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Thread: The Fowler Fic War Series 3

  1. #151
    swiss_tony
    Guest
    Shit! Sorry dave.

  2. #152

  3. #153

  4. #154
    I konw, but I cant be bothererd to explain at this moment in time

  5. #155

  6. #156
    swiss_tony
    Guest
    Sorry for the long delay everyone, Ive been falling asleep to early. Im afriad im going to save you all from boredom and anticpation by skipping todays intro, and getting on with the fight.
    House bots: The Evil Disemboweller and Ringlets
    3...2..1..ACTIVATE!
    Grabbit Advance immeditly shoots off form the start and tries to get under Call Out Hook, but Call Out Hook, with the better speed, turns to face Frank in time and starts hammering away. Frank backs off in time, and only a few small gashes are visible.
    Points right now are definitly towards Call Out Hook though, so Frank tries again, and Martyn rejects the attempt again! More dents in Grabbit Advances armor. Frank tries one more time...and again! We can now see a really nasty carved up top on Grabbit Advance,
    and Frank is getting really frustrated now. he charges in again, and this time, Martyn dosent see it coming and Frank gets under! Frank wants to jump all the way to the moon, but hell have to hold it for the time being. Grabbit Advance pushes Call Out hook right into Ringletss CPZ! Ringlets drives right into COH and sends him flying out, and right onto the flipper!
    While the side isnt looking too good on COH, the flipper fires anyways, sending COH into the air and landing down on its back. It should self right soon, but whats this? The axe isnt moving one bit! Not rotating the turret, not firing, not doing anything! Donald Trump-ire gives a pinch to grow a inch for good measure, then starts counting down as the hosue robots drive out of their CPZ! Martyns face goes pale as hes tempted to give the finger to the guys driving the house bots,
    as meanwhile, A fight is breaking out in the arena more voilent than a episode of Jerry Springer! Ringlets gives COH another good WHAM for measure, tossing it right into the wall, where it has a hard impact, and the Evil Disemboweller drives over and uses the forks to lfit up COH into the disc of doom...WHAAAAAAAAAAAAAAAAAAAAAM!!!!! Right onto the tire, tearing it in 2 and hitting soem of the drive motor too, COH goes flying as Martyn has a mixture of laughtuar nd tears from seeign his machine banged up so badly, as COH lands right on his wheels! Yes, the tire is torn up, Yes, one drive motor is dead. But its still going, though not very fast at all. So Donald Tr-umpire stops counting down the timer [which WAS at 9] and leaves COH to be.
    When hes done laughing his ass off, Frank drives COH into the pit trigger, and then pits the poor thing, putting Martyn out of his misery!
    CEASE!
    Its amazing how one push into a house robot can make you lsoe the whole match! Grabbit Advance and Frank take the final spot up for grabs!

    The draw:
    Gemini VS Vampire Twins: Classic Arena
    Glasglow Kiss VS Grabbit Advance: Le Rip Off

    *MXC voice* Get it on! *MXC Voice*
    My tactics: Well, im pretty much screwed. Just make the both of them gang up on one of them and OOTA it or pit it. Repeat for the other after the first one is disposed of. I belive were using the %100 for multis, but I dont belive Matt specicifed]

    Apologies for the always terrible spacing, but I have to write these on wordpad. :P

  7. #157
    Yay! Update!

    Good stuff from Tony the Temp again and Im gonna have to pick the Vampires and Glasgae Kiss to meet in the Heat Final¨

