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Thread: From 72 to 1 Extreme Continued!

  1. #51

  2. #52

  3. #53
    Actually, I need Wedgie 3ds stats before I can start the grudge fight.

    Ill now accept entries for the world championship, 16 robots to enter, 2 entries of 2 for each person who enters, Ill accept no more than 2 robots representing 1 country. Robots can be vapourbots (stats must be posted) or real robots, or 1 each. Get entering!

    Here are Wedge 3s stats for the Grudge Fight

    1. Wedge 3 (50th Team Braveheart creation! ) (thanks a lot to Aaron Knight for suggesting armour, power and weapon power) (HW)
    SHAPE- low box with front wedge (very similar to Mute)
    COLOUR- light grey
    WEIGHT- about 100kg
    DIMENSIONS- 90cm X 75cm X 28cm
    SPEED- 15mph
    TURNING CIRCLE- 0
    GROUND CLEARANCE- virtually 0mm at the front, 10mm at the sides and rear
    ARMOUR- 8mm Grade 5 titanium
    WHEELS- inside robot, 4 X Volcalone rubber wheels
    POWER- 2 X Lynch 130s
    WEAPONS- The main weapon on the latest Wedge machine is (as always) a flipper. This time around, rather than the usual Chaos 2-style flipper, Wedge 3 is armed with a broad flipping arm with Chaos 2 front plate attached (bent at the end ala Bigger Brother to aid in slipping under other bots). The arm remains top-hinged (ala Tsunami, Chaos 2 etc) and is powered by an 80mm ram running at 500psi- this gives Wedge 3 a flip-up force of 500kg, just a few kgs short of SpinVerter...maybe even more, according to Aaron
    SRIMECH- flipper, rounded back, 1 grey semi-sphere on either side of robot to prevent getting stuck on its side
    NOTES- flashing red light on top of robot, flies Scotland flag
    STRENGTHS- powerful flipper, tough armour, fast, manoeuvrable, compact, good traction
    WEAKNESSES- could be a bit tricky to control, lack of skirts

    Now I need Wedgie 3ds stats to start the final grudge fight



  4. #54
    Guest
    For the Island of Man

    Wedgie 3d and
    SEGv2 (stats when I get them uploaded)

    Roboteers name - Driver is Dave, the person working the weapon is my sister, Emma, and the engineer is my eldest brother, Steve.

    Team Name - Team New Age

    Robot Name - Wedgie 3d (According to my records, 100th vapourbot)

    Mass - 100.001 Kg

    Dimensions -

    Length - the robots length is 632 mm, but with the front flipper hanging out this increases up to 786mm

    Width - The tip of both side rollover cages reach 750mm. The width of the main machine is 500mm.

    Height - When the flipper is up, the height is 921mm. Flipper down and from the highest point on the wedge the height is 574mm

    Armour/chassis - The robot is a 4mm Hardox monocoque, so crusher resistance. The chassis is enforced with 18mm steel triangles giving a very tough little robot. The wheels are enclosed within a steel box to stop them jamming up with attacks, the front section is also heavily enforced to survive the constant flipping factor.

    Weapon 1 - A backward-hinged Low Pressure flipper running at 145 psi (10 bars) using an 80mm ram giving about 30 big flips per fight, then it will run on for a long time for self-righting reasons. There is a 2L buffer tank, so it can fire once or twice without the buffer being needed to be fast fed (it will work faster!). These buffer tanks are right at the front of the wedge to stop the front lifting when moving. The flipper is hinged right at the top of the wedge to self-right the robot. At the front of the wedge, the flipper plate widens and runs along the ground, this piece is 2mm steel and is pointed at the front, and it is designed to get underneath full bodied spinners and skirts. However this may get damaged during the fight. The flipper is made from 18mm steel bar, reinforced with triangles and covered in a 4mm sheet of Aluminium on the top only. The steel is welded together and the cover is bolted onto the steel frame. The hinges are underneath the flipper and to stop pesky axes, the protection is a lump of 5mm steel covering the heavy duty hinge. The ram is covered by a secured net which rises with the flipper. This net can be removed if the rules state that it is illegal. The part that points out of the robot is 120 mm long so that it can get underneath Tempest.

    Weapon two - A 5mm Hardox front scoop, this has 2 purposes, to hold the front down and to protect the buffer tanks from axes and spinners.

    Shape - Low Wedge, rounded back to self-right the robot. Rollover bars on the sides to stop it landing on its side.

    Power-link position - I though I better put this in, the power-link is underneath a 5mm titanium door on the wedge located left to the flipper.

