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  1. #1
    Well bugger! Okay so I've fiddled with the code and got that working with the Arduino acting as the limiter, worked perfectly got it up to 75% speed in both directions. Tried modifying the code in the Tz-85A and NOPE. Power supply kept tripping despite the speed being limited massively. Its probably due to the power supply only has a current rating of 5 Amps, RS550s are thirsty!

    Low Voltage isn't a total killer for a Lipo.
    Unfortunately the pack is now gone into the waste disposal bin in the sky. It's a painful lesson which should help me remember to avoid it in the future. How do others manage this? Do you guys have under voltage lockouts? Keep a battery monitor permanently attached?

    Quote Originally Posted by harry hills View Post
    So much legit robot going on there. Tempted to come to burgess hill just to see it.
    Oh I'm sure it'll get totally scrapped in its first fight! But thanks!


    Right, so a quick diversion, another big problem was an elegant way to do the power distribution and the removable link. I wanted a low profile removable link and had forgotten to add a fuse so I thought I'd combine the two!



    The blue block on the right is a 3d printed ABS Maxi fuse holder, it holds the fuse in pretty securely as well as guides it into the blade connectors pretty well. It's a little awkward getting it out but that should stop it falling out in battle! The white blocks to the left are 2 ceramic terminal blocks, after it turned out my cool spring loaded terminal block was pants I needed a replacement and these are it. They're rated for high temperature and current and should do great. I'm considering replacing my crimped wire jumpers with insulated copper bar but they work for the moment.

    And here is what it looks like powered up with the chassis in the way.



    The red 4mm HXT between the battery and the fuse on the right hand side of the photo will be replaced with XT90 connectors eventually as it keep the power connectors all in the same family. They're also technically rated for a bit more current.

    As you can see things are quite tight and I've not even got the lifter ESC mounted yet! Even so the red power indicator is fairly bright and I'm hoping that it should be sufficient but would love some feedback, what do other people use?

    I'm hoping to get the limiter ESC code working this evening and then I can put a little video of it "training" (aka banging into everything while enthusiastically raising and lowering the lifter).

  2. #2
    Quote Originally Posted by Pinski1 View Post
    Unfortunately the pack is now gone into the waste disposal bin in the sky. It's a painful lesson which should help me remember to avoid it in the future. How do others manage this? Do you guys have under voltage lockouts? Keep a battery monitor permanently attached?
    Some ESC's have built in voltage cut outs, usually at 3V or 3.2V depending on the original intended application, so the Castle Creations ESC's we have in Conker and Binky will cut out if the total voltage drops below 3.2V per cell.

    However, note I said TOTAL voltage. We had 2 packs, one was fine, the other undervolted. Between the two of them, they exceeded the 32V cut off point for a 10S pack even though one pack was way down and the other way way up. There is no real way around this when using 2 packs that is simple to implement (that I am aware of).

    Single cell machines can have one of these installed: https://www.dimensionengineering.com...cts/cellshield But it can only be linked to one of the ESC's as its meant for Cars, Helicopters and Planes that only have 1 drive motor. You could put it on your arm's esc so when the arm stops working you know you are on the limit and can just tap out to save the robot.

    Aside from that, baring telemetry, there isn't really any way to tell, until your robot goes all sluggish, which is usually to late. Over the events we have done you get an idea of how much power you are using. If you keep track of fight times and then note how much power is put into the battery when its recharged you can work out how much you need.

    As an example, if you have a 3 minute fight and use 1200mAh, a 2 min fight and use 1000mAh and a 1 min fight and use 450mAh then you know you are using between 400mAh and 500mAh per minute. So if you are having 3 min fights that's 1500mAh, taking the worst case scenario, but you also need a safety margin so a 1800mAh pack would do. I hope that makes sense!

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