Fantastic! Just what I wanted to hear!
I don't see any reason why not from my own experience, they act the same as a removable link anyway, and they're a lot more solid than using a connector from what I can tell... not only that, but they're two in one, one less point of failure and all that.
@Daveimi, I would have done that too (what I did with HardWired I ) but I just thought it'd be a bit more interesting to use the whole removable weapons tactic. I am just sticking with the lifters for now for cost reasons, but I think there's something pretty fun about just being able to say 'I think I'll use a horizontal bar now' mid-tournament. The compromise makes it a lot less cheap, since I can't just design different machines and swap them out having been designed from the ground up for their weapon. I will say though, the lifter will be HardWired II's native weapon, just like how Tornado's 'main' weapon was the scoop.
It's actually been on the cards for a while, I wanted to make HardWired I, II, III etc. not actually progressions, rather just different types of weaponry - HardWired I would have the lifter, II would have a vertical spinner, III a crusher etc. That just naturally evolved into having a machine with the capability for all of them.
Perhaps it's me reverting to my five year old self again watching Robot Wars. "What's the best weapon for a robot?" "ALL OF THEM".




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