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Thread: NSBFL 7

  1. #291

  2. #292
    Maybe next time I wont forget to add shock proofers

  3. #293
    Boo. Scared yet? No? Bugger. Anyways, it€™s time for the heat N final. In round one, Flaming Hell destroyed itself self righting. Seggy the 3rd through. The Doomsday Project lost its weapon early, but still overcame Insecticide thanks to some luck in the Roulette arena. But which will go through to the last 16?

    1€¦
    2€¦
    3€¦..
    It€™s backwards day. Bite me.
    CEASE!!

    As in the last fight, Doomsday is slightly sluggish to start, and Seggy is soon off to the side, slamming in and starting to push Doomsday sideway! With the drum not spun up anywhere near full, Doomsday isn€™t bounced up much, but Seggy is still able to take Doomsday sideways into the wall! Seggy backs off away from Doomsday as it turns the massive flywheel to face it, and reverses away as Doomsday gives chase! Seggy is faster though, and so there is some distance put between the two.

    Seggy soon outmanoeuvres Steve€™s creation though and crashes into the side again! This time with the drum spun up to full, Doomsday is bounced up, and then tipped over as Seggy gets under! The flywheel crashes into the floor, bouncing Doomsday away in a shower of wood splinters! Doomsday ends up on its back, but self righting is prevented as Seggy crashes into it and takes it into Bane€™s CPZ! Seggy shoves Doomsday straight into the err€¦ Hand of Bane, and Doomsday is stuck on its back as Bane grips with full force, although not managing to make any impression on the hardox armour. Seggy backs off and rams a few times for good measure though.

    Thirty seconds pass with Bane not managing to do much to the hardox, and so Doomsday is released, and self rights straight out of Bane€™s grip, and exits the CPZ, with the flywheel starting to spin up again! Seggy dives in for the side, but this time Doomsday gets the attack in as it turns and catches Seggy on the side! Seggy is thrown up with a huge gash appearing in the side! Seggy crashes into the side barrier, and drives away as Doomsday comes in again! Steve puts the brakes on to stop Doomsday from destroying the wall though, and gives chases once more.

    Seggy quickly brakes and turns, and drives by Doomsdays side, turning around and trying to hit the rear! Doomsday turns, and so Seggy slams into the side and again starts pushing Doomsday around! Doomsday tries to turn away from the shove, but Seggy turns with it and so Doomsday is pushed in a circle before being slammed flywheel first into the side of Bane! The house robot turns to once more grip Doomsday, but instead catches it on the side and shunts Doomsday sideways into the wall! Seggy reverses from the CPZ as Bane turns to grip Doomsday, but Doomsday also reverses out of there.

    Seggy goes after the rear of Doomsday, but thanks to the set-up, rides up and gets turned over. Doomsday reverses after Seggy to catch it again, but Seggy just runs off and spins around to face Doomsday again. Doomsday also turns to bring the flywheel into play, but it doesn€™t seem to be spinning. Taking full advantage, Dave crashes Seggy right into the front of Doomsday and once more drives it backwards into Bane€™s CPZ! For the second time, Bane grips onto what it can€™t damage, but Seggy is really racking up the points should it come to a judges decision.

    Thirty seconds pass, and Doomsday is released. The flywheel still isn€™t spinning, and it€™s become clear that being slammed into the hardox hide of Bane was too much for it. Seggy slams Doomsday into the wall as it escapes the CPZ, and slams in another couple of times before shunting Doomsday along the wall and into Flipup€™s CPZ! Steve is lucky and is pushed into the bucket scoop and overturned rather than being tossed up high, but Seggy crashes into it before it can self right and pushes it into the wall! Doomsday is unable to self right due to the wall, and is counted out! Then flipup comes in and throws Doomsday out of the arena!

    The Doomsday Project met its own doom. Seggy the 3rd marches on!

  4. #294

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  9. #299
    Heat O begins now, and we€™ve got four more dangerous machines competing for that penultimate place in the last 16. They are:

    The Deer is our fourth seed. It€™s a low box with Kan Opener style crushing claws, capable of producing a more than respectable three and a half tonnes of hurtability. Magmotor drive gives a decent amount of shove, but the lexan armour could mean its downfall against all those high energy spinners. In series 6 as Crusher Chaos, it munched its way past Hannibal and Heir to Black Panther, before Wedge 1 sent it on its way, then eventually come second in that manic 5th place playoff melee.

