(cont'd)
CRASH!!!
Fear! Fire! Foes! Awake! If Revolver Ocelot could speak, there'd be a jumble of nonsense words running through its circuitry right now as the inverted rear wedge is severely torn up! Or would those words be "Nitwit! Blubber! Oddment! Tweak!"?Regardless, the hit has sent Revolver Ocelot away from Wedge Devolution again, and Steve is now feeling mightily smug; that 26-19 judges' decision from ARC: Armageddon that went Josh's way seems to be a mere memory by now! Wedge Devo gives chase again, and Ocelot really can't get it together here, as the overcutting bar makes a deeper cut into the previous gash and spins them both away, but it's not really done anything to Wedge Devo's internals at all, and Steve continues to ram and slam and wham away! Ocelot tries to avoid being wedged, but cannot! It's a futile thing, m'boy! Now it's back to Hexadecimal, but this time the house robot has her arms down, so Ocelot cannot be hit. This puzzles Steve, so instead he tries to take Ocelot away from Hex and to the opposite corner with the bumper... but Ocelot slides off the wedge! Is he free? Not quite! Hex still has her arms underneath the Team Blood Gulch entry, and starts to lift. Wide-eyed, Steve directs Wedge Devo back around before Revolver Ocelot can be turned right side up, and manages to do so. Problem is, Hex can still tip Ocelot over like that, so Wedge Devo fires the flipper and Ocelot tumbles into the corner... right-side-up! Well that's still not good for Steve, but it's also not good for Josh, as he's at the house robot's mercy! The problem? Hex pushed her arms into the ground, effectively grounding herself so she can't move! Before she can raise them again, Ocelot's off like a shot; Wedge Devo tries to jump him, but only gets a corner and tilts Ocelot around; Ocelot's minor hit deflects off the side skirt, but this gives him more time to spin up!
Now rather worried, Steve directs Wedge Devo to drive directly at the American spinner, hoping that the spatula will direct some of the blow. Unfortunately for Steve, the bar is so wide that it doesn't really matter that much, and with another colossal CRASH!!!, Ocelot's bar connects with the previously, slightly bent spatula and now causes a major warp, as well as pinging the two finalists apart again! Wedge Devo goes flying over the slots... Sonic, Sonic, Sonic! It's go time! And everyone can hear the bumper revving up at incredible speeds! Ocelot meanwhile nearly sent itself into the arena bumpers, but thankfully avoided them! Noticing the warped spatula, a now slightly panicked Steve rushes his robot towards Ocelot again! However, it seems the tides have turned in the favour of Revolver Ocelot! CRASH!!! Another major hit, and now the spatula is good and well cooked, curled up and removing most of the wedgeability of the Scottish flipper! On the other hand, Ocelot has been truly pinged into the wall, and is now staring directly at Wedge Devo's side, not spinning! Steve, quickly, takes the initiative and turns about as Ocelot tries to get away, but it's not happening! Wedge? Nope, not a wedge this time, Steve m'boy! But the ram did stop the bar from spinning up, and Steve hurriedly tries to make use of the bumper again... uh oh. Precisely what Josh didn't want! He twists and turns, but there's no stopping Wedge Devo now!
CRASH!!!
It's a major, major hit, and one of Ocelot's wheels is just GONE! It's away, bouncing across the arena floor, and some of the armour around the wheel is gashed up and ripped apart as well! But the other major point is that it separated the robots again, and Ocelot's still able to get the bar up to speed! He's a feisty one, he is! Steve thought his work was over, but it clearly is not! Josh is still hanging in there! Steve doesn't know if he can take another blow to the front and instead opts to shove his rear into Ocelot's bar instead! Unfortunately, it doesn't work out at all in his favour! Not only does Revolver Ocelot rip the damned thing right off, but his bar barely stops, and now the ground clearance underneath Wedge's rear is exposed! Now Steve is practically forced to use the front end again, and what he feared comes to pass - the bar takes the already battered spatula and rips the thing straight off! But you know what that does? It stops Ocelot's bar again and spins the pair of them around! This time, Wedge Devo is able to use his rear end to sort of wedge Revolver Ocelot and starts pushing him towards the hammer hazard! Ocelot, with only one wheel on the ground since his de-wheeling, struggles to escape, and as they reach the hammer he barely slides out of Wedge Devo's way! But Wedge Devo merely turns, slips straight under the stalled bar, and... hoo boy. Ocelot's inverted again! Looks like the tides have turned yet again!
10...9...8...7...
But were they quick enough? The final is winding down! Now in control again, Wedge Devo hurriedly tries to get Ocelot back to the hammer, but Ocelot's really trying to wiggle away... and then Wedge Devo loses control completely! Ocelot's free to spin up!
6...5...4...
Like a freight train, Wedge Devolution slams into Revolver Ocelot's back, hoping to do something of substance, but now the bar's back at full killing speed!
