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Thread: From 72 to 1 Extreme Continued!

  1. #41

  2. #42

  3. #43
    Ill use my new FBS killer, The Nose

    The Nose

    The robot is a basic wedge shape, with a rear wedge, mainly to stop it flipping itself over backwards. At the front of the robot is a 15cm long nose that runs very low across the ground; this should mean I could get under any type of skirt and best of all I can slide under full body spinners without them getting too close to the robot.

    It€™s driven by Hawker Genesis Nickel Cadium batteries powering two S28-150 Magmotors, the whole system is run on 24v. This time the motors have aluminium covers over the top of them to stop any overheating; it also acts as a bit of protection to stop bits getting inside and to stop them being shaken around a bit.

    The wheels are two custom made solid wheels with aluminium hubs and a soft rubber tyre to give grip on all surfaces, weighing around 1kg each and are positioned inside the robot. The wheels are driven from the motors via a gearbox giving a top speed of around 15mph. The two wheels can also turn in dead on the spot fairly fast so I can keep the front or rear end to an opponent quite easily.

    The front wedge is angled at just about 60* so it can slide under any opponent with ease, the angle may also get under a few skirts with the nose extension this should be no problem. This gives around dead on zero clearance at the front, leading up to around 1.5cm at the back of the robot; this should allow the wheels to move freely. I may also have an advantage in a pin to get out of it or to drive over bits on the arena surface without getting trapped.

    The base-plate is made of 5mm thick Grade 5 Titanium while the rest of the robot is made of 5mm thick Grade 5 Titanium coated with a layer of €˜shock-absorbing€™ 5mm thick Lexan. The flipper is made of Steel 600 or Hardox, for the reasons its gonna be flipping full body spinners€¦

    There is a rear-hinged flipper running all the way down the wedge and in the middle of the nose. It€™s powered by 2x 2.2kg CO2 bottles that drive a massive 80mm bore ram, the idea is to slide the nose under and then launch, for full body spinners launch them as quick as possible before they get to the robot.

    The flipper can self-right the robot from all angles, the back and sides are rounded to help out

  4. #44

  5. #45
    Oh wait, I want vengance on Frank for beating me twice on slammer with the disc,

    so using slammer III with the anti disc setup (the x positoned claws, powered by linear actuators for gripping made of titanium to prevent damage, with a rubber inside with grip to prevent escape, the pic of them was on my profile on the old forum) Then he cant damage my weapon so much but I can finally get hold of him.

    If I loose this I am going to have to devise some weird wiry sptula tongs tpye things that will be so annoying to render.

    Slammer III has stats at http://www.geocities.com/alex_j_holt/page7www.geocities.com/alex_j_holt/page7 as usaul although not including this setup.

  6. #46

  7. #47
    Name: The Disc 2

    Shape: A vertical spinning disc, supported by a framework and two large wheels. The components are all inside the wheels, which are perfectly round so it can€™t rest on its side. The framework is around the disc, and protects it from blows by horizontal spinners. The wheels also have a large spike sticking out from the centre, which prevents robots like Forcepower getting near enough to shove it around.

    Speed: 10 MPH.

    Weapon: 30 KG spinning disc, powered by a B42-500 magmotor and going at 4000 RPM. According to Aaron this will whack out around 52 Kj€™s per strike.

    Armour: The wheels are made of 5 mm aluminium, over 1 CM rubber compound, over 6 MM Ti all around, with 2 CM rubber treads wrapped around and glued in place. The frame is made of 1cm Ti bars.

    Srimech: Totally invertible. Controls won€™t even have to be reversed after flipping, meaning it can just go straight back on the attack.

    Strengths: Very damaging weaponry, hard to attack as wedges will just go straight under the wheels and be hit by the disc, and axes and crushers will slide around the wheels as opposed to damaging them, plus Behemoth style scoops can€™t get near enough to shove thanks to the spikes.

    Weaknesses: Quite hard to control.

    The amusing thing about this fight is, thanks to the side spikes, hell be forced to try a very risky frontal or backal assault if he wants to grip the wheels, meaning I can just spin on the spot and whack his side.

    For my own attacks Ill concentrate on the sides and try to get rid of those wheel guards... And then *evil grin*

  8. #48

  9. #49
    Guest
    I have a grudge with mr Steve, Wedge 3 vs Wedgie 3d. I think Steve has a grudge against me as well (what was the end score, 7-1?)

    Either Wedgie 3d will be online tomorrow or when Matty comes online I will send him the folder.

  10. #50

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