Judges, if you please!
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Strategy
Truth or Consequences - 3 * 1 = 3 (avoided Good For It for the most part, and sometimes got in flips where it mattered, but nothing too much else, really)
Tengu VII - 1 * 1 = 1 (had no set strategy other than teaming up with Steve, and that didn't happen very often)
Good For It - 0 * 1 = 0 (had no strategy at all)
Wedge Devolution - 4 * 1 = 4 (made good on his promises to attack ToC and GFI where it mattered, and used Tengu as a mobile hazard at times)
Style
Truth or Consequences - 2 * 2 = 4 (flips are stylish, but was his only real method of attack)
Tengu VII - 3 * 2 = 6 (his self-righting was cool to see, but otherwise his only style points are due to collissions with Good For It)
Good For It - 2 * 2 = 4 (not too flashy besides the collisions with Tengu)
Wedge Devolutio - 3 * 2 = 6 (same as ToC, but he gets more than ToC due to his specific use of the house robots)
Control
Truth or Consequences - 2 * 3 = 6 (was really not in control that much; flipped around by Wedge Devolution and repeatedly had his wheelguard attacked by the spinners; points go back to him for his early control of Wedge Devo though)
Tengu VII - 3 * 3 = 9 (other than getting tossed around by ToC a couple times, was decently in control)
Good For It - 2 * 3 = 6 (Wedge Devo was all over him for most of the match, and most of the rest was spent in collisions with Tengu)
Wedge Devolution - 4 * 3 = 12 (showing why he's so successful; took on ToC and GFI easily. He did lose some control when ToC got at him early though, but he came back strong)
Aggression
Truth or Consequences - 3 * 4 = 12 (did decently, going after Wedge Devo and Tengu a lot, but loses points for being on the receiving end a lot)
Tengu VII - 2 * 4 = 8 (the only real points of aggression he showed were collisions with Good For It, and some cheap shots on ToC)
Good For It - 2 * 4 = 8 (see above)
Wedge Devolution - 5 * 4 = 20 (full marks. always aggressive, always showed it)
Damage
Truth or Consequences - 2 * 5 = 10 (he actually did somewhat decently, causing at least a bit of shock damage to Tengu, and Wedge Devo felt it for sure. But flips generally don't do much damage)
Tengu VII - 5 * 5 = 25 (relentless, did a lot of damage to ToC and ripped off GFI's tooth, causing him to slow his weapon down)
Good For It - 4 * 5 = 20 (didn't do as much as Tengu but managed to take out Tengu's weapon via shock damage, and did some modest damage to ToC)
Wedge Devolution - 2 * 5 = 10 (making use of the spinner helps him with the points here, as his flips weren't as spectacular as ToC's. Even so, he didn't really do that much damage, so he scores low)
TOTAL
Truth or Consequences = 35
Tengu VII = 54
Good For It = 38
Wedge Devolution = 52
Well, for Truth or Consequences, the consequences were severe and he couldn't handle the truth. Good For It? Good for whom? Not playzooki, that's for sure. Wedge Devolution and Tengu VII book their spots in Round 2!







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