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Thread: HardWired II

  1. #241
    I think that's all true as far as it goes; here are some extra points to consider:

    * As you increase the contact patch and use a grippier wheel material, you need more power to spin the wheel.

    * Running a smaller motor may spin your wheels, but its operating nearer its capacity and getting hotter than a larger motor. That's a key difference to the car analogy; cars have proper cooling systems while bots mostly don't.

    * The time you need traction and pushing power the most is often when the opponent is wedged up on your bot, giving it more than 13Kg of down-force.

    * You can increase down-force dramatically with magnets. I got an extra 10Kg with magnets weighing only 104 grams.

  2. #242
    I certainly relate to point 3: in a dead push Satanix isn't great, the ratio is a tad too low, but when I'm under something, it becomes a different ball game. Satanix 1 was a drill powered robot, only weighed 6.8kg, couldn't push jack. Then I tried it with Pain in the Asp sat on the front wedges (didn't have sharp ones at the time) and I carried him across the arena at quite a pace!

    Also, there are ways to increase downforce but no up the weight, however in feathers I am not sure it's legal...

    In ants, EDF fans have started becoming popular to increase the downforce on a robot significantly (The first one, FAntom, weighed in at 150g, turned on the fan, went up to 450g). It increased the power a lot as well (couldn't push a 1kg bag of flour, turns on the fan, pushes it easy). It also allows it to drive on the ceiling, just to show off :P.

    Magnets are the other way, but you would need a: a significant drive system/speedo to start with to shift the excess, and a non-ferrous base plate that won't flex (Mouldy may correct me, but I think 360 or 540's base flexed out with his magnets, and also his Scorpion didn't like it.

  3. #243
    That brings up another point; more pushing force also means you need an ESC with a higher current rating and batteries with more capacity. Its really tricky to get the whole drive-train balanced so everything matches with no weak points.

    I noticed that the magnets on NST are mounted in little pods outside the frame, so you can definitely use that with a steel chassis. I also like the idea of using less powerful magnets to correct weight imbalances and to make a bot drive better. All my bots have too much weight over the front and less over the wheels. If I could add some magnets near the wheels, there would be more down-force where its really needed.

  4. #244
    I would have added magnet near the wheels but my whole robot is steel and my clearance is low enough already :P

    I did put some in the wedges though (stainless steel base them them)

  5. #245
    Very interesting points about 4WD and magnets and whatnot, it's something I am considering for Hardwired II Evolution now (I'll just call it HardWired II in competition, but just to save confusion in the meantime) - it might mean that I can get that high grip by having all the weight over wheels and all that, and it'll keep the height down overall but I'd worry about being able to keep the thickness of hardox that led me to a 'skillful victory' (fluke) against a couple of spinners and just generally standing up to things. One thing's for certain, it wasn't my atrocious driving...

    I think I'm going to go either Hardox brick of ultimate death if it's 2WD, or a Hardox/HDPE hybrid if it's a 4WD, moving towards the latter at the minute, given the benefits to it. Depending on cost/weight, it may have either 2 motors and timing belts for drive, or 4 motors for ultimate scary push box power. There's no reason I'd need 4 motors, but there's no reason that I wouldn't either so if it's cost effective that may be a thing...

    In other news, I'm converting HardWired I to a flipper, it'll be an extremely budget setup and rebuild, just my existing TZ85s with some drills up to maybe 120-150mm wheels, so that it's invertible whether the flipper's working or not. Likewise, it'll pivot on those back wheels again like the original did, so it's totally not Maelstrom but kind of is. Well, it's that sort of idea anyway, just without that design of flipper and more like Wheely Big Cheese's. I'll post a picture of what HardWired I looks like at the minute sometime, it's basically that with bigger wheels.

    Finally, HardWired III is on the backburner, I've got plenty on my plate with just these two for next year, as much as I'd love to get the spinner done, that's definitely a job for the year after - after I've proven myself a bit with HardWired II! I think I can get another year out of going weaponless, and then I'll get a nasty spinner out and get someone else to drive HardWired II, unless I win (lol) purely for a bit of variety. I like fast rambots, but I'd like to give other weapon types a shot too.
    Besides, HWIII will need plenty of designing, and building - it'd be a difficult thing to get done in time with the other machines being sorted out too... I have got a few ideas for design though, I'd quite like to use a few more curved sides (Maddox's new machine, Calliope has inspired me) since I think they could stand up very nicely to spinners and whatnot, possibly even better than just straight angles. Truth be told, I'm not too sure there'll be too much of a difference (it's all just an angle still, right?), but it looks very cool whether it behaves differently or not!

