It's been a long time coming, but the start of another CRASH & BURN TOURNAMENT is upon us. I won't bore you with any filler intro this time. I'm just going to say that deciding a winner this time is exponentially harder than the last tournament, and I owe it all to you lovely entrants. So...
Good luck, lads. You'll need it... ;]
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Heat A
Fight 1
Mobile Failure 2.5 (1) vs. Delirium Tremors 1.42
From Brooks, Alberta, #1 seed and silver medalist... MOBILE FAILURE 2.5!
(entered by Tracy Farber)
Due to the passing of previous champion Ge5orce, 2nd place Mobile Failure takes the 1st seed into its hands - or rather, into range of its powerful axe! The axe is extremely potent, run off dual 3kg CO2 tanks and will surely leave your hopes punctured! Armoured in titanium and vanadium and run off of a pair of LMC motors to give it superb pushability, this mobile will make your progress naught but a failure.
C&B4: Lost to retired champ Ge5orce in the Final Battle.
From King's Cross, London... DELIRIUM TREMORS 1.42!
(entered by Zarte Siempre)
This monstrosity (and we mean that in the most endearing way!) is basically a large aluminium drum situated between two Titanium triangular panels with domes on the sides of those to prevent strandings. The drum has 12 teeth and can spin up to 2450rpm, capable of dealing large damage. However, its drivetrain can only ensure it moves at minimal speed. Could there be a tremor within this newcomer already?
Roboteers, stand by...
Arena
The Battlegrounds 3. See the first post in the thread for the arenas! And from now on, since I completely forgot about this, I will list each arena in the heats to come. Sorry about that! D:
House Robots
Rorschach and Sgt. Bash
3...
2...
1...
Activate!
One year later - we have lift-off! Let's get it on!
Mobile Failure is out like an angry hornet, buzzing about and trying to get around to the newcomer's sides! And at the moment she looks to be succeeding! The minimal drive, coupled with Delirium Tremors' powerful spinning drum, is really taking its toll on the robot's ability to spin about! A glorious day for the 1st seed this is, as Tracy quickly finds a side to attack and wedges under it! But even with the compromised drive, Zarte is still able to get out of that fairly easily by turning backwards, and Mobile Failure flies right into the drum! There is the unmistakeable sound of aluminium drum hitting titanium armour, and the audience clap their hands to their ears! But lo! the drum's spinning but Mobile Failure's still kicking! Just on its back.But it rights itself and once again is on the attack! Perhaps Zarte was right in not needing much drive after all, though! Mobile Failure tries to keep to the sides of Delirium Tremors, but the big robot slides out of Tracy's grip like a wet soap bar! WHAP! Mobile Failure is on its back again! But you know what? It doesn't look like it's doing much damage, if any, to the tough exterior of the Canadian bot! Perhaps there is internal damage? We'll have to see! Tracy continues her side attack, but it's not bearing much fruit as she continues to get - WHOA! What was that?! Delirium Tremor's drum has stopped! And there's why - Mobile Failure fired its axe into the drum! It doesn't look like it did any damage to the drum, but the drum seems to have jolted the axe somewhat! Nonetheless, the drumbot is now under Tracy's control and she manages to drive it straight into the pit release button! Off goes that siren, signalling the first pit opening of the tournament! But at that, Delirium Tremors finally manages to squirm away from the pseudo-champ's grip, and drive off into the center of the arena, spinning its drum up! Zarte isn't going down without a fight!
Mobile Failure is on the prowl, and once again proves its superior mobility, but simply cannot gain purchase on whatever little sides Delirium Tremors has, and suffers another heavy blow. This one doesn't quite tip Mobile Failure over, but Delirium Tremors moves in again and this time DOES manage to invert Mobile Failure, leaving the Canadian inches from the pit it itself opened! Zarte hastily tries to smack Tracy in there, but in a hilarious display, the combined hit and self-right sends Mobile Failure OVER the pit and on the other side of it! What sheer luck! Even moreso since the axe seems to be working again! Zarte is nowhere near finished and moves around the pit to attack. Tracy slams into the front of one of the pods and takes another hit, but has the effect she wanted - Delirium Tremors spins away and the other pod goes over the pit! Zarte panics and tries to work his way out, but a shove from a recovered Mobile Failure sends him down, ending his Crash & Burn campaign!
