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Thread: Rule 12.2.1 (Entanglement)

  1. #41

  2. #42
    Fluppet, I agree that the Idea of keeping hold for the full fight is not fair but as I see it it has been allowed so far. We have never held on that long yet (at least while Im controlling the weapon) as it makes for a dull fight but in a serious competion where alot of money is at stake organisers beware. Like the other Ideas though alot fairer.

  3. #43

  4. #44

  5. #45
    Arthur, several robots who do not scrape the floor will have problems with a 25 mm raised area. Only with one of my heavys would i even attempt to take that hurdle, and even then i am not sure it could tackle it.

    That is not of my poor design, but simply because there has never been a need to take such a precaution in the past. The floors are flat, why build in ground clearance? Only more opportunity for flippers to get underneath.

    As far as rambots are concerned:

    Here in Holland there are 2 pure rambots, both from the same team, called Alien Destructor (later re-baptised as Das Gepack for the german series) and Alien Destructor 2.

    2 things i noticed about them:

    1: The ground clearance on both machines are about 2 to 5 inches, so not exactly floorscrapers.

    2: I have never seen a boring fight with either of the two robots. Not once.

    Just because they are rambots doesnt automaticly make them boring.

    --
    Leo

  6. #46

  7. #47

  8. #48
    Arfa: I sympathise. Ive suggested in the past that the public might find robots more interesting if the terrain was more uneven - that is, if you could effectively do outdoor fights (e.g. in a quarry). I think it would shift the public mind set from armoured radio controlled cars [uncool] to development military combat machines [cool]. Ive never really been keen on the concept that the lower wedge wins the fight, which is often the case. I speak as someone with plans to build flippers, so Im not trying to be anti-wedgist.

    Obviously this has two disadvantages: 1) most current robots couldnt cope, and 2) fighting over rough terrain could be a disaster until people have had some practice (plus its harder to get an audience to, other than by dumping obstacles on the existing arena floor). Id like to see it run in parallel for a bit, but I dont think well be in a position to abolish the existing format for a good while yet.

    That said, its certainly true that attempts should be made to stop a robot grounding just because its not on an abolutely flat surface, but however tall the robot theres a chance that it might get trapped on a large-enough chunk of detritus/shrapnel. I dont think being stuck because your wheels are off the ground should be a fight-losing offence - although it does, and should, mean youre open to free attack from your opponent for a bit.

    Robots getting stuck are dull; robots failing to fight properly because they cant navigate the arena are dull. Ram bots are not, of themselves, dull. (IMHO.)

    --
    Fluppet

  9. #49
    why not use some settings like in the robot wars games? (annoying as they were)

    dress an arena up to look like a subway or roof top etc. Whilst interesting it doesnt require an uneven surface.

  10. #50
    Arther, I know youve mentioned this a few times to me and I still prefer it to remain as it is for the moment. The type of arena that Fluppet is suggesting would be a good challenge, just not for us. Im trying to remember who tried to set this up a while ago, but the name seems to be hiding in the grey stuff.

    We could not drive over this rasied section as this would ground us, but should be able to climb off it. We get stuck on the floor enough as it is with bits of other robots. Fortunatly we can raise the front wheels off the gound to get off the obstruction.

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