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Thread: The Crash & Burn Tournament 5

  1. #61
    Just a heads-up. Martijn and Tracy asked me to post some other-weights for them (LW and SHW for Tracy, AW for Martijn) so that's them done.

    Just waiting on Josh and NFX now. Really, REALLY liking the look of this season so far, guys. Once NFX gets his final HW up, I can post line-ups for the main competition!!!

  2. #62
    Alright, we have everybody's heavyweights for the main competition, so... here we go!

    Main Competition
    1. MiDAS (Nick Fisher)
    2. Kraze (Nick Fisher)
    3. Cryoseism (Nick Fisher)
    4. Stormbringer (Nick Fisher)
    5. Gabriel V (Joey McConnell)
    6. Nidhogg³ (Joey McConnell)
    7. Eye of Ran II (Joey McConnell)
    8. Broken Wings (Joey McConnell)
    9. Revenge of Theseus (Samuel Park)
    10. Imhotep (Samuel Park)
    11. Mad Dash 2.0 (Samuel Park)
    12. BugaBOOM (Samuel Park)
    13. Smashy Smashy (Lian Walsh)
    14. Druid 3.0 (Lian Walsh)
    15. Pyrrha (Lian Walsh)
    16. The Servant's Assistant (Lian Walsh)
    17. Achilles (Alex Holt)
    18. Black Panther (Alex Holt)
    19. Slammer VI (Alex Holt)
    20. Darkestar (Alex Holt)
    21. Hypertension 4 (Zarte Siempre)
    22. Delirium Tremors 1.42 (Zarte Siempre)
    23. BIACS By Popular Demand (Zarte Siempre)
    24. Assegain (Zarte Siempre)
    25. Gehenna 2 (Andrew Jackson)
    26. Psychosis (Andrew Jackson)
    27. Wedga Ennea (Andrew Jackson)
    28. Axeon 4.0 (Andrew Jackson)
    29. S.O.T.A.R. v2 (Tracy Farber)
    30. Lime-y (Tracy Farber)
    31. Mobile Failure 2.5 (Tracy Farber)
    32. Bloody Frigid (Tracy Farber)
    33. Under Pressure (Martijn Benschop)
    34. Sheer Heart Attack (Martijn Benschop)
    35. Flick of the Wrist (Martijn Benschop)
    36. Back to Rock 3 (Martijn Benschop)
    37. Wedge Devolution (Steven McGregor)
    38. Killotine: EVO (Steven McGregor)
    39. Mornington Crescent (Steven McGregor)
    40. Venus Fly Trap II (Steven McGregor)
    41. Truth or Consequences (Josh Noel)
    42. Revolver Ocelot (Josh Noel)
    43. The Green Hornet (Josh Noel)
    44. G.R.O.S.S. (Josh Noel)
    45. Apocalypse II (Liam Eliot)
    46. System Shock 4.0 (Liam Eliot)
    47. LockJaw Epidemic (Liam Eliot)
    48. Genocide (Liam Eliot)
    49. Coldforge (Dylan McCarthy)
    50. WhipCoil (Dylan McCarthy)
    51. Another Brick in the Wall (Dylan McCarthy)
    52. Preda Raptor [realie] (Dylan McCarthy)
    53. O.I.D. (Jack Orr)
    54. CrOoKeD EvO (Jack Orr)
    55. I.A.N. (Jack Orr)
    56. Maelstrom [realie] (Jack Orr)
    57. Compression (Lewis Matthews)
    58. Equinox II (Lewis Matthews)
    59. Vertigo (Lewis Matthews)
    60. V For Vendetta (Lewis Matthews)
    61. Shego (Jordan Brown)
    62. All Bar Some (Jordan Brown)
    63. Munch (Jordan Brown)
    64. Frustum (Jordan Brown)

    ----

    Seeds
    1. Mobile Failure 2.5
    2. Wedge Devolution
    3. Sheer Heart Attack 2
    4. Achilles
    5. Gabriel V
    6. Black Panther
    7. Venus Fly Trap II
    8. Under Pressure
    9. LockJaw Epidemic
    10. Lime-y
    11. Mornington Crescent
    12. Psychosis
    13. Bloody Frigid
    14. Imhotep
    15. Nidhogg³
    16. Genocide

    Forgive the awkward seedings. Lack of previous entrants really messed it up. And yes, that means Nidhogg and Genocide are seeds despite having not won any matches. :P

    Anyway!

