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Thread: Pussycat Tribute Tournament 5

  1. #51

  2. #52
    Im not really sure my vapours are up to the competativeness they once were

    I feel the same way everytimes I enter won of these shindigs!

  3. #53

  4. #54

  5. #55
    swiss_tony
    Guest
    Oops....I just saw the No pasive bots rule.
    SO, replace A Vapour Called Frank with Shovearound 2.

  6. #56
    Ok, here we go, BTW, I must give a HUGE thanks to Daniel for helping me out with improving my robot line-up!

    Flippa Frenzay Mk 7

    Weight: 100 Kg
    Weapon: The flipper is now a 120mm ram bore, running at 145 PSI, it can flip roughly 1000kg now.
    Can It Self-Right: Yes, flipper
    Movement: 4 Wheels
    Shape: Low Wedge with wedges at sides and back
    Armour: 7mm Titanium/Vanadium Alloy
    Speed: 15 mph
    Power: 2 S28-400s at 36 V
    Turning Circle: 0m
    Ground Clearence: 0mm all around due to flipper and skirts/wedges, underneath skirts/wedges, 7mm at sides and back
    Summary: New, improved version of Flippa Frenzay Mk 6, which never really did all that well.
    Strengths: Flipper, Tough To Get Underneath
    Weakness: High Ground Clearence Underneath Skirts

    No Close Shave 3

    Weight: 100 kg
    Weapon: A pair of horizontal claws at the front, similar to those of Kan-Opener, made of 4mm Hardox, running at 1500 PSI
    Can It Self-Right: Its now invertible
    Movement: 2 Wheels
    Shape: Hexagon-shaped
    Armour: 6mm Titanium/Vanadium
    Speed: 13 mph
    Power: LEM130 powered at 36 V
    Turning Circle: 0m
    Ground Clearence: 0mm at front and 5mm at sides and rear
    Summary: Totally new and different version from No Close Shave 2, which was similar to Razer.
    Strengths: Great Weapon, Good Manouverability, Invertible
    Weakness: Not the Lowest of Ground Clearences

    Not Another Pushover 3

    Weight: 100 kg
    Shape: Invertible Box with Front Wedge and Sloped Skirts
    Speed: 20 MPH
    Ground Clearence: 0mm at front wedge & all over with the sloped skirts, about 5mm at sides & back underneath skirts
    Armour: 7mm Grade 5 Titanium
    Mobility: 6 Wheel Drive
    Power: 2 LEM-130 Lynch Motors Powered at 36 V
    Weaponry: A 5kg Pussycat-style blade, powered by a 3120 Husqvarna chainsaw, geared down at 2:1, giving the blade a spin time of 3120 RPM
    Sri-Mech: Invertible
    Summary: New and totally improved version of Not Another Pushover 2, it can now push robots around, and cause damage opponents aswell, by slamming into them, getting them on the front wedge, and damaging their underbellies.
    Strengths: Fast, Awesome Pushing Power, Deadly Weapon
    Weaknesses: Not-so-great Manouverability, High Ground Clearence underneath Skirts

    Wind Chiller

    Weight: 100 kg
    Weaponry: Firestorm type Flipper (Pressure is 500 psi), titanium strip at front for sharper, lower wedge
    Can It Self-Right: Yes, flipper
    Movement: 2 Wheel Drive
    Shape: Low Wedge, kinda like Firestorm
    Armour: 7mm Aluminium
    Speed: 16 MPH
    Power: 2 S28-400s at 36 V
    Turning Circle: 0m
    Ground Clearence: 0mm at front, skirting on machine reduces side & back clearence to 0mm, 5mm without skirting at sides & back
    Summary: New, improved, REALISTIC machine from the one that competed in FAHR 3
    Strengths: Lowness, Great Self-Righing, Manouverability
    Weaknesses: Traction, High Ground Clearence Underneath Skirts

    Rippoff Yet Again!

