Well, this draw does not look good for me but tictacs anyway:

Lime-y vs Munch - despite running lower voltage, some back of the envelope maths says I will accelerate faster and have only a little bit less force at the wheel. Not exactly sure where the wheels in Lime-y are but "go-kart style" suggests larger diameter and with it being a wedge they'll have to be reasonably far back. Hopefully this means Munch will turn better.

That said go for the sides and back, grab it (not really going to make much of a dent in 5mm hardox now am I ;P) and attempt to feed it to the arena hazards (particularly the pit).

If I do get caught head on all being equal forks should get under wedge and more envelope maths says 4.5 tonnes down vs 3 tonnes up (at the ram) so something's gonna break.

Slammer VI vs. All Bar Some - Not going to be fun to fight something possibly more solid than itself.
Attempt to put some distance between us so I can start spinning, try to bludgeon it to death. If I can't get spinning ram it into stuff so I can run awa... make a tactical retreat and then spin up.

Vertigo vs. Frustum - Try to turn it upside down repeatedly, hope it runs out of gas/ throws itself out of the arena/ falls into a plot hole etc.

Back to Rock III vs. Shego - Keep the large spinning object pointed at Back to Rock III. Go for the sides and rear, attempt to damage the forked bit of the lifter so he can't get under as easily.

With any luck the front end of Shego will fit nicely between the forks and I can hit the front of him before he lifts me.

Good luck to all, need sleep now.