  8. #158

  9. #159

  10. #160
    Name: Supreme Glory Gamma (Replacing Supreme Glory Beta)
    Weight: 100kg
    Armour: 20mm Lexan and LexiGuard compound
    Speed: 8mph
    Shape: Pyramid shaped
    Weapon 1: An 11kg Aluminium alloy axe powered by a 60v Etek, capable of generating 3Kj of force per hit.
    Strengths: Strong armour and very manoeuvrable.
    Weaknesses: Axe only works if something is in front or behind the robot.
    Ground Clearance: 0mm all around due to skirts.
    Srimech: The axe self rights the robot.
    Notes: The robot is powered by 2 x 800watt 36v DC motors giving 8mph top speed. The 2 wheels are made from Ti/V alloy and coated in Vulcalore to aid in traction. The robot is covered in 25mm Lexan and LexiGuard compound. The axe weighs a total of 11kg and is shaped like Excaliburs axe from series 3 of Robot Wars. This shape is designed to focus all the force on a single point, meaning it can pierce through armour easily. The axe can give 3Kj of force per hit, roughly the same as Beta. The tips of the axe are covered in a thin layer of carbon, so if it fights a robot with Titanium armour, it can get through the armour even easier. To stop the robot from hopping about when the axe is fired, the robot incorporates a vacuum system. This can be switched on and off during a battle to allow for manoeuvrability and superior traction when static. The skirts on SGG are made from Grade 5 Titanium and are held in place by hinges.

    Name: Squishiest
    Weight: 100kg
    Armour: 4mm Grade 5 Titanium
    Speed: 20mph
    Shape: Low wedge
    Weapon 1: A very powerful hydraulic crusher, with 14 tonnes of pressure at the tip.
    Strengths: Very powerful crusher and strong armour. Good pushing power and good speed.
    Weaknesses: Slow srimech.
    Ground Clearance: 0mm at front due to wrinkler device. 5mm at sides and 1cm at back.
    Srimech: It uses a set of Razer style wings.
    Notes: The robot is powered by 2 LEM130 Lynch motors running at 36v, giving 20mph top speed and pushing power equivalent to 18HP. The robot has 6 inner Vulcalore wheels, which give tremendous traction. The crusher itself is made from 4mm Hardox, with 300 weight reducing holes. It is powered by an M-Mac M40 Hydraulic Actuator running at 12v, which can give 14 tonnes of pressure. The actuator has already been used in Robotic Combat, so this robot is realistic. The tip of the crusher is coated in carbon, so it can rip through Titanium easily. For the weapon to function properly, the robot contains 77 AA size M batteries, which in total will generate 115.5v of power. stares

    Name: The Deflesher
    Weight: 100kg
    Armour: 6mm Aluminium
    Speed: 20mph
    Shape: Invertible box that is wider than it is long.
    Weapon 1: A reversed horizontal crusher. See Notes.
    Strengths: Very cool weaponry, potential to be devestating.
    Weaknesses: Untested weapon and exposed wheels on top.
    Ground Clearance: 3mm at front. 0mm at sides and rear due to skirts.
    Srimech: Invertible.
    Notes: The robot is powered by 2 LEM 130s running at 36v. Each of the 4 wheels is coated in Vulcalore, to aid in traction. The main weapon is the reversed horizontal crusher, which forms a spike at the front of the robot. When the spike goes in, the robot will push the opponent into the arena wall. Once the opponent has been cornered, the crusher arms are activated hydraulically on 5000psi to open outwards. The arms are made from Aluminium Boron Carbite, and are reinforced with Titanium and Steel. The front spike which is formed by the 2 crushers is made from Hardox, with a diamond coated tip. The force when the claws are moved apart from each other should be able to make the damage greater so the claws can get in deeper into the electronics. The side and rear skirts are hinged, and are made from 4mm Titanium.

    Name: Manic Monsoon
    Weight: 100kg
    Armour: 5mm Hardox all over.
    Speed: Roughly 28mph
    Shape: Box wedge with side skirts and rounded back.
    Weapon 1: A linear actuator powered lifter running by a 4 bar system at 24v. This can lift 200kg easily.
    Weapon 2: A small strip of Grade 5 Titanium on the front wedge, which gives 0mm ground clearance.
    Strengths: Powerful drive and good strong weapon
    Weaknesses: A bit too fast and hard to control when at full speed.
    Ground Clearance: 0mm on front and sides, 1cm at back.
    Srimech: Invertible, but can self right using the lifter if wanted to.
    Notes: The robot is powered by 2 B42-500 MagMotors running at 60v. This gives Monsoon approx 60HP! The robot has a total of 6 wheels, 3 on each side. Each side is linked together by a set of heavy duty belts, giving 0m turning circle and the manoeuvrability of a 2 wheeled bot, and each wheel is coated in Vulcalon. The front wedge is angled at 42.5 degrees, meaning that it is not too steep or too shallow. The lifting arm is powered by a S28-150 MagMotor, and is made from 7075 Aluminium. The lifter itself can lift a total of 200kg, and can self right the robot if needs be. The side skirts are made from 4mm Titanium and are hinged.

