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Thread: Featherweights - Active weapon rule

  1. #181

  2. #182

  3. #183
    I think rusty stuff on robots looks awesome, haha.

  4. #184
    You'll like Bitza 2 then!

  5. #185
    Quote Originally Posted by mattsdragons
    ceri, you cant give it to yourself with your ninja sheep!
    Do you mind! I had a spider picture on it too! very nice it was.

    Anyway, I'd be out the running and still showing you all up. Prove me wrong - get decorating!

    I consider Rust more dangerous myself.

  6. #186
    Just to bring some diversity to the discussion, here is the list of robot types from the RioBotz tutorial, since so far we have just been talking in terms of HP systems, spinners and Rambots.

    rammers, wedges, lifters, launchers, thwackbots, overhead thwackbots, spearbots, horizontal spinners, sawbots, vertical spinners, drumbots, hammerbots, clampers, crushers, flamethrowers and multibots
    Of those we can use:

    Rammers (Rambots/Boxes)
    Wedges
    Spearbots
    Thawkbots
    Overhead Thwackbots
    Multibots (Cluserbots)
    Lifters
    Launcher (Flippers)
    Hammerbots (Axes)
    Clampers (Grabbers)
    Crushers

    Half of that legal list doesn't have active weapons and a third of the total list are banned already.

  7. #187
    are cluster bots banned in all weight classes?

  8. #188
    cluster bots aren't banned in any weight class

  9. #189
    I thought that with modern flippers anything really light would go through the roof? especially with heavyweights.

  10. #190
    heavyweight clusterbots aren't banned they're just not allowed to fight flippers anymore. as most heavies are flippers most people tend not to build them

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