    Still, it's all just in the pipeline as of yet, as are my two beetleweights - just till I get Uni over and done with, then I'm going to get loads done over the summer, hopefully. Even more so if I finally manage to get a job to actually fund it all...

    Plan is to have everything done at the very latest by January so I've got plenty of time to iron out creases and troubleshoot if anything does end up going wrong... I'll still be doing it at 5AM the morning before but I can dream at least haha!



    Oh, and the next 'update' will have actual updates on the machines, I promise!

  6. #246
    Sounds like you have everything planned out nicely, whether everything actually goes to plan is another thing entirely. One thing i will say though, i would reconsider using wheels up to 150mm with drills, it's too much for the gearboxes to cope with so i would try to go no higher than 120mm at maximum. Other than that though i'm looking forward to seeing your flipper budget as it may be.

  7. #247
    It most certainly won't go to plan, but that's part of the fun!

    I may look into other solutions for the drills, every time I look again at the design, it needs slightly bigger wheels... I'm sure there'll be something I can use that's cheap enough but we'll cross that bridge when it comes. If worst comes to worst, two drill motors might do the trick on either side...

    The budget flipper system, not sure on specs yet - I'd like to make it FP but again I'll need to make sure I can get all the right stuff. I was chatting to Mario about it, and I think I'll be able to get what's needed - the ram might be the only piece that does raise an issue (it has to be tested first according to the rules?) but I can sort all that out. The whole thing might not have plenty of flips behind it, but I'm trying to design around getting a huge lift out of it, so it'll only need a couple of flips at the most, Wheely Big Cheese style. It'll be able to run upside down too, so it won't need it to self right and it can always double as a battering ram if it runs out of gas!

  8. #248
    Quote Originally Posted by mrsam View Post
    One thing i will say though, i would reconsider using wheels up to 150mm with drills, it's too much for the gearboxes to cope with so i would try to go no higher than 120mm at maximum.
    Defector has 170mm wheels with GR01s, which are basically repackaged drills. Simply replace the plastic gears with metal ones, problem solved.

  9. #249
    540's and 360s base didnt flex at all Dave- your thinking of beta- that flexed the battlebots floor- not the robot though.

    Magnets in a pusher if used correctly could be a total game changer. I tried it in 540- when it worked it was a total beast… but the combination of 6wd, large wheels and a huge magnet (giving the robot an effective 40kg downforce if i remember correctly) was too much on the dewalts, i changed to speed 900's and custom gearbox's- but they failed too.

    good example here;


    It drove like it was on rails, no oversteer at all, no power slides, if another pusher tried to nudge it- it may as well of been hitting the arena side wall… Magnets in a pusher could be awesome- if done correctly.

    If i was to do it again id probably use 4 off RS775 banebots kits, a big magnet in the centre, square wheel base and as for tyres i wouldnt bother… id just use solid aluminium wheels with no rubber on them.

  10. #250
    Thanks for the insight Dave! 540 was absolutely relentless with the magnets in when it wasn't being a bit smokey! HardWired, I'm tempted to use a similar concept with less downforce, I seem to recall 540 fighting NST and it bent one of the Hardox sides in because there was no where for that energy to dissipate to since it wouldn't budge!
    I do have 7mm hardox on mine and there'll be some HDPE on there too to soften the impacts some more, there's a nice enough air gap around everything, so any dents in the chassis won't really disable the robot but obviously want to avoid it as much as possible! I'll probably just trial things out between now and next year, see how it all works and try to get the optimum level of downforce and speed. Ideally, I'd like the level of speed 540 had when the motors were in (high?) gear but naturally I don't want smokey motors either, even if I am trying something new out.

    It's probably the best way to put the power down though! Perhaps 40kg might be a little too much for mine, but again - definitely something I'll try out!

    What sort of size was 540 too if you don't mind me asking? Looking at it on there, it looks like it was a very compact machine! Also, how did it fare against flippers? I've never seen it get flipped, it looks invertible but I'd just wonder how it would have managed without the magnets working, and what effect it had on how far the flipper threw it...

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