This last quarter final is taking place in the last €˜bot standing arena, and now it€™s about more than getting the last semi final spot. It€™s about the pride of being the last seed remaining.

The Deer is the higher seed for this fight. It beat PRP without too much trouble, but suffered damage from Hefty Kick in the Balls before it managed to break first the weapon and then the robot. Its round 2 match against V€™Ger was deadlocked for much of the fight, but The Deer just managed to squeeze it with the judges help.

Going Crunch also used the judges against Beta, winning easily due to Beta not being effective on a wooden surface and putting my lovely arena out of commission for a while. Panicking was a tougher proposition, but fell to some good cluster €˜bot teamwork for the second time in its NSBFL career. Stratos-Fear was next, and despite Crunch being annihilated, the massive full body flipper was sent into the moat. And yes, I€™m afraid I am going to do a size doesn€™t matter joke here. Live with it.

3€¦
2€¦
1€¦..
ACTIVATE!!

Going Crunch splits up immediately and head for The Deer in a pincher attack. The Deer turns and heads straight for Crunch, getting the spinner between the pinchers. Things turn belly up from there for Martyn, as the claws don€™t get into the body of Crunch and instead scrape over the top. Like The Deer was too low for PRP to attack, it looks Going Crunch is too lower for The Deer to grip! Crunch drives forwards and smacks the front of The Deer, not causing much damage. Crunch can€™t seem to escape the cuddle hold The Deer has on it though.

But what of Going while all this has been going on? Well Going got around to the rear of The Deer while it was trying to crunch into Crunch and was trying to ram under the rear skirt, with little success. Failing all that, it gets under the pincher of The Deer and flips, bouncing the larger machine up and freeing Crunch. The Deer turns its attentions onto Going now, but The Deer can€™t grip onto that either. Going gets under the front of The Deer and flips, bouncing it up and driving underneath. Crunch backs off, and for some reason Going isn€™t flipping.

The Deer is suddenly bounced up again, but only slightly. Going seems to be stuck under there, and we can see Co2 escaping. The Deer bounces up again, but nowhere near enough to free it from on top of Going. The claws open and shut, but The Deer can€™t get free! Martyn looks pissed off here, and who can blame him? The Deer is counted out along with Going. When examined later, it turns out that Going€™s pneumatic pipe wasn€™t attached properly, and had been suffering a Co2 leak for the duration of the fight.

It had some good victories over tough opponents, but The Deer€™s quest for the trophy ends on a rather lame note. Going Crunch is now the highest surviving seed.