    Wheel type - 2-wheel drive, using C40-500 MagMotor, on 36 volts with a 12:1 gearing system, the wheels are 200mm and made out of Volcalone rubber, giving grip. There is a small ball bearing at the front, which makes the front move.

    Batteries - The robot is run by 3 packs of 3000mAh NiCDs @ 36 volts. This gives 9 Amps to get though the full 5 minutes of a fight.

    Safety - The Co2 tank is located behind the wheels, and is easy to reach, the dump value is located near the bottom and the co2 is dumped out of the back at an angle which will not do any damage. The value is heavy duty and to reach it, you need to remove the power link to put your arm to turn it. On the other hand the value will automatic come if the pressure inside the tank gets above 200 psi. There are failsafe lights located on the side of the machine in view of everyone, which tell the ground staff if the robot is active (all 5 lights are on). Inside the robot there is a plug and computer software tells the engineer if there is something wrong with the electrics.

    Ground Clearance- At front zero, its 1 cm at the rear, and 5mm at the sides to allow for fast turning and with this in mind€¦

    Turning Circle - Because of the ground clearance at the back, and the 2 wheel drive chassis this robot can turn on the spot. This could be a weapon against pushers, once spinning the front will lift because of the gyroscopic forces and it will become a full bodied spinner.

    Speed - The robot can travel at a top speed of 24 mph and gets to this top speed in about 2 seconds. However unlike other fast robots the gearing allows the robot to slow down and push at a slower rate.

    Colour - It is blue, the paint is about 2mm thick and has thin threads in the paint to stop some spinners ripping the pieces off.

    Summary - Thanks to Mr Aaron Knight for helping me which this robot. I had been in theory driving this robot for a long time in the practise arena. If I forgotten anything with the stats please tell me.

    If the rules request them, strengths are

    · The speed of the machine
    · Basically crusher resistance
    · The flipper is long-lasting
    · The turning ability
    · The anti-skirt and anti FBS flipper blade

    Weaknesses can include

    · Against high energy full bodied spinners it can be painful
    · The pit
    · The camera track
    · Any of Franks robots
    · Super Sonic Spin Dash
    · People not reading the stats properly

  5. #55
    Please reserve 2 spots for Scotland and France. Stats up tomorrow

  6. #56

  7. #57
    Ok for the other Scotland spot

    Name: Disco 5 (thanks to Aaron who helped me gets my idea into the way it is) (was disco 4)
    Shape: Low Wedge
    Motivation: 2 x 200mm Go-Kart tyres that are foam filled.
    Speed: 12.5 Mph
    Weight: 100kg
    Height: 300mm to top of body, 600mm to the top of the disc
    Length: 1300mm
    Width: 600mm
    Weapon: 500mm Vert. flywheel @ 3000rpm. Has a 4.00 second spin up time due to the C40-500 Magmotor on 36v with a 2:1 twin tension cog belt reduction. The flywheel produces 31.5Kj€™s at maximum RPM but is lethal at around 1 second. The second weapon is also the srimech, this weapon is a low pressure pneumatic flipper running on 10Bar (145psi) running into a single 80mm bore ram. This produces 509kg at the ram and is then transferred into the flipper with a leverage point ratio of 1:1. This is a forward facing flipper like FireStorm and will have no problem toppling the heaviest of robots.
    Chassis: 4mm Grade 5 Titanium monocoque with extra 5mm Titanium ribs to give it more rigidity.
    Drive: 2 x S28-400 Magmotors @ 36v with a 10:1 Mod 2 spur gear reduction connected to two Kart Tyres.
    Batteries: 90 x 3000mAh NiCD cells producing 36v @ 9amp
    Color- the robot and skirts and flipper are blue and the disc is yellow
    Clearance- it has 0mm at the front due to the wedge it has 0mm at the sides due to skirts its 6mm with out it also has a rear 0mm skirt and has 6mm with out it.
    Notes- The flywheel is at the back off the robot it goes over the back of the wedge so if I can get a robot up the wedge far enough it will be hit by the disc. The skirts stop the robot landing on its side.