    Weight: 100 kg
    Weapon: Full bodied Spinner with teeth all around the machine (Spins up at 900 RPM)
    Can It Self-Right: Machine is invertible
    Movement: 2 wheel drive
    Shape: Full bodied spinner
    Armour: 4mm Aircraft Grade Titanium
    Speed: 13 mph
    Power: 2 LEM130s at 36 V
    Turning Circle: 0m
    Ground Clearence: 4mm, although VERY tough to get underneath while spinner is spinning
    Summary: Deadly FBS thats still looking for its first ever win.
    Strengths: Can Dammage Just About Anything, Tough To Get Underneath
    Weakness: Usless When Not Spinning

    The Axe Attaxe -- BRAND NEW VAPOURBOT!!!
    (Thanks to Dan for helping me design this machine! )
    Weight: 100 kg
    Weapon: An axe powered by a 60 V Etek motor, giving it the exact same power as Beta from Battlebots, the axe head is thin, somewhat like a spike, so it can get through armour easier.
    Can It Self-Right: Yes, with the axe.
    Movement: 2 Wheels
    Shape: Wedge
    Armour: 10mm Lexan at sides and back, 13mm Lexan at front wedge.
    Speed: 15 MPH
    Power: 2 S28-400 Magmotors powered at 24 V
    Turning Circle: 0m
    Ground Clearence: 0mm at front, 5mm at sides and back
    Summary: Brand new robot, has never competed before, so PTT 5 is where itll make its debut!
    Strenghts: Powerful Wapon, Great Manouverability
    Weakness: Poor Control

    Real Robots: Atomic (RW7), Bulldog Breed (RW7)

    Super Heavyweight: Minion (BattleBots)
    Middleweight: Red Square (BattleBots)
    Lightweight: Wedge Of Doom (BattleBots)

    Featherweight: Sunflower Version 3 (Stats found at http://www.happyrobots.com/robots.html
    http://www.happyrobots.com/robots.html)

  7. #57
    swiss_tony
    Guest
    Shovearound 2 stats changed slightly...
    Name: Shovearound 2
    Weight: 100kg
    Armor: The framework is 7mm hardox. The outer shell is made out of 8mm hardox. The forks are about 100mm long and are made out of 13mm allunimum. Each hinged skirt is 7mm titanium.
    Speed: 25mph[geared towards acelleration]
    Weapon: Lifting forks that can lift 100kg
    Srimech: Invertible, so whats the point?
    Dimensions in centimeters [LWH] 140/60/5
    Power: Driven by 48v Astroflights geared at 25:1, it uses 4 12 volt battlepacks, giving it 48 volts total.
    Ground Clearence: 0mm around the hinged skirts, 0mm at the front of the lifting forks. Also, from the front sides, there are now small, thinner hhinged wedges than the side skirts. These assist in getting under the oppoment first, so it is hard for their wheels to move, and then the lifting rack takes them off the ground, ready for a trip around the arena. Also, it makes a good backup if the lifting rack dies on me during the match, or if the rear skirt is torn off. Also, it makes Shovearound nearly impossible to get under now.
    Note: To prevent shock damage, a large shock-absorbing pad is wraspped around the intertinals.
    Strengths: Fast, low, well armored, a great all-around pusher.
    Weaknesses: below average torque, completly useless in a arena with no hazards
    http://img27.exs.cx/img27/2657/shovearound21pm.jpghttp://img27.exs.cx/img27/2657/shovearound21pm.jpg

  8. #58
    Featherweight

    Name: Susan

    Shape: Invertable rectangle

    Weight: ~12 KGs

    Top speed: 10 MPH

    Ground clearance: 5 mm all around. No skirts.

    Weapons: Two flywheels, one at either end. One is nearer the bottom, the other is nearer the top. These are made of Titanium and spin at 1000 RPM. These use independent motors, so if one breaks the other can still be used.

    Armour: 2 mm grade 5 Ti.

    Srimech: Invertible.

    Wheels: Two wheels, in the centre of the robot. Four castors keep the machine level at all times.

    Motors: Wheels and disks powered by electric drill motors. The wheels are at 12 volts and the disks are at 24.

    Strengths: Tough armour and damaging weaponry. Can spin on the spot to become an FBS.

    Weaknesses: Can be flipped, no skirts and fairly low top speed.

    Lightweight

    Name: ISAW some more (I Saw A Wedge)

    Shape: Low wedge (I.e Firestorm)

    Speed: 12 MPH

    Weapon1: Static wedge made of 3.25 mm hardox with some weight reducing holes.

    Weapon 1: A saw blade embedded in the front wedge. This spins at 2000 RPM in an upward direction, so anything running up the wedge gets dragged up by the force of the saw and gets a nice long slash right up the underbelly. The saw is powered by an S28-150 Magmotor at 24 volts.

