All, I don't post often but think I have a unique perspective on this as I spend my time at an event interacting with the audience.
It was me that said to Alan we have a problem here when I realised that we have an all-box final. The problem with the Featherweights that day was two fold.....
1) There are too many robots in the arena for the audience to keep track of. This ruins the 'story' of the fight, the audience ultimatley want a story to be told, a perfect fight would be knife edge after knife edge of 2 or three robots fighting. With so many in there, you can clearly see the audience loose interest.
2) With no robots with active weapons you've now got the double problem of not just lots of robots, but lots of robots that do very little. At Worthing the audience switched off, totally, people were talking to each other as the fight went on in the audience, kids were dis-interested and it took a real effort to get them back for the Heavyweight final.
The problem is that viewed individually, you can argue that a robot doesn't need an active weapon for lots of reasons.... which have already been discussed above, however when you put all those non active weapon bots together in a group, it just doesn't work (fact).
We need to entertian an audience, and we need to make what we do look like fun both to sustain the ticket sales, and bring new builders into the game. Alan's idea is a good one, the problem with feathers in a heavy arena is that they quickly get lost.
I don't want to see active weapons made a requirement either - but a simple lifter or anything that moves isn't that hard to do, and I'd hope that people soon want to move on from building a rambot to something more exciting rather than people have to be forced into it via a rule change at events.


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