That's good to know!
It's funny you should mention lifting mandibles, because I was working on a design last night which had something like this. The idea is to have two fixed forks on the front that almost touch the floor, and a pneumatic spike on the top which crushes down on whatever is on the forks to grab it (and hopefully puncture it), then the hexapod can raises its whole body height lift it slightly off the floor and drag around the bot. It definitely has insect vibes that are really cool!
Creep mandibles 2.png
Creep mandibles.png
I imagine there may be issues of counter balance when lifting, but I only really need to lift the bots very slightly off the ground to be in control. There's also the worry robots won't fit between the front to actually reach the mandibles! It would be nice to have an invert mechanism of some variety, which is why I was also considering a 180 degree hammer/axe, but it might not fit very well with enough reach to hit as far out as the legs.
Yeah, the double weight limit was epic, but that would make this a heavy in a middleweight groupI think I remember seeing a 25% bonus on the Robot Wars reboot rules a few years ago, and a 33% bonus on Robodojo's Beetleweight tournament ruleset posted somewhere around here. So I think you are probably right. I'll aim for no bonus and use 25-33% bonus if it's not possible. That will hopefully be reasonable for event organizers.
Ha I hadn't thought of that! Are they double doors??





I think I remember seeing a 25% bonus on the Robot Wars reboot rules a few years ago, and a 33% bonus on Robodojo's Beetleweight tournament ruleset posted somewhere around here. So I think you are probably right. I'll aim for no bonus and use 25-33% bonus if it's not possible. That will hopefully be reasonable for event organizers.
Reply With Quote
Bookmarks