    Armour: 3 mm Aluminium

    Srimech: Won€™t rest of sides due to shape, and an electric lifter on the rear can self right it.

    Ground clearance: 0 all over due to wedge and skirts. Under the skirts it€™s variable from 0 at the wedge to 5 mm at the rear.

    Drive: 4 RC wheels with good traction, driven by two S28-150 Magmotors at 24 volts.

    Strengths: Sneaky weaponry, it can destroy an opponent€™s drive with enough attacks, good shoving power and hard to flip.

    Weaknesses: Needs to turn off the saw before it can self right, fairly weak armour.

    Middleweight

    Name: Goldbug

    Shape: Cylindrical, but with a rounded top.

    Ground clearance: 5 mm everywhere except at the flipper, which is 0.

    Weapon 1: Front flipper, with a flat extension plate with two spike/prongs to the side. The extension should allow it to get under most FBS€™ without too much risk, while the prongs allow it to get robots wheels off the ground while it€™s pushing. Will provide a diagram if needed. This runs at 150 PSI.

    Weapon 2: Spins on the spot to become an FBS. This isn€™t seriously damaging, but the idea is to knock pushing robots away.

    Armour: 4 mm Titanium, painted gold.

    Drive: Four wheel drive, powered by two S28-150s on 24 volts. The wheels are made of one piece of metal each, and have thick rubber glued around to give traction, like on The Disc.

    Max speed: 14 MPH

    Shrimech: The flipper. The rounded top should make self righting easier.

    Strengths: Good weapon, decent armour, potentially 360 degrees attack, immune to punctures and wooty paint job.

    Weaknesses: Limited flips, no skirts.

    Heavyweight 1

    Yes, its now real and living in a shed in Swansea, I give you:

    Name: The Crashing Bore

    Shape: Box at the back with a low wedge at the front. The wedge is at a smaller angle than before, giving it a slightly longer €œnose€, plus it now has a CM long extension on the front which goes flat along the ground, allowing it to get under anything, skirted or otherwise.

    Speed: Not sure seeing we haven€™t measured it, but pretty fast.

    Weight: ~97 KGs

    Ground clearance: 0 at front and sides due to wedge and skirts, about 1-1.5 CM-ish about the sides and back.

    Weapon 1: A mousetrap style blade, only instead of a flat piece of metal, it€™s jagged like ^^^^^^^, meaning instead of one big blade, it comes down as lots of little points meaning it can do more damage thanks to the area/damage ratio rule. I have no idea how much this can be fired before running out of gas, but it€™s using a fairly low pressured system, so call it 35-40. After firing with the pneumatics, it then uses two linear actuators to crunch in a little bit more. This is much less powerful than the vapour €˜bot version, being designed to grip rather than destroy.

    Weapon 2: The front wedge is now a rear hinged lifter, which acts with the trap allowing the robot to grapple and lift opponents like Mantis or Complete Control. A counterweight in the rear end of the machine stops it falling flat on its features.

    Weapon 3: I€™m not sure what we€™re doing with the drill, if anything so it won€™t be in this version.

    Armour: 3 mm checker plate aluminium over a Titanium chassis.

    Srimech: The trap.

    Motivation: Four wheel drive, running off two motors. I can€™t remember what the motors are exactly, but they€™re 750 watts, powered at 24 volts and provide a drive of 3 HP.

    Strengths: Can trap and lift opponents, so we can shove them around without comeback.

    Weaknesses: Actually made with things like a budget in mind, so will probably struggle against the vapour €˜bots which aren€™t. It€™s mostly made out of things my team mate had lying around.

    Heavyweight 2

    Name: Enter The May Tracks

    Shape: Like Comengetorix, but with more of a wedge on the front.

    Size: 130X60X18 CM (LWH)

    Speed: 20 MPH

    Weapon: Rear hinged flipper, powered by two 80X140 rams on 150 PSI. It has a flat extension plate, extending the front by 2 CM, and allowing it to defeat most skirts. It has a recycler system as well, theoretically giving it unlimited fire power. The sunglasses are made of metal, and are attached to the top of the flipper to stop robots going straight over the top like Storm 2 did with Firestorm.

    Armour: 3.25 MM hardox.