3...2...1...
With a great heave, Ocelot turns... and turns...
CRASH!!!
CEASE!
And just as the match ends, Ocelot catches the exposed top corner of Wedge Devo and rips into completely open, peeling off the front panel surrounding the flipper!! Steam's coming from the Scottish flipper, but that's the match! It's over!
Aaaaaah... it's been a while since a final was decided by judges' decision, hasn't it? Well, this is it! Judges, you have a lot of work to do!
----
Strategy
Wedge Devolution - 5 * 1 = 5 (stuck to his plan; used the slot machines, AND the house robots to great effect. Full marks)
Revolver Ocelot - 3 * 1 = 3 (kept his front pointed at Wedge Devolution like he meant to; unfortunately he couldn't act his plan out fully)
Style
Wedge Devolution - 3 * 2 = 6 (flips were stylish, but they weren't too often since Steve wished to protect his flipper. The ones he got were amazing)
Revolver Ocelot - 4 * 2 = 8 (the audience loves sparks and damage, and each major hit Ocelot made was spectacular. The minor ones, not so much, but you can't go completely wrong here)
Control
Wedge Devolution - 4 * 3 = 12 (remained in control through most of the match, but slipped up near the end. Collapsing like that after having your opponent lose a wheel is not good)
Revolver Ocelot - 2 *3 = 6 (was pretty much knocked everywhere for the fight, but regained his footing near the end by causing major damage even after losing a wheel)
Aggression
Wedge Devolution - 4 * 4 = 16 (he box-rushed, he tried to make sure Ocelot's bar didn't spin up that much. While he failed somewhat, he still was relentless and that's hardly failing the aggression category)
Revolver Ocelot - 3 * 4 = 12 (hits are a sign of aggression, and boy did he get a lot of hits. Unfortunately he wasn't going after his opponent much actively, merely focusing on keeping the bar pointed, and let Wedge Devo come to him. He still gets aggression points, but not as much as his opponent)
Damage
Wedge Devolution - 3 * 5 = 15 (delivering your opponent to house robots and hazards has to count for something. A lost wheel? A damaged rear end? Yeah, Wedge may not have directly done the damage but that's still big points)
Revolver Ocelot - 5 * 5 = 25 (did a LOT of damage, rendering Wedge Devolution's wedging ability next to nothing and then ripping open the front panel at the end was intense)
TOTAL
Wedge Devolution = 54
Revolver Ocelot = 54
----
Say what?!? It's a TIE?!? Preposterous!
Then let's go to the older judging system!
----
Wedge Devolution - Revolver Ocelot
Strategy - 3/5 - 2/5
Style - 4/10 - 6/10
Control - 9/15 - 6/15
Aggression - 13/20 - 7/20
Damage - 8.5/25 - 16.5/25
TOTAL = 37.5/37.5 ?!
----
We're tied AGAIN?!? This must be some kind of sick joke! Well, there's only one course of action!
We're going to have to ask you, the readers, whom you thought won the Final!
Vote here!
http://www.strawpoll.me/13961375
Votes will be tallied up by the weekend! In the meantime... I will be opening up the sign-ups for The Crash & Burn Tournament 6! Happy entering!![]()







Regardless, the hit has sent Revolver Ocelot away from Wedge Devolution again, and Steve is now feeling mightily smug; that 26-19 judges' decision from ARC: Armageddon that went Josh's way seems to be a mere memory by now! Wedge Devo gives chase again, and Ocelot really can't get it together here, as the overcutting bar makes a deeper cut into the previous gash and spins them both away, but it's not really done anything to Wedge Devo's internals at all, and Steve continues to ram and slam and wham away! Ocelot tries to avoid being wedged, but cannot! It's a futile thing, m'boy! Now it's back to Hexadecimal, but this time the house robot has her arms down, so Ocelot cannot be hit. This puzzles Steve, so instead he tries to take Ocelot away from Hex and to the opposite corner with the bumper... but Ocelot slides off the wedge! Is he free? Not quite! Hex still has her arms underneath the Team Blood Gulch entry, and starts to lift. Wide-eyed, Steve directs Wedge Devo back around before Revolver Ocelot can be turned right side up, and manages to do so. Problem is, Hex can still tip Ocelot over like that, so Wedge Devo fires the flipper and Ocelot tumbles into the corner... right-side-up! Well that's still not good for Steve, but it's also not good for Josh, as he's at the house robot's mercy! The problem? Hex pushed her arms into the ground, effectively grounding herself so she can't move! Before she can raise them again, Ocelot's off like a shot; Wedge Devo tries to jump him, but only gets a corner and tilts Ocelot around; Ocelot's minor hit deflects off the side skirt, but this gives him more time to spin up!
Reply With Quote
Bookmarks