Thanks for the suggestions guys, and if you were wondering Mrsam, this what I have in mind for the weapon so there are 3 spikes as I have mentioned, as I activate the weapon 2 of the spikes go up and the other goes down, this would be effective on most robots such as Wedges, axes and flippers as it does both damage and aggression to the robot on the receiving end. If the Robot is flipped, then the robot is invertible, meaning we wouldn't have to waste Co2 to self right, instead the weapon would be opposite, so 1goes up whereas 2 go down, this particular way would be most effective against spinners with flywheels, as it could get underneath it. The 2 biggest concerns for us is if the armour would be strong enough to withstand the force of the impact, particularly at the front if a robot gets wedged in between the spikes, and 2 would be Drum robots, as they do a lot of damage very quickly and are almost impossible to flip and out maneuver, plus can break weapons, armour and electrics quickly, so what we want is to have 3 strong spikes and armour that can take repeating hits whilst still being light.
As for how the weapon would work watch this video
More specifically, watch from 18:48 to the end of the battle (maelstrom the one with 2 flippers)
Finally, this particular robot will go to 2 main live shows: Robot wars and Robo Challenge, we are most excited to fight if we ever get the chance; beauty 2 & 8, Predator, Drumroll 2 and hatchet ;- ) (mrsam)
Thanks for the support
Many thanks
Doodle
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