    ----

    THE CRASH & BURN TOURNAMENT 5 - LINE-UPS
    Heat A
    Mobile Failure 2.5 (1) vs. Delirium Tremors 1.42
    Killotine: EVO vs. Broken Wings

    Heat B
    Sheer Heart Attack 2 (3) vs. Revenge of Theseus
    O.I.D. vs. G.R.O.S.S.

    Heat C
    Gabriel V (5) vs. Pyrrha
    WhipCoil vs. The Green Hornet

    Heat D
    Venus Fly Trap II (7) vs. CrOoKeD EvO
    Another Brick in the Wall vs. Assegain

    Heat E
    LockJaw Epidemic (9) vs. Gehenna 2
    Flick of the Wrist vs. Stormbringer

    Heat F
    Mornington Crescent (11) vs. BIACS By Popular Demand
    Smashy Smashy vs. System Shock 4.0

    Heat G
    Bloody Frigid (13) vs. Maelstrom
    Compression vs. Preda Raptor

    Heat H
    Nidhogg³ (15) vs. Revolver Ocelot
    MiDAS vs. Axeon 4.0

    Heat I
    Genocide (16) vs. Wedga Ennea
    S.O.T.A.R. v2 vs. Darkestar

    Heat J
    Imhotep (14) vs. Apocalypse II
    Hypertension 4 vs. Druid 3.0

    Heat K
    Psychosis (12) vs. Coldforge
    BugaBOOM vs. Cryoseism

    Heat L
    Lime-y (10) vs. Munch
    V For Vendetta vs. Truth or Consequences

    Heat M
    Under Pressure [8] vs. Equinox II
    Slammer VI vs. All Bar Some

    Heat N
    Black Panther (6) vs. The Servant's Assistant
    Kraze vs. Mad Dash 2.0

    Heat O
    Achilles (4) vs. I.A.N.
    Vertigo vs. Frustum

    Heat P
    Wedge Devolution (2) vs. Eye of Ran II
    Back to Rock III vs. Shego

    ----

    Tactics, predictions, comments, etc.

  3. #63
    Well, this draw does not look good for me but tictacs anyway:

    Lime-y vs Munch - despite running lower voltage, some back of the envelope maths says I will accelerate faster and have only a little bit less force at the wheel. Not exactly sure where the wheels in Lime-y are but "go-kart style" suggests larger diameter and with it being a wedge they'll have to be reasonably far back. Hopefully this means Munch will turn better.

    That said go for the sides and back, grab it (not really going to make much of a dent in 5mm hardox now am I ;P) and attempt to feed it to the arena hazards (particularly the pit).

    If I do get caught head on all being equal forks should get under wedge and more envelope maths says 4.5 tonnes down vs 3 tonnes up (at the ram) so something's gonna break.

    Slammer VI vs. All Bar Some - Not going to be fun to fight something possibly more solid than itself.
    Attempt to put some distance between us so I can start spinning, try to bludgeon it to death. If I can't get spinning ram it into stuff so I can run awa... make a tactical retreat and then spin up.

    Vertigo vs. Frustum - Try to turn it upside down repeatedly, hope it runs out of gas/ throws itself out of the arena/ falls into a plot hole etc.

    Back to Rock III vs. Shego - Keep the large spinning object pointed at Back to Rock III. Go for the sides and rear, attempt to damage the forked bit of the lifter so he can't get under as easily.

    With any luck the front end of Shego will fit nicely between the forks and I can hit the front of him before he lifts me.

    Good luck to all, need sleep now.




  4. #64
    Ooh with this website update I can once again actually log in for the first time in a long long time! In honour of this turn of events I will actually post some tactics for a change! At least for those opponents whose stats I can locate in my currently semi-concious state... which it turns out is just Servan't Aprrentice..... oh well...

