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Thread: The Crash & Burn Mini-Tournament of Death 5

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  1. #1
    If I don't take charge right away I'm screwed! :v

    Charge! Charge like the idiot that I am! Keep my front end on him as much as possible and axe often! If he ends up behind me, push him with that end! If I can, gonna take him into other things that hurt, but most axe him often!
    Exclimation points!!!!!!1!

  2. #2
    OMG! All four tactics so quickly! Well, here's yer reward: TWO fights!


    Heat B
    Round 2
    Cryoseism vs. Mobile Failure 2.5


    Roboteers, stand by...


    House robots: Teresa, Exa-Gore-Ic Quattro


    3...
    2...
    1...
    ACTIVATE!



    We begin! Mobile Failure charges with all her LEM130-powered might! But guess what - Cryoseism is already away! Too late, and now that bad-ass shell is already up to speed! Mobile Failure doesn't care and goes right after it... but Cryoseism makes a tricky manoeuvre! It gets at the corner of Mobile Failure! It strikes! CRAAAAAAASH!!! Separation! Both bots feel it! Mobile Failure's armour has taken a bit of a denting but she's otherwise fine, other than being right near them dern paddles! PLUNK. Mobile Failure gets catapulted! And as she tumbles, Cryoseism has gotten back up to speed, but must taken care in avoiding the opposite paddles himself! Mobile Failure's right back after Cryoseism, though, and - CRAAAAAASH!!! Ooh, that's gonna leave a mark!! That was an intense hit, and it's definitely dented in the 4mm Ti/V armour now! More importantly, the bots are separated again and Mobile Failure can't capitalize before Cryoseism is back up to speed! But Mobile Failure continues to try! CRAAAAAASH!!! This time, Cryoseism couldn't move past the front end and puts a major hit on the front armour of Mobile Failure, causing a lot of sparks and a bit of a dent, but little more. However, this hit doesn't exactly send Mobile Failure that far! Instead it pings Cryoseism almost the entire way across the arena! Mobile Failure hastily chases after it, but Cryoseism's - CRAAAASH!! It's another big hit! But Mobile Failure has the front in again and Cryoseism goes sailing! They hit the wall! Mobile Failure closes the distance, and manages to finally stop them! Oh no, with that axe... - WHACK!!! In it goes, straight THROUGH the polycarb and only impeded by the axe arm coming into contact with the stainless steel shell! But with Cryoseism having absolutely nowhere to go... Mobile Failure is free to hammer away! WHACK!!! WHACK!!! WHACK!!!!! It seems Nick's tactic of "DO NOT GET AXED" didn't work out that well - Cryoseism is just getting pasted before his very eyes! Parts are separating, we can now see! And... and... 30 seconds have passed, Tracy, back off now. Mobile Failure carefully moves away from the wall... but Cryoseism doesn't follow! All that axing has likely butchered it to death! Teresa gets near the smoking lump that is now Cryoseism, but it won't go on fire just yet. The Watcher is too quick for Teresa!
    1, 2, 3, 4, 5, 6, 7, 8, 9, 10!


    CEASE!


    Cryoseism is shaked'n'baked! Mobile Failure defies logic again and mobilizes into the Final!


    ----


    Black Panther vs. Coldforge


    Roboteers, stand by...


    House robots: King Leer, Count Bleck


    3...
    2...
    1...
    ACTIVATE!