    and
    for the USA
    NAME- The deer (was crusher chaos)
    SHAPE- Invertible box
    COLOR- the robot and claws are a dark green color
    WEIGHT- 100kg
    DIMENSIONS- 1m x 80cm x 25cm
    SPEED- 15mph
    TURNING CIRCLE- 0mm
    GROUND CLEARANCE- It has 6mm at the front due to the claws and has 0mm at the sides and rear without skirts 6mm. The skirts also work both ways up.
    ARMOUR- 7mm lexan
    MOVEMENT- 4 inner wheels that make the robot invertible
    POWER- 2 x S28 Magmotors on 24v.
    WEAPONS- it has a front pair of horizontal hydraulic crushing claws set up like deers antlers like you fine in extreme destruction. The claws have 3.5 tones of crushing force on the front tips of the claws at the middle is 6tones and right at the back it has 8 tones of crush.
    NOTES- invertible, wide base means I wont topple while the deer is crushing
    STRENGTHS- Very powerful weapon
    WEAKNESSES- it could be turned into venison

  8. #58
    2 entries for Wales:

    Name: Wheely Pure Evil (Thanks to Aaron for flipper rams and armour)
    Weight: 100kg
    Armour: 3mm Aluminium Boron Carbite (slightly heavier than Aluminium, but harder than Tungsten)
    Speed: 18mph
    Shape: Low invertible wedge
    Weapon 1: Top hinged flipper powered by a 120mm pneumatic ram, working at 145psi fixed on top of the robot. At the bottom of the flipper there is a 5mm Grade 5 Titanium wedge extender, designed to get under any ground clearance.
    Weapon 2: Top hinged flipper powered by a 120mm pneumatic ram, working at 145psi fixed on the bottom of the robot. At the bottom of the flipper there is a 5mm Grade 5 Titanium wedge extender, designed to get under any ground clearance.
    Strengths: Powerful weaponry and tough amrour.
    Weaknesses: Exposed wheels on top and limited CO2 on board.
    Ground Clearance: 1cm at the back, 0mm on sides due to side skirts and 0mm at front due to flipping plate.
    Srimech: Invertible.
    Notes: The robot is powered by 2 S28-400 MagMotors running at 24v, which give 18mph top speed. The flippers are made from 4mm Aluminium Boron Carbite, and powered by 120mm pneumatic rams working at 145psi. Each flipper can flip roughly 1150kg each. However, due to the flipper set up, the robot can flip roughly 2300kg! The robot has hinged side skirts, to stop robot getting underneath. The skirts are made from 3mm Aluminium Boron Carbite, and are hinged so they run upside down.

    Name: Bigger Bully
    Weight: 150kg with heaviest weapon system on.
    Armour: 5mm Hardox and detachable side, front and rear skirts made from 4mm Grade 5 Titanium.
    Speed: ~ 20mph
    Shape: Box with skirts.
    Weapon 1: Interchangable weapon systems (See Notes)
    Strengths: Strong armour and good pushing power.
    Weaknesses: Hard to control at full speed, and cannot self right with spinning bar.
    Ground Clearance: 0mm with all weapon systems.
    Srimech: The robot is invertible or can self right using the axe or flipper, but cannot run upside down with the spinning bar.
    Notes: This is the 2nd incarnation of Bully, my best shuffler to date. This version has kept the 5mm Hardox armour, which did itself proud, but the weapon system has changed a lot. Due to the varying number of vapourbots entering the competition, Bigger Bully now has interchangable weaponry, designed to kill a certain type of robot. The robot itself is powered by 2 LEM130 Lynch motors running at 36v, which give 18HP. This is designed to push other bots out of the way and into the arena walls or pit. There are 4 weapon systems, all designed to defeat a certain type of robot. These weapons are:
    The top hinged flipping arm is the main weapon of Bigger Bully. It is powered by 2 50mm Dia High Pressure Rams fed off 4kg of liquid C02. It is capable of flipping 250kg, and also self rights the robot if flipped. The flipping arm is hinged at the back of the robot, and has a bungee cord attached to it, designde to snap the flipper back straight away, increasing momentum and thrust. All skirts are added to the robot, apart from the front skirt, which is added to the flipping arm, designed to get under and act as an Atomic 2 style flipping plate. The flipper has roughly 15-20 flips in it per fight. The flipper is used against flywheeled robots, FBSs, ramming robots, robots that have a high ground clearance, high pressured flipping robots and robots that lack srimechs (not invertible robots).
    The robot also has an axe weapon it can choose from. The axe is Dominator 2 style, and is powered by a C40-400 MagMotor running at 36v. Due to the way the axe self rights the robot, only the front skirt is used for this system, aiding in manouverability. The axe can come down with roughly 4KJ of force, and can dent any armour up to 6mm Titanium. The axe weapon is used against robots with weak top armour and robots that do not have damaging weaponry, such as Velocirippa or Mighty Mouse. It is also used against invertible robots with inner wheels and robots that rely on a rollcage or rollover deisgn to self right.
    We also have the choice of a pair of horizontal crushing jaws, powered by hydraulics. The robot can operate upside down with this weapon system. The jaws are mounted horizontally at the front of the robot, and are powered at 2700psi with a flow rate of roughly 4.5 litres per minute. They can roughly crush 5 tonnes at the tip. No skirts are used for this weapon system, due to the invertability of the design. The jaws are made from 5mm Ti/V alloy, with diamond coated tips, designed to get through anything. When the jaws are embedded in another robot, Bigger Bully will push them into the pit, or into a house robot. The jaws are used against robots with low traction and robots with no skirts. It is also used against clusterbots and invertible robots with outer wheels.
    The final and most deadly weapon is a 10kg horizontal spinning bar made from Ti/V alloy. It is mounted on top of the robot, meaning that if it is flipped, it cannot run upside down. However, all the skirts are added, which give 0mm ground clearance all over. The spinning bar is powered by a C40-400 MagMotor running at 36v, and is geared down 6:1, meaning that the bar spins at roughly 5000RPM. The spinning bar hits with a lot of force, and can damage most armour. This weapon system is used against axed robots, robots with no flippers or lifting devices, also against poorly armoured robots and axelbots (both without a flipper) and crushing robots.
    I would like to finalise my weapon choice before every fight, if I may.