    Black Panther vs Servan't Assistant:
    It's fairly long, it's got a high ground clearance and a soft underbelly, should be a fairly nice opponent for the old flip over and perforate stomach tactic.

  5. #65

  6. #66

  7. #67
    NFX's Avatar
    Member

    Right, time for some strategies.

    Stormbringer vs. Flick of the Wrist

    He might be fast, but Stormbringer's shape means he'll have some trouble actually controlling me with his forks. I should be able to escape if he tries to lift me up, and from the looks of the CAD, my drum can go directly between the forks and knock him up into the air. Basically use my confusing shape to slither away if he tries to use his forks, it's very unlikely my wheels WON'T be in contact with the ground, and bring the drum to bear on him as much as possible - the angles should mean I can catch him nicely and send him flying Or bend something enough to jam up a critical component and stop him moving. Avoid hazards, especially the pit, but I thought that would be a bit of a given.

    MiDAS vs. Axeon 4.0

    I'm more confident with this one, I have the lifting arms up front to help me slip underneath him and take his wheels off the ground. From there, I should be able to bring the axe down as a clamp, then drag him around to the hazards. If I'm feeling lucky, turn him over when the axe is not retracted. Killerhurtz had problems in this situation, and I'm wondering if the same will befall Axeon. There's also a nice flat top side for me to put some holes in if I get the opportunity, but I'm just hoping to drag him around and dump him in the pit, to be honest.

    Cryoseism vs. BugaBOOM

    Okay, I'll be looking to evade him until my weapon's up to speed to start with - that heavy angled disc will surely mess up his turning, especially when it's going at full speed. Warhead spent a lot of time skittering about pointlessly on the front end. His weaponry is confined to the front of his machine, so on a hit, he'll be spun around, exposing his more vulnerable sides and rear. This will probably also happen when he tries turning or slowing down, as BugaBOOM tilts forward and the disc starts spinning it around pointlessly. Take any opportunity I can to shred his sides and rear up - he will ALWAYS have to make contact with my weapon, I won't his. Do not go to the hazards, do not collect 200 units of whatever your currency may be.

    Kraze vs. Mad Dash 2.0

    I'm guessing Mad Dash is very similar to Flick of the Wrist. Except green. Thankfully, Kraze is also green (sort of), so they both cancel out. I'm guessing he'll slide about slightly and compromise on control if he has a turning circle of zero. Or shred his wheels up unnecssarily. Either way, I should have a control/manouverability advantage with my 2WD system.The suction fan keeps my skirts flush with the ground, so he's not getting under me. I can get straight underneath him more or less everywhere bar the forks, so do that and toss him around with gay abandon. My suction fan replenishes the air used up in flipping, so I should theoretically never run out, but hold back if it becomes apparent I'm losing power. Sooner or later he's going to end up either in the pit or out of the arena. Side name will be a nice blue for this fight. Like the sky he shall be flying through, and other such comments relating to me flipping him about a lot.

  8. #68
    I'll be getting some fights up on the weekend. Expect Heat A to go by pretty quickly.

  9. #69
    It's been a long time coming, but the start of another CRASH & BURN TOURNAMENT is upon us. I won't bore you with any filler intro this time. I'm just going to say that deciding a winner this time is exponentially harder than the last tournament, and I owe it all to you lovely entrants. So...

    Good luck, lads. You'll need it... ;]

    ----

    Heat A
    Fight 1
    Mobile Failure 2.5 (1) vs. Delirium Tremors 1.42

    From Brooks, Alberta, #1 seed and silver medalist... MOBILE FAILURE 2.5!
    (entered by Tracy Farber)

    Due to the passing of previous champion Ge5orce, 2nd place Mobile Failure takes the 1st seed into its hands - or rather, into range of its powerful axe! The axe is extremely potent, run off dual 3kg CO2 tanks and will surely leave your hopes punctured! Armoured in titanium and vanadium and run off of a pair of LMC motors to give it superb pushability, this mobile will make your progress naught but a failure.
    C&B4: Lost to retired champ Ge5orce in the Final Battle.