    Black Chalkie Beard is a cluster €˜bot with interchangeable wheel set ups and front weapons. With very tough hardox armour, low Titanium skirts, a reliable weapon and an extremely compact shape, this could do well. However low traction with the wheels, and of course each part being light mean it could well lose in the shoving stakes. Last seen in NSBFL X as Chalkie, it went out in the first round of the new blood after being ganged up on by every other machine in the arena.

    PowerPoint Reaches Pressure-point boasts tough armour, a clever srimech and a horrible weapon. That weapon is a Hazard style spinning bar, producing just over 80 KJ€™s of energy. The height of the bar could be a problem but to pensate, PRP can get under opponents using its powerful Magmotor drive and so elevate them into the pain zone, and likely blasting them across the arena in the process. Matty designed this in the same vein as the legendary SpinVerter, trying to make the best of everything into a small package. Will it do as well as its inspiration?

    Finally, we have Hefty Kick In The Balls, the last machine from Scott€™s camp. Armed with a horrifying 75 CM spinning vertical flipper, this machine has low armour by vapour €˜bot standards, but great armour by real standards. Although this machine has no srimech, the skirts, driving, and of course the fact that the weapon could obliterate almost anything in one or two blows means it may not need one.

    Battle 1

    The Deer vs Powerpoint reaches Pressure-point in the Moat.

    3€¦
    2€¦
    1€¦..
    ACTIVATE!!

    Instantly the bar spins up on PRP, but as Martyn knows his machine is too low for the bar to hit, he isn€™t worried, and edges his machine towards PRP, adjusting the claws to grip PRP easily once he€™s in distance. PRP is also moving towards the Deer however, and the two meet in the arena centre. Matty is aiming for the front of The Deer as the best place to get under, but all that happens is the claws snip shut fully, catching PRP by the sides! PRP drives forwards still, but is unable to drive under The Deer as the claws have caught the Ti area of PRP€™s armour, bending it enough to catch on without PRP sliding through the gap!

    The Deer is forced backwards however, before Martyn engages forward drive on The Deer, hoping to send PRP backwards. The two machines stalemate for a few moments, but inevitably the four motors on PRP overpower the two on The Deer and the seed is edged backwards towards the moat! This happens slowly as The Deer fights every inch of the way, until suddenly The Deer shoots backwards! It seems that another seed is going to crash out in a matter of seconds, but The Deer suddenly spins on the edge of the moat, send PRP down the gap! Still clutching onto it, The Deer is pulled over as well, but it€™s obvious who went down first.

    Powerpoint reached disaster point. The Deer moves forwards!

    Battle 2

    Hefty Kick In The Balls vs Black Chalkie Beard in the Moat.

    3€¦
    2€¦
    1€¦..
    ACTIVATE!!

    Hefty€™s disc is at full speed almost instantly, moving from standing start to a blur in the blink of an eye! The cluster €˜bot splits up, and Black heads to the front of Hefty while Beard drives around the side of the much larger machine. Black drives at the disc, but backs off as Hefty comes towards it, and leads Hefty on! Meanwhile, Beard has gotten to the rear of Hefty where there are no skirts, but Hefty turns around so Beards attack is deflected by the side skirt! Hefty continues to turn and catches Beard with the flywheel, hurling the 50 KG machine into the air, where it bounces off the floor and straight down into the moat!

    Left alone, Black drives straight at the now exposed rear of Hefty and succeeds in getting under while beard is flying through the sir! The lifting forks do their job and lift Hefty up, but the flywheel bites into the floor, bouncing Hefty off the sword, and almost onto its side! However the gyroscopic force of the flywheel rights Hefty and it lands on its wheels, much to Scott€™s relief! Black goes in for another attempt, but Hefty just has to twitch around slightly to clip Black€™s front, bouncing it up and over! Hefty drives in for a better attack and just succeeds in clipping Black again, causing Dave to lose valuable control, and making him helpless as Hefty drives in as Black goes over to finally catch Black full on! Like its twin, it€™s hurled through the air and sinks into the moat after hitting the floor, bouncing and rolling.

    Black Chalkie Beard wasn€™t even dented. But it€™s still out of the competition. Hefty Kick In The Balls moves through to the heat final!

    Coming up some time soon, it€™s The Deer vs Hefty Kick In The Balls in the Last €˜bot Standing arena. See you then.

  10. #300

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