an astroflight through a gearbox delivering a 300kg force on the other end.
    Drive: Edd and Eddy are powered by a pair of Astroflight motors powered by 36v NiCad packs with a 2wd system, but Ed has a pair of Mag C40s powering a 4WD system, also powered by 36v NiCad€™s.
    Speed: Ed: 20mph, Edd and Eddy: 15mph
    Armour: 3mm stainless for all of them
    Srimech: Ed is invertible, Edd and Eddy can self right with their weapons
    Colour: see photo on profile
    Strengths: Work well together
    Weakness: Each part is only about 33kg, so can be thrown easy
    Link: 3 progned bar that is slotted into the Eds and is released by a magnetic catch so it fall on the floor when they split.

    Oh, and make sure this tourney is finished, Im getting annoyed with ones that start and dont finish

  8. #18

  9. #19

  10. #20
    NAME-Disco
    SHAPE- Low box
    COLOUR- blue
    WEIGHT- 100kg
    DIMENSIONS- l: 90cm X w: 78cm X h: 35cm
    SPEED- 15mph
    TURNING CIRCLE- 0
    GROUND CLEARANCE- 5mm under disc and rear, 0mm at sides due to skirts with out skirts 5mm
    ARMOUR- 4mm grade 5 titanium
    WHEELS- 4 internal wheels on same drive as tornado
    POWER- 2 x S28-400 Magmotors @ 36v
    WEAPONS- electric horizontal spinning disc at 3000rpm. Has a 4.00 second spin up time due to the C40-500 Magmotor on 36v with a 2:1 twin tension cog belt reduction. The flywheel produces 31.5Kj€™s at maximum RPM but is lethal at around 1 second. and a mechanical srimech powered by a linear actuator.
    SRIMECH- Yes on top of robot works like a panic attack self righter but it€™s in the top of the robot so it doesnt look like its there.
    STRENGTHS- powerful weapon
    WEAKNESSES- high rear ground clearance
    NOTES- An old face is back but much deadlyer than before, the new motors mean disco can push back against some of the new ram bots.

    NAME- The deer (was crusher chaos)
    SHAPE- Invertible box
    COLOR- the robot and claws are a dark green color
    WEIGHT- 100kg
    DIMENSIONS- 1m x 80cm x 25cm (l,w,h)
    SPEED- 15mph
    TURNING CIRCLE- 0mm
    GROUND CLEARANCE- It has 6mm at the front due to the claws and has 0mm at the sides and rear without skirts 6mm. The skirts also work both ways up.
    ARMOUR- 3.6mm hardox
    MOVEMENT- 4 inner wheels that make the robot invertible
    POWER- 2 x S28 Magmotors on 24v.
    WEAPONS- it has a front pair of horizontal hydraulic crushing claws set up like deers antlers like you fine in extreme destruction. The claws have 3.5 tones of crushing force on the front tips of the claws at the middle is 6tones and right at the back it has 8 tones of crush. The claws are powered by hydraulics through a 120mm bore rams at 3000psi
    NOTES- invertible, wide base means I wont topple while the deer is crushing
    STRENGTHS- Very powerful weapon
    WEAKNESSES- it could be turned into venison

    Name: You€™re dreaming
    Shape: circle shaped (like gyrobot)
    Color: Black
    Motivation: Wheels
    Speed: 15MPH
    Weight: 98.1kg
    Height: 140mm
    Length: 700mm
    Width: 700mm
    Weapon: The weapon is a 1300mm 20.4kg Hardox spinning bar @ 2500RPM. The spinning bar is powered by two Lemco 170 on 48v with 1.5:1 gearing. The weapon is spun up to full speed in 4.32secs, but will be savage by 1second. The spinning bar produces a whooping 110kj¡¦s at the full RPM and has teeth under the blade that sit 50mm from the floor to get those nasty thin dietary bots. The whole weapon is mounted on a 75mm silver steel shaft and uses oilite bearings which are mounted in 20mm titanium mounts which are then welded to the titanium monocoque body. The spinning weapon will self-right the robot if it manages to flip itself via a reverse mauler dance preformed numerous times by Tornado-Mer and Killer Byte.
    Drive: The drive is a 4WD system powered by 4 x Astro Flight Cobalt 90¡¦s, each producing 1HP on 24v. The drive isn¡¦t designed for hard pushing, but because of the power in the weapon and the supports on the weapon, the drive shouldn¡¦t have to do any pushing, just a lot of running and chasing.
    Batteries: 6 x 24v 3600mAh NiCD Battle packs producing 48v at 9amp.
    Armour: 5mm Grade 5 Titanium monocoque with inner 20mm bulkheads
    Notes: Hell of a dangerous spinning weapon, because the body of the robot is round, it¡¦s hard for anyone to push the robot around as they will just slides around it.
    Weakness- Loopholes
    Strengths

    Weight Calculations:
    Weapon System: 38.4kg (2 x 7kg Lem170, 20.4kg weapon, 4kg mod 2.5 gears)
    Batteries: 12kg (6 x 2kg Battle Packs and cables)
    Electronics: 3kg (Connectors, Solenoid for weapon, Speed controllers, gyro)
    Drive: 13kg (4 x 2.5kg motors + gearboxes & mounts, 4 x 0.75kg wheels)
    Chassis/Armour (monocoque): 31.7kg (Includes all weapon mounts, bearings, bulkheads, supports, battery mounts, electrical foam & rubber shock mounting and bolts)