    From King's Cross, London... DELIRIUM TREMORS 1.42!
    (entered by Zarte Siempre)

    This monstrosity (and we mean that in the most endearing way!) is basically a large aluminium drum situated between two Titanium triangular panels with domes on the sides of those to prevent strandings. The drum has 12 teeth and can spin up to 2450rpm, capable of dealing large damage. However, its drivetrain can only ensure it moves at minimal speed. Could there be a tremor within this newcomer already?

    Roboteers, stand by...

    Arena
    The Battlegrounds 3. See the first post in the thread for the arenas! And from now on, since I completely forgot about this, I will list each arena in the heats to come. Sorry about that! D:

    House Robots
    Rorschach and Sgt. Bash

    3...
    2...
    1...
    Activate!


    One year later - we have lift-off! Let's get it on!

    Mobile Failure is out like an angry hornet, buzzing about and trying to get around to the newcomer's sides! And at the moment she looks to be succeeding! The minimal drive, coupled with Delirium Tremors' powerful spinning drum, is really taking its toll on the robot's ability to spin about! A glorious day for the 1st seed this is, as Tracy quickly finds a side to attack and wedges under it! But even with the compromised drive, Zarte is still able to get out of that fairly easily by turning backwards, and Mobile Failure flies right into the drum! There is the unmistakeable sound of aluminium drum hitting titanium armour, and the audience clap their hands to their ears! But lo! the drum's spinning but Mobile Failure's still kicking! Just on its back. But it rights itself and once again is on the attack! Perhaps Zarte was right in not needing much drive after all, though! Mobile Failure tries to keep to the sides of Delirium Tremors, but the big robot slides out of Tracy's grip like a wet soap bar! WHAP! Mobile Failure is on its back again! But you know what? It doesn't look like it's doing much damage, if any, to the tough exterior of the Canadian bot! Perhaps there is internal damage? We'll have to see! Tracy continues her side attack, but it's not bearing much fruit as she continues to get - WHOA! What was that?! Delirium Tremor's drum has stopped! And there's why - Mobile Failure fired its axe into the drum! It doesn't look like it did any damage to the drum, but the drum seems to have jolted the axe somewhat! Nonetheless, the drumbot is now under Tracy's control and she manages to drive it straight into the pit release button! Off goes that siren, signalling the first pit opening of the tournament! But at that, Delirium Tremors finally manages to squirm away from the pseudo-champ's grip, and drive off into the center of the arena, spinning its drum up! Zarte isn't going down without a fight!

    Mobile Failure is on the prowl, and once again proves its superior mobility, but simply cannot gain purchase on whatever little sides Delirium Tremors has, and suffers another heavy blow. This one doesn't quite tip Mobile Failure over, but Delirium Tremors moves in again and this time DOES manage to invert Mobile Failure, leaving the Canadian inches from the pit it itself opened! Zarte hastily tries to smack Tracy in there, but in a hilarious display, the combined hit and self-right sends Mobile Failure OVER the pit and on the other side of it! What sheer luck! Even moreso since the axe seems to be working again! Zarte is nowhere near finished and moves around the pit to attack. Tracy slams into the front of one of the pods and takes another hit, but has the effect she wanted - Delirium Tremors spins away and the other pod goes over the pit! Zarte panics and tries to work his way out, but a shove from a recovered Mobile Failure sends him down, ending his Crash & Burn campaign!

    Cease!

    Mobile Failure 2.5 keeps mobile onto the next round, while Delirium Tremors 1.42 falls victim to a Fissure attack. It goes out.

    ----

    Fight 2
    Killotine: EVO vs. Broken Wings

    From Glasgow, Scotland... KILLOTINE: EVO!
    (entered by Steven McGregor)

    This vicious axebot is nearly all armoured in Hardox! It has a front spatula to aid in getting under other robots and its pushing power is your standard fare. It also has taken steps to prevent itself being stranded. The axe, however, isn't as powerful by today's standards and could be its downfall.
    C&B1: Made the Heat H Final only to lose a tight judges' decision to the soon-to-be champ Salamander III
    C&B2: Entered the 2nd round of the Series Semi-Finals, scrapped by Grand Finalist S.U.N.C.U.S.T. by a 45-30 JD
    C&B3: Again made the Semi-Final 2nd round, this time spending the whole match being flipped all over the place by eventual silver-medallist Achilles until going over the fence.
    C&B4: Shocked out in the first round by a persistent STAT.