    The spinning ring of Coldforge begins its ascent to maximum RPMs, and Black Panther hurries in with every intention of making sure that doesn't happen... but sadly, it does! And... well that wasn't the greatest hit, owing to Black Panther's unusual shape, but it still makes a bit of a dent. On the other hand, Coldforge has hardly lost any momentum, so Black Panther moves in some more, and takes more glancing hits trying to get Coldforge under control. Coldforge is trying to get around Black Panther but he's not too fast, so Alex is able to keep the wintery spinner at bay. Eventually they get to the wall, and Coldforge smashes into it at nearly full speed! CRAAAASH!!! The wall, made of very thick Hardox, takes the absolute tiniest of dents as Coldforge goes pinging away! Ah, see, spinners, we're on to your games this time. No arena breaking anymore! But Black Panther is looking for a break, a breaking of Coldforge that is! And as the Ignition spinner tries to find some room to manoeuvre, Black Panther is already in his face, and down comes the axe! It goes nearly straight through the 6.35mm aluminium, and when it retracts there's a deep cut! Black Panther tries to push, but he's only going slowly, so he decides to continue axing Coldforge... and after a few more hits, the top armour looks like more than crumpled tinfoil! Black Panther tips Coldforge up with its flipper, trying to rattle something loose, but they just come right back down. Black Panther now has to back off, but Coldforge continues to move... and begins to spin again! Black Panther hurries back in, but not swift enough! CRAAAAASH!!! Okay, now that was a big hit! Coldforge was wedged so far up, they hit the polycarbonate protectors on top of Black Panther and tore one right off, also bashing in the axe somewhat! The second hit wasn't the best though, and now Black Panther has cornered Coldforge again! More axe blows, and Coldforge looks heavily beaten now... and as another 30 seconds pass, Black Panther gets to Count Bleck's CPZ and tips Cold forge into it... where Coldforge gets struck by the devilish antaognist! Bleck is forced back into his corner by the hit, by Coldforge goes absolutely soaring across the arena, its ring gashed up, and it lands some distance from the corner adjacent! Black Panther is after him, but there's no need - Coldforge is frozen in its tracks! It looks like the spinners have lost the heat! Black Panther backs off and allows The Watcher to sidle in for the count-out. The ref obliges!
    1, 2, 3, 4, 5, 6, 7, 8, 9, 10!


    CEASE!


    Where was Coldforge actually forged, the Yeti's basement or something? Black Panther pounces in the Final and basks in the sunlight!

  3. #3
    And so we quickly find the final heat!

    Heat C

    Empty Inside vs. S.O.T.A.R. v2 vs. Gehenna 2 vs. Under Pressure
    Truth or Consequences vs. Tengu VII vs. Good For It vs. Wedge Devolution

    Tactics, predictions, thoughts so far, the good ol' stuff.

  4. #4
    Revenge! And one more chance not to suck! Tactics for Round 1 later.

    As for the first fight, Gehenna and Under Pressure for le winz.

  5. #5

  6. #6
    Tactics:

    -Let's keep things pretty simple. Go on a flipping spree and attack anything that isn't flashing a damaging weapon at me!

    -Flip the others onto Good For It if possible, and don't let Good For It get any sneak attacks on me.

    -Stay away from house bots.


    Predictions:
    S.O.T.A.R., Under Pressure
    ToC, Tengu VII


    Jazz!:

  7. #7

  8. #8
    No, I haven't forgotten about this. :P It's just that a few other things have gotten in the way. Unfortunately they will continue to get in the way, but the next set of fights should at the latest be up by the end of the month.

  9. #9
    HEAT C
    ROUND 1
    Good for It Snr VS Tengu VII VS Truth or Consequences VS WEDGE DEVOLUTION

    Fancy a team-up, Monsiour Holt?

    Not sure who I'd be a better fit against, so may as well go for whoever comes my way first. For Good for It, I'll play passive, charge the blades before they can spin up and try to shove it into whatever hazards I can find to hand. For Truth or Consequences, I'll aim for the sides, flip it over and feed it to Tengu before it can self-right. Josh's own wedge could be trouble, but his flipper isn't quite as wide as mine and my skirts should give me that little extra protection. If all else fails, let Tengu hit them first and dive when while they're still reeling.

    I have a feeling this is gonna be a fun one, Kody!

