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Thread: The Norman Sheppard Tribute Tournament

  1. #441

  2. #442
    Took your time, didnt you, Mr Shep?

    HEAT K
    HEAT FINAL
    Drilla Killa 7 VS WEDGE DEVOLUTION (22)

    Its been a while since I was in action . For this collision, Mr Devo will focus on attacking DK7 from the sides and (mainly) the rear. The inverted wedge is sheer flipper bait and after a few good hard tosses to disorientate our esteemed driver, itll be a case of slamming into the wall and hitting that big ol FLIP! button.

    Good to see us meeting again after so long, Mr Southworth :wink:

  3. #443
    swiss_tony
    Guest
    Crap, im out. Oh well, theres always PTT5, MERW5, and NSBFL X-2 and 8. congrats to Richard, and good luck in the rest of the tourtament.

  4. #444
    Heat K Final

    The two robots have taken life to the limit here to get to the heat final, but who are these two wonder-bots?

    Wedge Devolution (22) vs. Drilla Killa 7

    In the red square, wearing a blue and white flag on top, and a badly damaged sides and flipper, but still holding on tight during testing. It has beaten Axe-O-Lotl! And BIACS-LE to get here today. It€™s Wedge Devolution.

    In the blue square, the pretty much undamaged Drilla Killa 7, which has beaten the VCL 04 champion, No Close Shave 2 and AK-47 Slapper to get to this stage today.

    Don€™t Believe the Truth there is some more fights up

    Active

    Drilla Killa 7 gets off to the quicker start today, with the extra power from it€™s motors. Wedge Devolution is starting off slowly, looking damaged, and as the power is unleash from it€™s Storm 2-style drive system Wedge Devolution jumps forward and stops. Attempt two works for Wedge Devolution, as Steve doesn€™t stall the drive with high acceleration. Drilla Killa 7 has come around the sides to hit into the skirts with the drills to get underneath and push.

    Drilla Killa 7 slips underneath the skirts with ease, as a part of the duck tape comes flying off the skirts, and under she goes. Steve tries to move, but apart from going sideways, he is going nowhere in the direction he wants. Wedge Devolution is slammed into the arena wall, as sparks fly from the underside as the drill tries to hit those wheels. Wedge Devolution spins it€™s wheels and manages to break free, by driving over Drilla Killa 7 and lifting up the front wedge by pushing down the rear wedge.

    Wedge Devolution spins on the spot, quickly, but not quick enough for Drilla Killa as Richard€™s machine is away. Wedge Devolution gives chase, as both robots are heading towards the pit release. Drilla Killa 7 locks up the right hand side wheels and spins around on the spot, as the rear wedge opens the pit release. Wedge Devolution slams into Drilla Killa 7, as the wedges meet, and Wedge Devolution gets underneath Drilla Killa 7, and pushes it against the wall.

    Steve fires the flipper, because he can€™t do anything else, as Drilla Killa 7 goes for a little flying lesson, landing down, to see a Wedge Devolution€™s front end. Richard drives Drilla Killa 7 to the side, dodging the attack, as he turns to come onto the attack on the sides, slamming into the skirts, and getting underneath with ease. Wedge Devolution is pushed to the side, as the tri-spike spike fires, sending Wedge Devolution onto it€™s back. Steve self-rights quickly, but Drilla Killa 7 is on the kill, and is pushing Wedge Devolution as fast as it can go towards the pit. Wedge Devolution self-rights, but a ram from Drilla Killa 7 sees the Champion€™s Champion down 7 and a half feet underground, in a hole with a random mole.

    Cease

    Wedge Devolution, got overthrown as the king of evil and tossed down into the pit. Drilla Killa 7, Richard has got his 3rd robot in the final 16, as Drilla Killa goes forward.

    Next Time:

    Behemoth (27) vs. Take me out vs. Hefty Kick in the Balls
    SD IV (6) vs. Avalanche vs. Generator

    Tactics, Predictions, Thoughts?

  5. #445
    Guest
    Steve, want to team up? *hint hint*

    One hit and either is gone, so Ill use the weapon and Aaron can drive. All he has to concentrate on is strafing out of any trouble and Ill try to nail that one crucial hit to crumple the opponent in half.

  6. #446
    Oh, poo.

    HEAT L
    ROUND 1
    1) Behemoth (27) VS Hefty Kick in the Balls! VS Take Me Out
    Two flippers against one srimechless spinner. As before, Hefty Kick to balls up.

    2) Avalanche VS Generator VS S.D. IV (6)
    ...um...yah. Sure, Tom.

