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Thread: The Pulse of Awakening (RPG)

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    Name: Commander David Shepard (as a rule his first name is virtually never used and he always refers to himself as Commander Shepard).

    Gender: Male

    Race/Species: Human

    Description: A human who was born with the somewhat rare (at least among humans) biotic abilities though more limited than others born with biotic potential. As such he seldom experiences the same severe headaches that more powerful wielders experience. Spending a majority of his life living on starships, he also has fairly decent technological prowess. He is about 6 feet tall and and age is 29. Not quite as physically imposing as you might expect (though still no slouch, he's in good shape just not a typical muscled up action hero), he relies on his powers to fight from a distance and disrupt enemy defenses rather than rely on straight up brute force, and uses Tech Armor (see below) to bolster defense when needed.

    He is willing to help out anyone for the right cause. Socially he is a very amiable person, but will not hesitate to put someone in their place if they threaten or disrespect one of his friends or allies.

    Picture: image_zps3766fcdf.jpg

    History: Both of his parents are in the Alliance military and as such his childhood was spent on ships and stations as they transferred from posting to posting, never staying int the same location for more than a few years at a time. He enlisted in the Alliance military at age 18 and has risen to the rank of Commander. His mother is currently a Captain in the Alliance Navy. His father's status is unknown (presumably deceased).

    His finest moment to date was rallying his small force to defeat an overwhelming force of Batarian slavers. His leadership in that moment earned him the respect of his fellow soldiers and also high recognition from Alliance Fleet.

    Powers:

    -Tech Armor: He is able to activate an additional layer of protection that will absorb a moderate amount of damage before detonating (it can also be detonated manually and there is a 5 minute recharge either way once it's detonated. It provides a 45% reduction in damage taken while active. It also provides a 35% boost to any other power used while active, but increases their recharge time by 75%. The detonation has a force of 480 Newtons within a 3.6 meter radius (Tech Armor is not subject to it's own power boosting obviously). All following powers strength, duration, and recharge is listed WITHOUT Tech Armor taken into consideration.

    -Throw: A small biotic projectile (roughly the size of a softball) thrown at high velocity that can hit a target with a force of 900 Newtons. Has a 1 minute recharge time.

    -Cryo Blast: Shepard fires a small mass of super-cooled subatomic particles capable of either snap-freezing unprotected targets or slowing the movement speed of protected targets for 6 seconds. Non-frozen targets are both weakened and have their movement speed reduced by 35% for that duration. Frozen targets can be shattered during their frozen period if hit with sufficient weapon fire or something else with strong force. Using this power drains Shepard's power by 1% every time he uses it, but he can gain that back after 1 minute which is also the power's recharge time.

    Overload: Can shut down an enemy unit's shields, disrupt any electronic device or weapon, or stun an unprotected enemy for 6 seconds. Carries a recharge time of 2 minutes.

    Note: Throw is generated by Shepard's biotic ability (similar to The Force in Star Wars for comparison) thrown from his right arm. Conversely Tech Armor, Cryo Blast, and Overload are triggered by Shepard's Omni-Tool, which is a holographic arm guard (fitted over his left arm) that is invisible when inactive, and becomes opaque whenever being used. In the Mass Effect series, it is capable of a myriad of different useful functions that would be too broken for the purposes of this RPG. Here it is mostly just a visual indicator of his Tech abilities and can provide a readout of what his current recharge status is (including Throw despite it being a Biotic ability, but I can provide an accurate technobable excuse as to why it makes sense if necessary). Here's what it looks like: http://masseffect.wikia.com/wiki/Omni-tools

    Also, as a military officer Shepard is reasonably competent with firearms, but he's mostly limited to proficiency with smaller weapons like Pistols. Larger weapons (such as shotguns, sniper rifles, etc.) he can use in a pinch, but with noticeably less skill (being a Biotic and Tech user he never really got that advanced weapons training from the military).



    Stats:
    Strength: 7
    Will: 6
    Stamina: 7
    Speed: 6
    Intelligence: 10
    Perception: 4
    Last edited by NWOWWE; 18th July 2014 at 19:02.

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