  9. #59

  10. #60
    Representing Scotland...

    NAME- Wedge 3 (50th Team Braveheart creation! ) (thanks a lot to Aaron Knight for suggesting armour, power and weapon power) (HW)
    SHAPE- low box with front wedge (very similar to Mute)
    COLOUR- light grey
    WEIGHT- about 100kg
    DIMENSIONS- 90cm X 75cm X 28cm
    SPEED- 15mph
    TURNING CIRCLE- 0
    GROUND CLEARANCE- virtually 0mm at the front, 10mm at the sides and rear
    ARMOUR- 8mm Grade 5 titanium
    WHEELS- inside robot, 4 X Volcalone rubber wheels
    POWER- 2 X Lynch 130s
    WEAPONS- The main weapon on the latest Wedge machine is (as always) a flipper. This time around, rather than the usual Chaos 2-style flipper, Wedge 3 is armed with a broad flipping arm with Chaos 2 front plate attached (bent at the end ala Bigger Brother to aid in slipping under other bots). The arm remains top-hinged (ala Tsunami, Chaos 2 etc) and is powered by an 80mm ram running at 500psi- this gives Wedge 3 a flip-up force of 500kg, just a few kgs short of SpinVerter...maybe even more, according to Aaron
    SRIMECH- flipper, rounded back, 1 grey semi-sphere on either side of robot to prevent getting stuck on its side
    NOTES- flashing red light on top of robot, flies Scotland flag
    STRENGTHS- powerful flipper, tough armour, fast, manoeuvrable, compact, good traction
    WEAKNESSES- could be a bit tricky to control, lack of skirts

    Representing France...

    NAME- Killotine : EVO (formerly Killotine) (thanks to Tom Roper and Aaron Knight for helping with the machine) (HW)
    SHAPE- compact box shape with a front Storm 2-style wedge
    COLOUR- red
    WEIGHT- about 100kg
    DIMENSIONS- 100cm X 70cm X 35cm
    SPEED- about 16mph
    TURNING CIRCLE- 0m
    GROUND CLEARANCE- virtually 0mm at the front, 10mm at sides and back without skirts, 0mm at sides and back with skirts
    ARMOUR- 15mm polycarbonate top and bottom, 3.25mm Hardox armour at sides, front and back
    WHEELS- inside robot, 4WD
    POWER- 2 X LEM-130s
    WEAPONS- The main weapon is the large 180 degree pneumatic axe, very similar to that of Killerhurtz, which operates ala a rack-and-pinion system like Terrorhurtz. Running on 160psi, it really packs more than a punch and can very easily self-right the machine. Also, if anything should happen to the axe, then the robot can use the low Storm 2-style wedge and great pushing power to resort to a Tornado-style tactic - ram to death!
    SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself ala Killerhurtz, aided by a rounded back. Also, just like the original Killotine, the machine has a rounded back and a red semi-sphere on either side of robot to stop it landing on its side.
    NOTES- flies the Scotland flag, the new version of my 2nd ever Vapourbot, Killotine
    STRENGTHS- Fast, dangerous weapon, good amount of traction, difficult to get under, quick srimech, nice and fast
    WEAKNESSES- so-so turning

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