    Mobility: Steel tracks, with rubber strips glued in place to provide traction. These are hidden inside the robot, meaning only an axe can attack them, after flipping the machine. As there are very few Axe/flipper combos I should be safe from this If I have to go up ramps, I can remove some hardox plates to expose the tracks and make it extremely manoeuvrable as only a tracked machine can be,

    Motors: 2 S28-400 Mags at 24 volts.

    Ground clearance: 0 at front, 5 at back and sides.

    Strengths: Good traction, has a lot of flips, and all-round toughness. It can keep going on and on and on and on and€¦

    Weaknesses: Tracks are exposed when flipped,

    Heavyweight 3

    Name: I.D.S.F.A

    Shape: Similar to Raging Knightmare..

    Weight: 100 KGs

    Speed: 20 MPH

    GC: 0 at front, 1 CM at back and sides. 0 with skirts at back and sides.

    Drive: 4 wheel drive, powered by two LEM 130 Lynch motors at 48 volts.

    Weapon 1: A front hinged flipper on the front, using two 120 stroke, 80 bore rams on 250 PSI. Don€™t know how much it should be able to tip over, but should manage other robots fine. There is a lead weight bolted inside the machine in the far front to give it a little weight and ensure it can get under other machines, along with a sharp strip on the front to let it slide under skirts. There is also a speed bump on the end of the flipper to make sure fast robots like Storm 2 can€™t just drive straight over it.

    Weapon 2: A rear steel horizontal disc. This weighs in at 15 KGs, and deals out 10 KJ€™s.

    Armour: The front flipper plate is made of 4 MM hardox, and the rest of the machine is 4 MM grade 5 Ti.

    Skirts: Made of 3 mm Grade 5 Ti. These are held down with springs, but not the dual sprung monsters as seen on SpinVerter. Just regular springs like on Storm 2 to make them a little harder to get under than regular hinged skirts.

    Srimech: The flipper. The weight installed in the front of the machine makes sure it rests on the flipper and not on its back, for more efficient self righting.

    Strengths: Fast drive and good flipper mean it could get under and throw over opponents before they can even move.

    Weaknesses: Armour and rear flywheel compromised for weight.

    Heavyweight 4

    Name: NSBFR X (Never Seen Before Fic Robot X)

    Shape: Invertible box wedge with rounded sides, plus side and rear skirts.

    Weight: Dependant on weapon set-up, but the heaviest is 100 KGs

    Speed: 20 MPH

    Weapons: Interchangeable weapons selected from the below list:

    1: Basic horizontal 5 KG spinning bar. This goes around at 1500 RPM.

    2: Electric 4 mm hardox pincers with weight reducing holes. These have 5 CM soft compound rubber pads on the tips, and are used against FBS€™

    3: The classic solid hardox scoop with controlling latch, weighing in at a massive 20 KG€™s. Mainly used against flywheel wielding nasties.

    4: Electric lifting plate, able to tip over 150 KG€™s€¦ I€™m sure I can find a few things to use this on

    5: 12 KG spinning drum spinning at 3500 RPM, powered by a LEM-130 (my favouritest spinner motor) at 48 volts. Probably won€™t damage much, but could tip some robots over.

    Weapon attachment method: I have changed this. First off the weapons are slotted on, and a 1.5 CM titanium locking bar is pushed through the side of the machine, and then held in position with two 5 mm hardox bolts. The under-section of the weapon is then attached with more bolts, holding it on very firmly and should prevent the weapon from being torn off (which as far as I know never happened, but no sense taking chances).

    Armour: 5 mm grade 5 ti.

    Ground clearance: 0 at the front no matter which wedge is being used. 4 mm at the side, and 6 mm at the rear. If using the pincers, the front GC is 4 mm. The skirts give it 0 mm all round, and are hinged so flop over when flipped.

    Wheels: 4 indoor go-kart wheels which are stuffed rather than pumped.

    Motors: 2 LEM 130€™s powered at 48 volts.

    Srimech: Invertible.

    Safety link: Under a hatch at the rear.

    Strengths: Good armour, interchangeable weapons. Quick.

    Weaknesses: May not perform as well in melees. Might still be possible for weapons to come off mid-fight, but I doubt it€™ll happen.

    Heavyweight 5

    Name: Starstorm 2

    Shape: Dome, with a spike on top in the centre to allow it to self right.

    Colour: Black with stars painted on.

