Right, time for some strategies.
Stormbringer vs. Flick of the Wrist
He might be fast, but Stormbringer's shape means he'll have some trouble actually controlling me with his forks. I should be able to escape if he tries to lift me up, and from the looks of the CAD, my drum can go directly between the forks and knock him up into the air. Basically use my confusing shape to slither away if he tries to use his forks, it's very unlikely my wheels WON'T be in contact with the ground, and bring the drum to bear on him as much as possible - the angles should mean I can catch him nicely and send him flying Or bend something enough to jam up a critical component and stop him moving. Avoid hazards, especially the pit, but I thought that would be a bit of a given.
MiDAS vs. Axeon 4.0
I'm more confident with this one, I have the lifting arms up front to help me slip underneath him and take his wheels off the ground. From there, I should be able to bring the axe down as a clamp, then drag him around to the hazards. If I'm feeling lucky, turn him over when the axe is not retracted. Killerhurtz had problems in this situation, and I'm wondering if the same will befall Axeon. There's also a nice flat top side for me to put some holes in if I get the opportunity, but I'm just hoping to drag him around and dump him in the pit, to be honest.
Cryoseism vs. BugaBOOM
Okay, I'll be looking to evade him until my weapon's up to speed to start with - that heavy angled disc will surely mess up his turning, especially when it's going at full speed. Warhead spent a lot of time skittering about pointlessly on the front end. His weaponry is confined to the front of his machine, so on a hit, he'll be spun around, exposing his more vulnerable sides and rear. This will probably also happen when he tries turning or slowing down, as BugaBOOM tilts forward and the disc starts spinning it around pointlessly. Take any opportunity I can to shred his sides and rear up - he will ALWAYS have to make contact with my weapon, I won't his. Do not go to the hazards, do not collect 200 units of whatever your currency may be.
Kraze vs. Mad Dash 2.0
I'm guessing Mad Dash is very similar to Flick of the Wrist. Except green. Thankfully, Kraze is also green (sort of), so they both cancel out. I'm guessing he'll slide about slightly and compromise on control if he has a turning circle of zero. Or shred his wheels up unnecssarily. Either way, I should have a control/manouverability advantage with my 2WD system.The suction fan keeps my skirts flush with the ground, so he's not getting under me. I can get straight underneath him more or less everywhere bar the forks, so do that and toss him around with gay abandon. My suction fan replenishes the air used up in flipping, so I should theoretically never run out, but hold back if it becomes apparent I'm losing power. Sooner or later he's going to end up either in the pit or out of the arena. Side name will be a nice blue for this fight. Like the sky he shall be flying through, and other such comments relating to me flipping him about a lot.
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