    Total Weight: 98.1kg

    Name- Dr. Ram, Dr. Ram. Calling Dr. Ram (previously Dr. Flip gold)
    SHAPE- Invertible wedge
    COLOUR- green
    WEIGHT- 100kg
    DIMENSIONS- 25cm X 65cm X 60cm (height X length X width)
    SPEED- around 25mph
    TURNING CIRCLE- 0mm
    GROUND CLEARANCE- 0mm under the front wedge, 6mm for the rest
    ARMOUR- 4mm hardox
    MOVEMENT- uses 6 vulcalon wheels
    POWER- 2 x LEM130
    WEAPONS- the robot uses 2 biohazard style arms one for each way to lift and flip robots, like with storm 2 they are powered off the drive motors
    STRENGTHS- good weapons, excellent pushing power
    WEAKNESSES- high ground clearance

    NAME- Disco tech 2
    SHAPE- Invertible box
    COLOR- silver
    WEIGHT- 100kg
    SPEED- 20mph
    TURNING CIRCLE- 0mm
    GROUND CLEARANCE- 6mm under the discs has 0mm at sides due to skirts that will work when flipped
    ARMOUR- 3.6mm hardox
    WHEELS- it has 6 inner wheels
    POWER- Drive: 2 x S28-400 Magmotors @ 36v with a 10:1 Mod 2 spur gear reduction connected to the 6 wheels.
    Batteries: 120 x 3000mAh NiCD cells producing 36v @ 9amp
    WEAPONS- It has 2 spinning each spinning at 3000rpm. Has a 4.00 second spin up time due to the C40-500 Magmotor on 36v with a 2:1 twin tension cog belt reduction. The flywheels produce 31.5Kj€™s at maximum RPM but is lethal at around 1 second. It has one weapon on the front and one on the back
    SRIMECH- Invertible
    NOTES- can spin on the spot
    STRENGTHS- fast, powerful weapons, good pushing power
    WEAKNESSES- easy to flip if discs aren€™t spinning

    NAME- Super Speed Bump
    SHAPE- Invertible wedge with a curved back
    COLOR- Red
    WEIGHT- 100kg
    SPEED- 15mph
    TURNING CIRCLE- 0mm
    GROUND CLEARANCE- 0mm at the front 5mm at the sides and 6mm at the rear to flip it self over
    ARMOUR- 4mm titanium/vanadium armor
    WHEELS- It has 4 wheels 2 at the rear and 2 near the middle
    POWER- 2 S28-400 Magmotors running at 24v
    WEAPONS- it has 2 flippers one on either side of the wedge both are powered by 80mm Bore ram on 1000psi, they can work separately or together normally separately
    SRIMECH- invertible
    STRENGTHS- Powerful flippers, low height WEAKNESSES- easy to flip from the rear (not that it will effect it)

    NAME- Mousey 4 (was Mousey 3)
    SHAPE- Shaped like a mouse with a sort of like front wedge
    COLOR- blue
    WEIGHT- 100kg
    SPEED- 10mph
    TURNING CIRCLE- 0mm
    GROUND CLEARANCE- 0mm at the front 6mm for the rest
    ARMOUR- 5mm grade 5 titanium over that is 3mm flameproof fur
    WHEELS- inside robot, 4-wheel drive
    POWER- s28-400 on 24volts so shouldn€™t burn out
    WEAPONS- flipper on the wedge which self rights the robot
    NOTES- covered in blue fur and has two fire storm style flippers to get it off the wall if flipped on wall
    STRENGTHS- good armor under fur, fur can jam discs
    WEAKNESSES- Limited CO2, it€™s a mouse

    Name-Forklift 2
    SHAPE- Low box with rear anti self flipping wedge
    COLOUR- Yellowy orange
    WEIGHT- 100kg
    SPEED- 18mph
    TURNING CIRCLE- 0m
    GROUND CLEARANCE- 0mm at front due to flipper, 0mm at sides due to skirts 7mm with out, 0mm at rear due to wedge. The skirts are held down by torsion springs
    ARMOUR- 3mm hardox
    WHEELS- has 6 inner storm 2 style wheels
    POWER- 2 x S28 Magmotors on 24v.
    WEAPONS- it now uses a flipping arm that works much like the matadors or Toro€™s the flipper is powered by co2 on a 120mm pneumatic ram, working at 145psi, the flipper front is pretty unique as its front is like that of a fork lift (it has 2 flat bits of metal) this is welded onto the flipper, the arm can toss robots very high and if possible out of the arena. The prongs of the forklift weapon are used to get under the corners or gaps of skirts
    SRIMECH- the flipper self rights the robot but because of the rear wedge thing it self rights like firestorm does i.e. the front wheels will go down first
    NOTES- this is a modified version of my robot from the panic attack forum.
    STRENGTHS- Power full weapon
    WEAKNESSES- limited co2


    There you go, a random team raven many of whom have come out of retirment for this tourny


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