    Weapon: Full body flipper. It uses three 80 bore X 160 stroke rams, powered on 500 PSI. When the weapon fires, the entire lid of the robot shoots upwards. The aim of this robot is: Shoot it high, watch it die. Because of the shape it€™s likely to throw opponents up rather than long, meaning a high drop but it will land near me, so with decent driving I can keep getting under them as they fall. Won€™t be able to OOTA unless pretty close to the wall though:sad:

    Weapon 2, more or less: Four skirts completely surround the machine. These can be raised and lowered using linear actuators. They€™re raised when cruising, but when I want to get under something, the skirt in question is lowered as I attack, allowing me to slide under nicely. The skirts can also be lowered as a defence mechanism. When lowered fully, the skirts go flat against the floor, so most wedges will go straight over and onto the dome, and can then be launched.

    Armour: 4 mm hardox with weight reducing holes for the dome, 3.25 hardox for the skirts and 6 mm Polycarb for the base.

    Drive: Four wheel drive, powered by two S28-400 Magmotors.

    Ground clearance: Variable depending on skirt level. Minimum is 0 mm, maximum is 5 mm. Under the front and rear GC though are rollers, allowing it to move up and down ramps easily.

    Turning circle: 0.

    Srimech: The lid will tip it over. Thanks to the spike, this will work 100% of the time.

    Extras: Contains Tempest level shock absorption.

    Safety link: The top spike.

    Strengths: Hopefully very high powered flipper, reliable, tough armour. The shape of the armour will make spinners glance off rather than actually damaging it. Also 360 degree offensive/defensive capability.

    Weaknesses: Can be out-pushed, and like any totally new ideas I€™m only 50% sure it€™ll work. Also thanks to the flipping method, opponents will likely go up high, but not along very much so may struggle OOTA-ing a bit.

    Heavyweight 6

    Name: Tempest: Evil-er-oution

    Shape: Disc shaped

    Weight: ~100 KGs

    Size: 65 x 20 CM (DH)

    Speed: 15 MPH

    Ground clearance: 1 CM all round

    Motors: The two wheels are powered by S28-300 Magmotors at 24 volts, but the weapon is powered by a LEM 130 Lynch motor at 48 volts. These are powered by battlepack NiCDs.

    Wheels: Two. These have only semi-good traction, to prevent it staying near the opponent after striking. Again, they€™re stuffed instead of pumped.

    Weapon: Full body spinner, can reach speeds of 2000 RPM. It now has interchangeable tooth options. Options 1,2 and 3 have four teeth, and are the classic backward hook shape, while option 4 has two and are flatter.

    Option 1: Short 2 CM cutting teeth, for robots with weak armour and no wedge. I€™m not expecting to use these much.

    Option 2: These are basic 6 CM teeth. These should still give Tempest enough range to out-strike other spinners and hit wedges before they get in under the main body.

    Option 3: This is a set of 15.5 CM teeth. Used for shallow wedges and spinners with longer teeth.

    Option 4: Two 25 CM teeth, running as close to the floor as possible. These are used against machines with high GC€™s, enabling it to chop up the wheels and damage the drive chain better. Like option 1, I€™m not expecting to use these much, but y€™never know.

    Armour: 8 mm grade 5 Ti for the rim, 1 CM Aluminium at the top and bottom.

    Srimech: Runs either way up. If the weapon is running, it cant stay on its side.

    Extras: Deliberately bounces off of things it hits, so that its just about impossible to push, and also has time to spin up to a damaging speed again. There is rubber tape at all places where two pieces of metal join, and it has rubber shock pads mounted at strategic places on the inside, and the important components are foam mounted, allowing it to absorb its own impacts very well.

    Safety link: In the centre of the machine, accessible at both top and bottom thanks to panels.

    Strengths: Damaging weapon, it€™s very reliable, is hard to predict and cannot be shoved around.

    Weaknesses: Is also pretty hard to control because I€™ll never know exactly where it lands. Wheels are exposed to axes, but are stuffed so won€™t take too much damage from them.

    Heayweight 7

    Name: The Disc 5

    Shape: It€™s still the €œbar-bell of doom€ shape we€™ve all come to know and€¦ Know. The framework around the disc itself is gone now, for two reasons. First off, people had trouble imagining what shape it was and kept thinking they could effectively latch on to it, and secondly because€¦ Well, basically the weapon itself is more or less indestructible anyway so I may as well save some weight. Anything powerful enough to damage the disc won€™t be put off by Ti bars. It still has the side spikes, but these are no longer the removable links.