  7. #447
    Don€™t worry dear It€™s Only Some Melees

    The Norman Sheppard Tribute Tournament,

    The Heats,
    Heat L,
    Round 1


    5 places are left in the final 16, the semi finals are getting warmed up.

    Melee 1
    Behemoth (27) vs. Take me out vs. Hefty Kick in the Balls

    From Canada, and the 27th Seed, Behemoth. Entered by Matt M, this 6 wheel drive box with front scoop and top axe has improved over time, to a point where it is good. It is fast, can self-right from any angle, has a powerful weapon which can be controlled to put robots out of the arena, and has one of the lowest scoops around to get underneath. However the side ground clearance is open to attack and the judges hate Behemoth due to it being Behemoth for some reason.
    In Far 8: Put Ramthrax out in round 1, before taking 3rd placed Tempest Eviloution to a 38-37 decision.

    From Scotland, Take Me Out. Entered by Martyn, this 4 wheel drive wedge with a Gravity style front flipper is new to the road. Martyn is holding for a lovely flipper here, with Lem 130 drive, good acceleration, a brilliant chassis to get himself into the final 16. However it has limited flips, but will it use 25 flips in one fight? Who knows?
    In Far 8: Didn€™t Enter

    From Scotland, Hefty Kick in the Balls. Entered by Scottie Doo, this lethal vertical disc fronted machine with wedge getting underneath front scoop, is powerful. 2 wheel drive comes as standard here to help turning to keep that rear end away from any flippers, because Hefty Kick in the Balls hasn€™t got a self-righter. Could this be the fatal error in Scott€™s plans to take over the world?
    In Far 8: Nope

    All three roboteers are in the little control booths, as the doors come out of the wall to spilt up all three.

    Active

    Three bullets fire from the gun, as all three robots are into the arena to have a party, as Take Me Out is automatically heading towards Hefty Kick in the Balls, as Behemoth has opened the pit release, dropping the pit down. Hefty Kick in the Balls turns to prevent Take Me Out from getting around the back, the chassis is brilliant, but it€™s the driver that is the weak link, as Scottie is pulling off some great driving to defend his robot.

    Both Behemoth and Take Me Out are now onto Hefty Kick in the Balls, as Take Me Out is heading towards Behemoth, as Hefty Kick in the Balls turns to counter-act the attack from Behemoth, as the scoop lifts Take Me Out up, as Hefty Kick in the Balls hits into the top of Take Me Out, as it is stuck away. Both Hefty Kick in the Balls and Behemoth meet head on, as the axe fires onto Hefty Kick in the Balls. Take Me Out self-rights, as both robots meet. Behemoth is underneath the front scoop of Hefty Kick in the Balls, only because the 6 wheels give Behemoth more arenas holding, as the scoop lifts up. Take Me Out slams into the side of Behemoth and flips it over. Hefty Kick in the Balls bounces back to the ground, as Behemoth self-rights. Matt is trying to keep Behemoth together, as it comes back onto the attack. Take Me Out tries to get around the side, but Behemoth turns at the right time, as Take Me Out meets the front bucket scoop, and gets underneath. Behemoth lifts Take Me Out up and over once more.

    Hefty Kick in the Balls is looking for some action, as Scott drives towards Behemoth, as the driving skill from Scott is proving to be great. Behemoth dodges the attack, and slips underneath the side skirts, like they weren€™t even there. Before anything else happens, Hefty Kick in the Balls is lifted up onto it€™s top, as Behemoth hits the underside with the axe. Take Me Out slams into Hefty Kick in the Balls and flips both robots over. Hefty Kick in the Balls keeps upside down, as Behemoth comes onto the attack onto Take Me Out. Hefty Kick in the Balls has been forgotten about and is being counted out as we speak, but the real battle has began, as Alexander Darling pops up with a law taxing arena use to prevent grid-lock, as puts a charge of £3 per minute per robot on every arena.

    Take Me Out slams into Mr Darling and flips him and his laws back to London, and to play with Mr Blair. Behemoth slams underneath Take Me Out and lifts it up. The red card is shown on Hefty Kick in the Balls.

    Cease

    Behemoth is taking Take me Out to the arena edge and has lifted it out of the arena, as Take me Out lands on it€™s back on the camera tracks, with the rear end facing the fence.

    Cease

    Martyn ignores the cease again, and fires the flipper, as Take Me Out does a lovely arc and lands back in the arena.

    For the final time, Cease.

