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Thread: Burkerts

  1. #1
    At the weekend i had a problem with the burkerts sticking in Knightmare, thankfully they started to work about 1/2 hour before its fight, although it was taking along time to exhaust during the first fight. I was just wondering whats the best thing to stop them sticking or what to do when they do. Weve never had a problem with Merlins, which have probably had more use then the ones in Knightmare, but in merlin we run the valves at about 30v (we have an extra RX battery in line with the valves so we dont suffer with them not firing if theres a voltage drop i.e. when pushing somebody ect), could this help them stop sticking?

  2. #2
    normally a voltagedrop doesn´t matter , a burkert will even work at 12 volts . I had some problems with burkerts older than 2 years , you can buy a revisionset ( don´t know for sure if this is the right word) and make your burkert brand new .

  3. #3

  4. #4
    we could never fire our valves when moving, before we put the extra battery in.

    The robot hadnt had a fight since filming series 7, but they did work last week, although the gas tank wasnt full so maybe that was why it could fire then. I did try tapping them at the time but didnt seem to do much. It all works fine at the moment, but i was just wondering incase it happend again.

  5. #5

  6. #6
    We had a problem with our exhaust valve freezing up (mind you, we still do sometimes). Getting rid of our dip tubes in the fire extinguishers helped a lot.

    Dave

  7. #7

  8. #8
    team_ireland
    Guest
    If I remenber correctly, Dantomkia had problems with burkets not fireing properly at 24v on a nice full tank. They got a voltage increaser (probably wrong word but brings 24v to 36v). This gave them no problems.

    Contact bugs about these.
    Regards
    Ian

  9. #9

  10. #10

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