    Size: 60X110X60 CM (LWH)

    Weight: ~100 KGs

    Speed: 10 MPH.

    Ground clearance: Under the wheel protectors, it€™s 5 mm.

    Weapon: 27 KG spinning disc, powered by one LEM 130 Lynch motor and going at 2500 RPM. What€™s so special about this new version is€¦ It has no teeth! Rather, it has no detachable teeth. Instead, the teeth are actually a part of the disc itself, so it would have to be shaped specially. The energy output is 36 KJ€™s which, while modest by vapour €˜bot standards should still be enough to make a mess of things.

    Weapon 2: The outer axle the disc is attached to now also spins along with the disc. This has several little tungsten spikes for teeth, but it€™s more a defensive feature than an offensive one€¦ Try grabbing hold of that

    Wheels: Shock horror€¦ It now technically has six wheel drive, although it only runs on four at a time. In an idea stol€¦ borrowed from Gigavirus, there are three wheels on each side, and they are arranged in a triangular fashion, so when it€™s flipped it will inevitably land on two. It can€™t balance on just one, as the weight will drag it over. Now it actually has something to push against as it stops, it becomes as easy to control as anything can be with a huge gyroscopic force in the middle of it. The wheels are made of 1 CM solid grade 5 Ti. Wrapped and glued around that is 3 CMs of soft compound rubber, allowing it to squish downwards a bit and absorb its own hits, and around all of that are vulcanore (or however you spell it) rubber tyres to provide traction. These are protected from disc attacks by two semi-circular wheel guards, so each wheel unit still looks like a ball.

    Chassis: The main chassis consists of one solitary 1 CM thick 4 mm box section hardox bar. Slotted over that is a secondary axle, inside which are the batteries. There are also two other triangular chassis€™ supporting the wheels. These are made from 4 MM 1 CM box section Ti bars with weight reducing holes.

    Armour: The true axle and chassis is a 4 MM hardox bar. The battery axle is 5 mm aluminium. The semi circular wheel protectors and side spikes are 6 mm grade 5 Ti. The disc itself is 2.25 CM€™s of Titanium, and the spinning axle is 4 mm grade 5 Ti.

    Srimech: Totally invertible. Controls won€™t even have to be reversed after flipping, meaning it can just go straight back on the attack.

    Drive: 2 S28-400 Magmotors at 24 volts.

    Safety links: It still needs two. These are at the very ends of the battery axle, accessible by holes next to the spinning axle. Technically it€™s possible to hit these with a toothpick style axe, but in the middle of a battle, when both robots are moving around and you€™re in a control pod at least 20 feet away€¦ Well, it€™s not going to happen.

    Strengths: Very hard to hit, and hits very hard. Also thanks to the new wheels, it€™s about as controllable as something can be when it€™s got a gyroscopic force smack bang in the middle of it. Also thanks to the shape of the wheels, other spinners shouldn€™t be able to hurt it as much.

    Weaknesses: To be honest I€™m not sure€¦ I haven€™t kill analysed this new version as much as the old version, so it may still be possible to surprise me with strategies I haven€™t thought of a good counter for:wink:

    Yes I know: It€™s possible to avoid the weapon by being too wide to get in between the wheels. This is not a weakness, as it€™s extremely hard to effectively exploit. If you€™re a box, you€™ll still have corners I can go for, and will likely have to have thin armour or go overweight. If you€™re round, there€™ll always be a bit I can hit thanks to your shape. Anyway it€™s as long as rules allow€¦ So quit asking me about it.

    Heavyweight 8

    And finally my most bestest creation ever... FEAR:

    Name: Another Twist of Fate

    Shape: Typhoon shaped. Sort of The basic shape is like that of Typhoon.

    Speed: 15 MPH.

    Turning circle: 0

    Ground clearance: The basic GC is 1 CM.

    Drive: four wheeled drive for stability. These are powered by two S28-400 Magmotors on 24 volts, providing a nicely powerful yet reliable drive.

