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Thread: The Oddestsey

  1. #431

  2. #432
    Can I point out theres nothing stopping you gaining allies to help you with this fight, for example if you were to dethroen the giant lrod first most of his army would willingly join yuo.

    I know im giving you ideas but yuo just seem to go along the first available path every time

  3. #433

  4. #434

  5. #435

  6. #436
    The brain responds:

    Irod is hated throughout all lands he is known, but as no one except those already in those lands gives a damn about it hes pretty embedded, especially as he kills any potential threats before they becoem strogn enough, he has access to his own cogitor.
    However anyone who could kill him would be coem a hate figure, and he controlls seven major army factions. the frost giant, hill giants, armoured bears, northmen, wereboars, snow elves and pine-ents this would certainly be a major advantage.

    Irod is very tough in every respect, although hes a bit slow, practically stationary as a matter of fact.

    One otehr thign of note, your vast flying ship is equipped with the following weapons:

    1 x harpoon cannon - a giant harpoon 30ft in length that can impale enemies, attached with a chain so faster opponents cannot escape
    56 x standard bombard cannons - normal gunpowder variety, can knock a lot of damage into weaker vessels
    4 x artillery turrets - more damaging than the gunpowder cannons, but more difficult to aim, once locked on trget theyll hit
    1 x omega ray - massivly damaging, but is on an immovable turret, ship needs to be stationary to fire it as it takes a lot of the power of the ship
    1 x hardox bow - built like a greek trireme for ramming into ships should all else fail
    1 x magni-uber cannon - if soemone sits in the cotnroll orb there powers will be magnified to the scale of the ship for use in combat, that of course means that if you were to be boarded they would be defenseless, and as you have no crew atm (soemthign you need to consider hint you do have a certain token from ages back that may help with that)
    additionally they will feel any damage to the ship on their own scale, so if your takign heavy damage its not a heavy idea

    your ship has

    120 000 hit points

  7. #437

  8. #438
    The brain asks? do you never give up with the questions.

    The answer to that is that just as there are seven lords, there are seven sages who are not bound by destiny as the lrods are although no way near as powerful, they can break the lords through catalysing events, they are still much more powerful than your average person, also they cannot be read by anyone through scying, either magical or technological, therefore there is no means of finding them, you must make them find you, but i believe that you have already encoutnered two of them, though it is possible that they werent them at all

  9. #439

  10. #440
    simple - become a serious and powerful adversary of evil, enacting the irod plan should do it, at least attract some of them


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