Quote Originally Posted by Tim The Plumber View Post
Is the floor steel? Always? If so then my design just changed... one day I'll build it...
In full combat, the floor is now steel. We can't way always but it would be crazy if it didn't.

As for spikes... they just don't work. Doesn't matter if its electric or pneumatic, you can't put enough energy behind them to make an impact. This comes up repeatedly, but just look at how spikes were abandoned from the first series through to the last. No one ever used them.

You will impart far more energy into an opponent with a spinner. But you loose ~50% in a horizontal due to Newton's Third Law, and I'd guess you loose 20% in a vertical as your opponent flies away from you (though that matters less).

It's annoying but there is a reason why the weapons have narrowed down to a select few. I don't think the weapons will change, but how you use them might. Bombshell's adjustable horizontal is a perfect example, taking out Cobalt (Basically Carbide) with almost no damage at all.

This doesn't mean you can't innovate, but I'd suggest trying to innovate the way robots are built, so they can take and dish our more punishment rather than trying to come up with new weapons. Or honing the current weapons, to match your opponent: For example, never fight a bar spinner with a disc.