    Ref is holding both active robots with the arms to disarm them, as both get given yellow cards as warnings. Hefty Kick in the Balls flipped onto it€™s back, flipped around, and counted out. Take Me Out, taken outside but forced his way back in, as Take Me Out and Behemoth goes forward to round 2. Martyn is happy, because he has a record of €œFirst Robot to Flip Back into the arena.€

    Melee 2

    SD IV (6) vs. Avalanche vs. Generator

    From Scotland, the 6th Seed and Current MRW champion, Spin Dash the 4th. Entered by Steve, SD IV.V is unchanged from last year except for improvements with the electrics. The Code:Black style front saw at the bottom is low to get underneath robots with 4mm ground clearance. However the weakness comes from skirted machines, low angled wedges, spikes and flippers, because the front saw is unprotected from underneath, and so can be attacked and damaged. However the speed/acceleration is good enough to keep the front pointing at the robots.
    In Far 8: Came 7th overall, after beating Deep Impact, Kan-Opener, Flippa Frenzay Mk 6, Die Ceratops Invertus, before losing out to who else, but Son of Ripper 3.5, but outlasting Flaming Out in the 5th place playoff before being tossed out of the arena by Gravity.

    From England, Avalanche. Entered by Matt R, this 4 wheel drive wedge has enough torque to out-push Mr Torque, but the front wedge can be gotten underneath due to the position of the rear wheels. The active weapon is a 10 kg flail on the wedge, which takes some time to spin up to speed and is damaging enough to cause some lovely damage, if it gets underneath. The speed is good, but the acceleration isn€™t the best. Could it go all the way?
    In Far 8: Nope, didn€™t enter

    From Australia, Generator. Entered by team Aussie, driven by Aaron, weapon control by Tom. This axe powered machine has a powerful axe which doesn€™t run out of power, an Omni-drive to counter-act any attacks, and good speed. The front wedge is adjustable to suit the opponent. However the only weakness I can possibly see with Generator is €˜that€™ a rammer gets underneath it, it can be out-pushed.
    In Far 8: Didn€™t enter

    All four roboteers are in the little control booths, as the potatoes are removed from the arena, as the countdown starts.

    Active

    SD IV is the first robot to get out of the starting squares, followed by Avalanche which is aiming towards SD IV. Generator is waiting to be fed before moving forward. Both Avalanche and SD IV meet, as Steve tries to dodge the front wedge, but Avalanche is ready and puts on some more power, and gets underneath the front end of SD IV, as the saw hits the titanium wedge, and Avalanche puts on the power, getting underneath SD IV, as the flail hits SD IV, throwing it away.

    Generator moves forward and comes onto the attack, as SD IV is on it€™s back, with the belly scarred and the saw bent, broken, as Avalanche opens the pit release. Generator gives chase, as SD IV starts to roll, as both robots try to pin Avalanche in tight. Matt spins, as the pit opens, as Generator is showing off by moving sideways, as Avalanche runs again. SD IV dodges, but Matt adjusts the control on Avalanche, as both SD IV and Avalanche meet. Avalanche is straight underneath those inverted skirts of SD IV and is pushing the 6th seed sideways at full speed. No body expected this, as Tom is getting Aaron to catch up with the other two robots. The wheels are spinning on SD IV as it is gotten underneath some more, as the flail has ripped off the skirt itself, causing more damage.

    SD IV puts the foot on the gas, as it tries to get away from Avalanche€™s front, as Generator swings into the action, by crossing the arena via the short-cut. Avalanche slams SD IV into Generator, as SD IV starts to ride the wedge of Generator, as the axe fires, hitting the top of SD IV and making a lovely hole. Avalanche is pushing SD IV, which is pushing Generator. Aaron puts on full power and swings Generator out of the action, as Tom fires the axe into the top of Avalanche, as it makes a lovely hole in the top, as SD IV is pushed down the pit in a cloud of smoke. Avalanche not wanting to get damaged, dives down the pit as well.

    Cease

    The audience are silenced, shocked at the pitting of SD IV. Steve is shocked, Matt is more shocked, Tom & Aaron don€™t mind as much, as they get in the round 2 draw.

    Round 2 Draw
    Behemoth (27) vs. Avalanche
    Generator vs. Take Me Out

    Tactics, Predictions, Thoughts?

  8. #448

  9. #449
    Guest
    You do know that the axe doesnt just create holes, but really would crumple the entire thing in half, right? Were talking beta^3 power.

    *puts bomb in Chris bomb shelter, runs*

  10. #450
    Am I allowed to do some training a little way out or earshot while subtle people infiltrate, and then if thigns get rough I can come and help.

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