That's true... Definitely keep posting updates with the design though on your page as you do it - the input from other people always helps! I'll be doing that with HardWired III, just having someone else look at it can mean it'll end up with one less problem or something! At least we've got plenty of time till next year's champs though, that's always a good thing!

I'm extremely tempted with the thwackbot thing too, I think it'd be well suited to it if I can get the grip problem sorted. All I'd need really is something like your axe, welded onto the back of my machine, or I'll have another backplate made specifically for it... I initially thought they were a bit more for show than anything but I distinctly remember seeing one that was very damaging and it's an idea that's always been in my head since... If I can get the centre of gravity balanced right too, it'll handle like a dream in theory. I'm tempted to put some spikes on the front too, to act as both catchers and damaging points as well as on the sides so I can cause damage by driving past. Going to stick to getting it running first though, and the weaponry'll come later, but it's something I'd quite like to run! Chances are that I'll run something like a 1.5kg attachment on the back, or a 1.5kg backplate so I can switch them round if needs be... I'd like to leave the weapon on the back but it'd be insanely open a target for some spinners. Though if I could design something well...

The spinning wasn't intentional either a few times! There were a few cases where I started spinning, and intended to go directly to forwards, but it carried on spinning, or there was a delay in response time with the ESCs for some reason - the main one being in the Gianto/Joule fight... that's when I spotted the problems, seems like there was some kind of function kicking in on the ESCs that meant I couldn't go straight from reverse to full forward. It was very intermittent, but I think a rebind sorted it...