Quote Originally Posted by katch View Post
As a first time builder the show format currently doesn't appeal to compete at this time, but i am still going to build and try to be ready in the next 2 - 3 months. I expecting to have my "remains of my bot handed to me "
Wrong mindset if you ask me. It's the job of the team to hand the remains of the opponents machines to them.

I'd like to see a few things to even out the playing field and make the "sport" both entertaining but also provide more achievement in winning..
Several ideas are being used around the world. The German raptor class started like that, and the Aussie Sportsman class has the same basic idea.


Battles should be determined live, so there is no "pre Determined fights " that way everyone needs to be ready to fight and you draw who you draw. ..
Robot Wars is a TV SHOW, not a sportsmatch.

* Material Thickness and type limits, no titanium no military armour ( winners based on funding are not winners imo )
Some robots are so hard that there is no visible damage most of the time, or if there is, it is poorly represented in the show.
Wanna bet I can find armor materials that ain't military, nor expensive?
Also, buying new stainles steel can be more costely than scrounging Ti from Ebay.
And how do you quantify cost in the end? Is that with working time included?

* No Pit - it doesn't show someone is a better driver, generally i've views most people ending up in the pit and bad luck or a matter of circumstance and we lose good robots to it for no reason ending in a shorter battle.
Full sidewall to avoid OOTA's too then. In the end everybody will build US style machines.

* Minimum Run times of 5 minutes, make the battles result in a clear winner, unreliable robots are untested robots no ? 3 minutes seems too short to do any actual damage or disable it by a single drop or impact.
That just battery size.And that costs weight and money.