    From Pontefract, England... BROKEN WINGS!
    (entered by Joey McConnell)

    The third robot with an axe in this heat is a walker! It has other unique properties as well, such as the Fibreglass/Garolite armour, the high speed by walker standards, and calcium silicate fireproofing. The armour is stated to be weak, but the cross-bracing of the 2014 aluminium alloy chassis helps deal with that.

    Roboteers, stand by...

    Arena
    DeGroot Keep. See first post in thread for details.

    House Robots
    Asterix Anarchius and Sir Killalot

    3...
    2...
    1...
    Activate!


    Welcome to a new arena, lads! DeGroot Keep! Yarrr!

    Killotine is immediately away after the first button of the Keep! Broken Wings however is able to keep pace with the fellow axebot of Glasgow... until Killotine's higher top speed allows it to get away! From there Killotine hits the button, and the Control Point A is captured! Familiar territory, no? Now Killotine is blocked entirely by Broken Wings. Steve merely drives straight into the newcomer and drives the axe down onto the top of Broken Wings... but barely a puncture is caused! And then Broken Wings' own axe responds - by placing a large dent in the Hardox armour of Killotine! This however has not stopped Killotine's spatula getting under the front forks of Broken Wings, and Killotine shoves him all the way across the lower arena into the wall! Broken Wings bounces off the wall, but as he tries to get his bearings back, Killotine is after the other button! Joey can see the plan already and simply goes and waits by the front gate. Ping! Control Point B's button is pushed and the area has been captured! The gate opens! And Broken Wings backs through it! Killotine is quick to follow, but this time, his spatula cannot defeat the forks! Broken Wings brings its axe down! There's another dent in the Hardox, although not as large as the last one. In response Killotine is firing its own axe, but other than a few extremely small punctures, it's doing absolutely nothing to Broken Wings! Down again and again comes the axe, and now Killotine's top armour looks like a series of mini-mines were detonated on top of it! Eventually Broken Wings shoves him into the wall of the Keep and continues firing away until he's forced to let Killotine go. By then Killotine is moving quite slowly! Broken Wings moves backwards to the ramp, but then finds he cannot go up it - he slides down! Oh dear, what a pity, what a shame. It's not like he's lost the battle, though - Killotine is continuing to moving really sluggishly indeed! Broken Wings takes the initiative and continues to pulp Killotine's top armour as if it were pancake batter! Sensing the end might have come now, Joey backs his machine off and sees if Killotine can move... and it can't! And The Watcher is in the Keep himself, and he moves over to deliver Killotine the death knell!
    1, 2, 3, 4, 5, 6, 7, 8, 9, 10!

    Cease!

    Broken Wings apparently is still able to fly somewhat - he moves on! Killotine: EVO gets the chopping block and another Round 1 exit.

    ----

    Heat A Final
    Mobile Failure 2.5 (1) vs. Broken Wings
    ARENA - CASINO NIGHT ZONE

    Tactics, predictions, comments, etc are appreciated. I'd been looking forward to getting this series running again. =)

  10. #70
    SHA2 vs Revenge of Theseus!

    He has got sloped sides which is... fine, actually, for my drum. My weapon can tackle slopes just fine... and damage them well. Machines with flat sides tend to get toppled over by vertical spinners, but with slopes that effect is less... so more energy can go into actually DAMAGING the thing! Either outright damaging the TOUGH armour, or the insides through shock damage. My tracks should give me the agility to keep that weapon facing him at all times... and its a WIDE weapon... not one dodged easily. IF he ever flips me, make sure he flips me at the drum, to give that flipper a beating while doing so... and then come in again right away for SHA's invertability is nearly unparallelled. Drum, drum, drum, and get him down through the pit that surrounds the arena whenever the opportunity arises.

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