  10. #10
    Heat C
    Round 1
    Empty Inside vs. S.O.T.A.R. v2 vs. Gehenna 2 vs. Under Pressure


    Empty Inside, a veteran to the Mini-Tourn, is based on Alex Holt's flipper, Achilles. The box wedge's got 6mm titanium armour, decent power behind the frontal/inner 2WD, and a decently powered flipper. It's a jack-of-all-trades, but a master of none. It does wish to get revenge on...
    Mini-Tourn History:
    MT4: Made the Final, but went out in the first round.


    S.O.T.A.R.! Specifically, v2! Tracy's updated spinner now generates more power within a much shorter timeframe (1000rpm in less than a second, and 85.4kJ at that rpm!), has one tooth near the top of the ring and one near the bottom, and is very decently armoured all around. Another thing is the drivetrain, which is powered by the same type of motors that power the ring. S.O.T.A.R. has great acceleration, but if the ring stops, there's no defense against wedges...
    Mini-Tourn History:
    MT4: Got 3rd place in the Final, beaten by Harraz and Vertigo.


    Formerly Son of Ripper, the famed Gehenna 2 rolls in with possibly the toughest body armour of the melee with 6mm Ti/V. It has practically the same drive power as Empty Inside, but with the 2WD at the rear end, and has two weapons: a front front-hinged flipper ala Firestorm, and a rear spinning drum, reminiscent of RW6 champion Tornado. Like Empty Inside, it's a jack-of-all-trades.
    Mini-Tourn History: None


    And last but not least, we have Mini-Tourn 3 runner-up, Under Pressure! With two HUGE 3.5mm Hardox claws for gripping, and exerting 3.5 tonnes of force at the tips, its power is no joke. Each claw has two tips; lower flat wedged ones to get under bots, and upper points once to pierce the trapped robots. He's decently driven as well, but he's nowhere near as practical when inverted, and that narrow wheelbase is telling...
    Mini-Tourn History:
    MT3: Beaten by Monsoon Season in the Grand Final.


    Roboteers, stand by...


    House robots: Teresa, King Leer


    3...
    2...
    1...
    ACTIVATE!



    Gehenna is off like a shot! It's like he backed into a red spring! Sound familiar, Sonic fans? And it's left no one in doubt who his main target is - Empty Inside! The titanium machine in return goes right after him! Gehenna meets Empty Inside with his spinning drum, and crashes into the flipping plate of the box-wedge! Sadly, it hasn't done much damage at all! So Empty Inside does what any self-respecting flipper would do when a great ruddy drum crashes into it - flip!! Gehenna goes sailing and lands on its back! But while that happens, the other two robots make themselves known to the spotlight - S.O.T.A.R. itself crashes into Empty Inside, who couldn't get out of the way in time, and its armour is badly torn up!! Gehenna self-rights quickly and chugs after Empty Inside, but Under Pressure, the MT3 runner-up, cuts across and snags him from the side! Andy tries to wiggle his robot free, but it's not happening! And suddenly, those bottom claws sneak underneath Gehenna and lift him completely off the ground!! Uh oh!! Under Pressure goes to the arena spinner immediately! And while he does that, Empty Inside recovers from that nasty blow from S.O.T.A.R. - he attacks the spinner again, though, but that's hard to do when it's back at full deadly speed! CRAAAASH!!! Empty Inside receives a huge tear in the flipper that would probably have made Gehenna envious... if he suddenly wasn't shunted into the arena spinner by Under Pressure! And with another big CRAAAASH, Gehenna sails away with its 6mm Ti10V armour battered! I tell you, that spinner is absolutely vicious, isn't it?! Gehenna is free now though, and seems to be working fine, so he goes after Under Pressure instead of Empty Inside, and tries to get around the claws... no, he can't! But guess what?! FLIP! Gehenna got at the main meat of Under Pressure, and tossed it! The crusher stays right-side-up, happily, but the flip attempt stunned it enough for Gehenna to come back in and comfortably get underneath one of the crushing arms! ...but still, Gehenna cannot get the crusher over! He turns around to face the Dutch machine, who's allready in Gehenna's face! This time, the bottom jaws slip underneath Gehenna before Gehenna can slip itself nice wedge underneath the middle of Under Pressure, and we're back to the clamping show!! This time, Martijn feels the pulverizer hazard would bear more fruit than the spinner, and hauls ass over to that, narrowly dodging S.O.T.A.R., who tried to attack Under Pressure from behind. S.O.T.A.R. pursues, but is intercepted by Empty Inside... who's starting to look the part now as the entire front panel just gets shorn straight off, leaving the entire ram assembly exposed!!! And as if to finalize its defeat, Empty Inside putters a bit and stops. ...no, Tracy is absolutely blood thirsty! CRAAAAASH!!! Empty Inside takes another agonizing hit!! The ram gets ripped straight out, and CO2 vents everywhere! Good gracious!! Well I think that's about the end for Empty Inside. The Watcher, if you could, sir.
    1, 2, 3, 4, 5, 6, 7, 8, 9, 10!