    Weapon: It€™s a *deep breath* full body spinning corkscrew flipper It has one blade that extends from a 4 MM GC and continues all the way around the machine in a corkscrew fashion, so anything the blade slips under should be lifted up as the machine spins and then tipped over €¦Or it might just be tossed into the far horizon, and it should be a good wheel killer too. I have no idea if this will work but if it does it would be so€¦ Freaking€¦ COOL The corkscrew is made of 5 MM hardened steel so it shouldn€™t bend under the weight. The corkscrew is carefully positioned to provide its own counterweight, but there is a hardox block directly opposite the main getting under blade to offset the weight of that, so no crazy gyro dances here. If an opponent has too low a GC for this to get under, or has skirts, the fact it provides exactly 50-60-ish KJ€™s is my answer. This is driven by two LEM-130€™s on 48 volts, so if any debris gets in the way it should just punt it into the far horizon.

    €œWeapon€ 2 - For assault courses and the like, the corkscrew top can be removed for another dome with a 2 CM GC, and a front roller allowing it to travel up ramps and around slopes with the greatest of ease.

    Armour: 5 mm Titanium/Vandium alloy. Should take a lot of blows to stop this.

    Srimech: Technically none, but it might be able to push itself upright by spinning. That€™s if it doesn€™t burrow through the floor first

    Skirts: Like all the girls I€™ve ever gone out with, it doesn€™t like wearing skirts.

    Notes: I think I€™ve finally snapped.

    Strengths: It€™s€¦ Unique. Packs a decent punch if the flipping thing doesn€™t work out.

    Weaknesses: Design is untested to say the least. Also probably won€™t self right.

    Superheavy

    Due to the 155 Kg limit which I dont really understand the reason for, but whatever, I dont have a legal superheavy and as all BB heavies are around 200 KGs I cant enter one of those, I need time to design one. Will be in when it gets done.

  9. #59
    STEVE SEZ:
    Good to see you back in action, Mr McD and Mr Goacher!

    PTT5 ENTRIES THUS FAR:
    HEAVYWEIGHTS
    1. Supreme Glory Gamma (Daniel S)
    2. Squishiest
    3. Manic Monsoon
    4. Dervish //
    5. Sonic Boom
    6. Artemis
    7. Pure Evil: Revenge of the Disc
    8. Firestorm 5 (RW7)
    9. A Large Red Bus Drove My Love Away (Dave S)
    10. Chalkie 3G
    11. Push-ish Fundimental
    12. Son of Wedgie
    13. P.C.C.
    14. The Circle Revisited
    15. W.A.F.T.
    16. Tornado (RW7)
    17. Disco 5 (Martyn F)
    18. T.I.R.T.A.S.M.
    19. Keep On Panicking
    20. Star 69
    21. The Deer
    22. Take Me Out
    23. Razer (RW6)
    24. Panic Attack (RW Ex 2)
    25. Hacked-Off Ha-ka (possible editing?) (Matty F)
    26. Roo Cubed
    27. Powerpoint the Thrasher 5
    28. Bull in a China Shop L.E.
    29. Windiest Killer
    30. Riptile 2
    31. Back 2 Basics
    32. Voltronic (BB5)
    33. Son of Ripper 5.0 (Andy J)
    34. F.P. 4.0
    35. Wedga REVO V2
    36. GigaByte V1.5
    37. The Nose 3.0
    38. GeForce 3.0
    39. Psyclonic
    40. Typhoon 2 (RW7)
    41. Mass Disctruction Ultimate 3.1 (Aaron K)
    42. M.O.A.B.I.E.
    43. Gyrate
    44. The Ultimate Wedge
    45. Intensity
    46. Rogue
    47. Fragmentor
    48. Slam Job (BB5)
    49. Tengu VII (Alex H)
    50. King Black Panther
    51. Achilles
    52. Slammer 5
    53. Kali
    54. ArchAngel of the Abyss
    55. Dante
    56. Storm 2 (RW7)
    57. unknown (Scott A)
    58. unknown
    59. unknown
    60. unknown
    61. unknown
    62. unknown
    63. unknown
    64. X-Terminator (RW7)
    65. SpinVerter 4 (Tom R)
    66. UltraVerter
    67. SpunOut 3.0
    68. Ze Newie
    69. Automatic Schmuck
    70. Surround Sound
    71. a.k.a. I-D-I-O-T
    72. Napalm (RW2)
    73. Agro 3.5 (Richard S)
    74. Battle Raptor 4
    75. Death Adder 3
    76. M.O.R.D. 2
    77. Slice n Dice on Steroids
    78. Snakebite IV
    79. Tenderizers Revenge 2
    80. Warhead (BB5)
    81. Natural Selection (Chris C)
    82. Love Bite V2.0
    83. Going Crunch
    84. 3-6-0
    85. Pussycat (RW7)
    86. Hypno Disc (RW Ex 2)
    87. Wild Thing (RW4)
    88. 13 Black (RW7)
    89. Die-Ceratops ReInvertus (Chris M)
    90. Orka Mk 4
    91. Cyclone Force 2.5
    92. Crash Bandibot 2
    93. Leprosy Infection
    94. Axe-O-Lotl
    95. Mega Masher 2
    96. Iron Awe 2.1 (RW7)
    97. 4 Swords (Tony P)
    98. Beavis and Bothead
    99. The Robotnik Twins
    100. Little Man on the Boat
    101. Aquarius
    102. Dr Evil
    103. Shovearound 2
    104. Spawn Again (RW7)
    105. Flippa Frenzay Mk 7 (Matty McD)
    106. No Close Shave 3
    107. Not Another Pushover 3
    108. Wind Chiller
    109. Rippoff Yet Again!
    110. The Axe Attaxe
    111. Atomic (RW7)
    112. Bulldog Breed (RW7)
    113. Tempest Evil-er-oution (Frank G)
    114. The Disc 5
    115. Enter The May Tracks
    116. I.D.S.F.A. (and what does it mean? :wink
    117. Starstorm 2
    118. N.S.B.F.R. X
    119. Another Twist of Fate
    120. The Crashing Bore (realie. Evidence? )