    Name: Dervish \//
    Weight: 100kg
    Armour: 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that to protect electronics.
    Speed: 18mph
    Shape: Invertible cylinder, like Barberous
    Weapon 1: Spinning body which spins upwards, so it can flip its opponents.
    Strengths: Powerful weaponry and very manoeuvrable
    Weaknesses: Exposed wheels.
    Ground Clearance: 7mm all around
    Srimech: Invertible
    Notes: The robot is powered by 2 S28-150 MagMotors, giving the robot a top speed of 18mph. Both wheels are based around Stinger, but have Vulcalore trims to aid in traction. The spinning body is made from 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that. The spinning body has Carbon tipped blades and Grade 5 Titanium blades attached all over it, so it can destroy all matters of armour. The body itself is powered by 2 LEM 130s running at 36v. This means the drum spins at approx 2500RPM. This should be enough power to destroy a robot in a matter of seconds.

    Name: Wheely Pure Evil 2 (Thanks to Aaron for flipper rams and armour)
    Weight: 100kg
    Armour: 6mm Aluminium Boron Carbite (slightly heavier than Aluminium, but harder than Tungsten)
    Speed: 18mph
    Shape: Low invertible wedge
    Weapon 1: Top hinged flipper powered by a 80mm pneumatic ram, working at 1000psi fixed on top of the robot. At the bottom of the flipper there is a 5mm Grade 5 Titanium wedge extender, designed to get under any ground clearance.
    Weapon 2: Top hinged flipper powered by an 80mm pneumatic ram, working at 1000psi fixed on the underside of the robot.
    Strengths: Powerful weaponry and tough armour.
    Weaknesses: Exposed wheels on top and limited CO2 on board.
    Ground Clearance: 1cm at the back, 0mm on sides due to side skirts and 0mm at front due to flipping plate.
    Srimech: Invertible.
    Notes: The robot is powered by 2 S28-400 MagMotors running at 24v, which give 18mph top speed. The flippers are made from 4mm Aluminium Boron Carbite, and powered by 80mm pneumatic rams working at 1000psi due to Nitrogen. Each flipper can flip roughly 2500kg each. However, due to the flipper set up, the robot can flip roughly 5000kg! The robot has hinged side skirts, to stop robot getting underneath. The skirts are made from 3mm Aluminium Boron Carbite, and are hinged so they run upside down. The flippers can be fired at the same time, or independently.

    Name: Sonic Boom
    Weight: 100kg
    Armour: 1cm thick Hardox wheel hubs, 5mm Hardox axe head and 5mm thick axe pole. The axle joining the 2 wheels is made from 6mm Titanium and Vanadium alloy.
    Speed: 28mph.
    Shape: The robot is an axlebot based around Stinger.
    Weapon 1: A momentum powered axe, which can come down with 800kgs of force.
    Strengths: Hard to grab hold off and very tough armour. Great manoeuvrability.
    Weaknesses: Poor pushing power.
    Ground Clearance: 10mm.
    Srimech: The robot is invertible.
    Notes: The robot is powered by 2 LEM 130s, giving 28mph top speeds. The wheels are made from aircraft grade Aluminium, with Hardox wheel hubs and thick rubber treads. All the electronics, batteries and wiring are hidden inside the wheels. The 1cm thick wheel hubs should mean that nothing can damage the innards of Sonic Boom. To save weight on the robot, the wheels are only 20cm high, but are also 20cm wide, increasing traction on the arena floor. The axe head is modelled on Stingers axe from series 4 of Robot Wars, but is a lot tougher due to the 50cm, 5mm Hardox axe pole and 5mm Hardox axe head. The axe is momentum powered, meaning that when the robot stops moving from a charge, the axe swings over head and hits what ever is in front of it. This method of weaponry is not accurate most of the time, but when it does hit, it can cause a lot of damage. The 10mm ground clearance all over the robot should stop it getting stuck on arena obstacles.

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