    So we're down to three, and almost at two possibly, because while that great gnashing was going on, Gehenna was suffering under the hammer! Now taking its 6th hit in a row Gehenna fires its flipper to try and free itself, but it's not happening! S.O.T.A.R. is now a free agent, though, and uh... signs a contract with the devil because it's now attacking Under Pressure!! Martijn knew it was coming, but his narrow wheelbase and the weight of another robot prevents him from really turning quickly at all! S.O.T.A.R. attacks the titanium wheels with a vengeance, completely tearing off the rubber strip on the wheel as though it was nothing, and getting a direct shot on said wheel, denting it!! S.O.T.A.R. gets bounced away though by that combined weight, and has to recover. Under Pressure keeps Gehenna under the hammer though... and then, the 30 seconds of pounding... they are up! Let him go, you pesky pincher! So the MT3 runner-up regretfully lets Gehenna roam free... and Gehenna is definitely sporting more than just a few dents! Its flipper looks in very bad shape, and that's just from the hammer itself! But Gehenna isn't the only one in trouble - thanks to S.O.T.A.R.'s attack, Under Pressure can hardly move in a straight line at all! It's arcing around all over! Tracy looks utterly ecstastic, and now attacks Under Pressure again! And so does Gehenna! The pincer gets pincer attacked! Under Pressure tries to get the claws facing S.O.T.A.R., but Gehenna is immediately under it and shoves it forcefully into S.O.T.A.R., who tears into the Hardox claw in a blinding shot of sparks! Under Pressure gets flung straight off of Gehenna's wedge and bounces into the middle of the arena! It seems like we have an Andy and Tracy team-up here, and with an already crippled robot it's going to be hard for Martijn to find an answer to this one! Under Pressure continues to vent its frustrations on S.O.T.A.R., but can't exactly catch the ring spinner - it's actually faster than Under Pressure! Gehenna again sneak attacks Under Pressure from the back, this time getting under the side of the claw! With its compromised wheel the only one on the ground, Under Pressure isn't really going places and now Tracy can choose her attack! Oh yes! Tracy's running straight around to the back! CRAAAAASH!!! S.O.T.A.R. attacks the damaged wheel with ridiculous precision (for a horizontal spinner, anyway! ) and sends both of them bouncing away! The aforementioned wheel is now bent to the point where Under Pressure cannot move on it! Do you realize what this means? It means that Under Pressure can only spin in a circle, and that's a big no-no! Under Pressure is out! Martijn looks rather displeased, but is at least thankful that not too much damage was done to his robot as The Watcher makes things final with his second count-out of the fight!
    1, 2, 3, 4, 5, 6, 7, 8, 9, 10!


    CEASE!


    Empty Inside is certainly full of it, and Under Pressure couldn't take the strain and snapped! Tracy and S.O.T.A.R. comfortably sit and rotate in Round 2 along with that damned Gehenna 2!


    Next: Truth or Consequences vs. Tengu VII vs. Good For It vs. Wedge Devolution

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