Cease!
Mobile Failure 2.5 keeps mobile onto the next round, while Delirium Tremors 1.42 falls victim to a Fissure attack. It goes out.
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Fight 2
Killotine: EVO vs. Broken Wings
From Glasgow, Scotland... KILLOTINE: EVO!
(entered by Steven McGregor)
This vicious axebot is nearly all armoured in Hardox! It has a front spatula to aid in getting under other robots and its pushing power is your standard fare. It also has taken steps to prevent itself being stranded. The axe, however, isn't as powerful by today's standards and could be its downfall.
C&B1: Made the Heat H Final only to lose a tight judges' decision to the soon-to-be champ Salamander III
C&B2: Entered the 2nd round of the Series Semi-Finals, scrapped by Grand Finalist S.U.N.C.U.S.T. by a 45-30 JD
C&B3: Again made the Semi-Final 2nd round, this time spending the whole match being flipped all over the place by eventual silver-medallist Achilles until going over the fence.
C&B4: Shocked out in the first round by a persistent STAT.
From Pontefract, England... BROKEN WINGS!
(entered by Joey McConnell)
The third robot with an axe in this heat is a walker! It has other unique properties as well, such as the Fibreglass/Garolite armour, the high speed by walker standards, and calcium silicate fireproofing. The armour is stated to be weak, but the cross-bracing of the 2014 aluminium alloy chassis helps deal with that.
Roboteers, stand by...
Arena
DeGroot Keep. See first post in thread for details.
House Robots
Asterix Anarchius and Sir Killalot
3...
2...
1...
Activate!
Welcome to a new arena, lads! DeGroot Keep! Yarrr!
Killotine is immediately away after the first button of the Keep! Broken Wings however is able to keep pace with the fellow axebot of Glasgow... until Killotine's higher top speed allows it to get away! From there Killotine hits the button, and the Control Point A is captured! Familiar territory, no? Now Killotine is blocked entirely by Broken Wings. Steve merely drives straight into the newcomer and drives the axe down onto the top of Broken Wings... but barely a puncture is caused! And then Broken Wings' own axe responds - by placing a large dent in the Hardox armour of Killotine! This however has not stopped Killotine's spatula getting under the front forks of Broken Wings, and Killotine shoves him all the way across the lower arena into the wall! Broken Wings bounces off the wall, but as he tries to get his bearings back, Killotine is after the other button! Joey can see the plan already and simply goes and waits by the front gate. Ping! Control Point B's button is pushed and the area has been captured! The gate opens! And Broken Wings backs through it! Killotine is quick to follow, but this time, his spatula cannot defeat the forks! Broken Wings brings its axe down! There's another dent in the Hardox, although not as large as the last one. In response Killotine is firing its own axe, but other than a few extremely small punctures, it's doing absolutely nothing to Broken Wings! Down again and again comes the axe, and now Killotine's top armour looks like a series of mini-mines were detonated on top of it!Eventually Broken Wings shoves him into the wall of the Keep and continues firing away until he's forced to let Killotine go. By then Killotine is moving quite slowly! Broken Wings moves backwards to the ramp, but then finds he cannot go up it - he slides down! Oh dear, what a pity, what a shame. It's not like he's lost the battle, though - Killotine is continuing to moving really sluggishly indeed! Broken Wings takes the initiative and continues to pulp Killotine's top armour as if it were pancake batter! Sensing the end might have come now, Joey backs his machine off and sees if Killotine can move... and it can't! And The Watcher is in the Keep himself, and he moves over to deliver Killotine the death knell!
1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
Cease!
Broken Wings apparently is still able to fly somewhat - he moves on! Killotine: EVO gets the chopping block and another Round 1 exit.
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Heat A Final
Mobile Failure 2.5 (1) vs. Broken Wings
ARENA - CASINO NIGHT ZONE
Tactics, predictions, comments, etc are appreciated. I'd been looking forward to getting this series running again. =)
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