    FEATHERWEIGHTS
    1. Critical Damage (Daniel S)
    2. Pillow Torque (realie) (Dave S)
    3. D.T.K. (Martyn F)
    4. unknown (Matty F)
    5. OverDrive (Andy J)
    6. Particle Accelerator (Aaron K)
    7. Sith (Alex H)
    8. Maximum Velocity (Scott A)
    9. unknown (Tom R)
    10. Snakebite Hatchling (Richard S)
    11. unknown (Chris C)
    12. Ram Raider (Chris M)
    13. Novastorm (Tony P)
    14. Sunflower V3 (realie) (Matty McD)
    15. Susan (Frank G)

    LIGHTWEIGHTS
    1. Triskaidekaphobia (Daniel S)
    2. Ziggo (BB5) (Dave S)
    3. Spikey 2 (Martyn F)
    4. unknown (Matty F)
    5. MicroForce (Andy J)
    6. The Quick and the Dead (Aaron K)
    7. Tiny Tengu (Alex H)
    8. Lithium and Destroy (Scott A)
    9. unknown (Tom R)
    10. Crash (Richard S)
    11. unknown (Chris C)
    12. Little Big Bot (Chris M)
    13. Marasame (Tony P)
    14. Wedge of Doom (BB5) (Matty McD)
    15. I.S.A.W. Some More (Frank G)

    MIDDLEWEIGHTS
    1. Purer (Daniel S)
    2. T-Minus (BB5) (Dave S)
    3. Daphne (Martyn F)
    4. unknown (Matty F)
    5. Typhoon (RW7) (Andy J)
    6. Insomniac (Aaron K)
    7. Blizzard (Alex H)
    8. unknown (Scott A)
    9. unknown (Tom R)
    10. Collision Force (Richard S)
    11. unknown (Chris C)
    12. Tom (Chris M)
    13. Bothead (Tony P)
    14. Red Square (BB5) (Matty McD)
    15. Goldbug (Frank G)

    SUPERHEAVYWEIGHTS
    1. Out Of Bounds (Daniel S)
    2. Diesector (BB5) (Dave S)
    3. Someones Watching Over Me (Martyn F)
    4. unknown (Matty F)
    5. œberForce (Andy J)
    6. Gyrate Extreme (Aaron K)
    7. The Red Knight (Alex H)
    8. unknown (Scott A)
    9. unknown (Tom R)
    10. Toro (BB5) (Richard S)
    11. unknown (Chris C)
    12. Octopush 2 (Chris M)
    13. Psycho Cyan (Tony P)
    14. Minion (BB5) (Matty McD)
    15. unknown (Frank G)

    15 places taken, 1 place remaining, many stats needed. If anyone sees Mr Weston online, do give him a little reminder, eh?

  10. #60

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