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Thread: Team Eventorizon: Build Diary

  1. #211
    Well the the AGM was only a few weeks ago and it hasn't been imposed so your good for another year!
    But EOs can decide what they want to happen at their events.

  2. #212
    The active weapon rule is something that James and I were pushing quite hard for. It wasn't to ban all pusher's, but to allow them and add an incentive to build an active weapon by capping the weight limit on non weaponed robot's.

    For example, 11-12kg for a non active weapon, and the full weight limit for an active weapon. We feel that this shouldn't have any ill effect on pusher's in general as it's extremely easy to build a very very good pusher in under 10kg with hardox armour, which still leaves a good entry point for beginner's.

    As expected with an AGM, people will always vote for more weight and fewer restrictions. It is something that we may impose for our championships in the future though.

  3. #213
    That is a really good solution to that issue, I would vote for that!

    Both out machines are spinners so we cant enter them into any other events. We wanted to do a pusher driven by some of the top top Banebots motors but now we might have to change it.

    Though as we have a flipper in the works, Conker 3 and a few other ideas I doubt we will ever have to worry but its nice to know. Thanks Grant

  4. #214
    We have managed to to a more thorough investigation on the battery that was shorted out during Binky's test a few weeks back.

    On closer inspection the burn marks are just on the 0.5mm aluminium plate which is bonded to the side of the pack. The cell next to it is apparently unscathed.

    We did a balance charge outside on the grass with no issues, it charged as we expected in the normal time for 1C at that discharge level.

    We have ordered another, slightly smaller battery, to replace it but would the EO's let up use the pack if they inspected it themselves or is the risk still to great?

  5. #215
    I'll happily have a look over the pack for you and give it a yes or no, but by the sounds of things it should be OK!

  6. #216
    Thanks Grant. I will let you know how tomorrows tests go. By dad has yet to drive Binky, so he has 6 days to learn! Hopefully the battery will be able to take mock combat drills.

  7. #217
    Quote Originally Posted by grant_ploughbot
    The active weapon rule is something that James and I were pushing quite hard for.
    You didn't turn up for the AGM though. That's not very hard.


    It wasn't to ban all pusher's, but to allow them and add an incentive to build an active weapon by capping the weight limit on non weaponed robot's.
    Surely a weapon is its own reward as it allows the accrual of more damage points?

    Where would you stand on people who'd lost their weapons, even prior to the first fight? Structure for a decent flipper or spinner is heavy & quite integral.

  8. #218
    We didn't attend the AGM because we had filming for 2 projects on the same day.

    Were not looking at banning them at all - you can make a hardox brick in 8kg - thats plenty of structural support!

  9. #219
    I'm all for it. Box on box fights are dull

  10. #220
    Agreed- maybe the place for this would be in general... Not in a build diary

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