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Thread: Featherweights - Active weapon rule

  1. #161
    Quote Originally Posted by mattsdragons
    shame we cant have flame throwers!
    You need a licence for that in the UK. That's why they made the flame pit.

  2. #162
    ah, thats why we cant have flame throwers

  3. #163
    IMHO, for what its worth, I don't think an active weapon rule should be enforced. I understand the FW melee's full of rambots is boring, needs faster ones (Annihilation, Stiff breeze, Satanix (when it works), PITA and Pillow Torque), but they are the staple and starting point of almost all FW builders.

    Its been commented that they get lost or not seen well in that arena. Any chance of having barriers that drop down a more FW-freindly height ? Pull out spring bolts and they drop down sliders.

  4. #164
    And make the arena even more flipper friendly? I see your point though, from the audience's point of view the feathers must be out of site half the time.

  5. #165
    Just having a quick look at Youtube and found this:



    Look at how much FW's have come along in the last 4 years.

  6. #166
    Quote Originally Posted by PJ-27
    Just having a quick look at Youtube and found this:



    Look at how much FW's have come along in the last 4 years.
    Aye - sweet FA. I met most of those during the champs. We wish we were that interesting.

  7. #167
    thats the year block of wood came 4th

  8. #168
    As far as I can see, you can separate robots into three groups: Boxes, Flippers/Axes & Spinners

    Re-Introduce Spinners: Flippers/Axes become much less efficient and get destroyed, thus leaving a lack of incentive to build one. Boxes, the now more effective class become much more popular. Bad

    Ban Boxes: Majority of featherweights are no longer allowed to compete, leaving only a select few. Bad

    Re-Introduce Spinners & Ban Boxes: Flippers/Axes become much less efficient and get destroyed, thus leaving a lack of incentive to build one. Spinners become the prominent weightclass, yet still destroy each other. Bad

    Do not Re-Introduce Spinners and do not ban Boxes: Flippers/Axes stay the prominent group and the incentive remains to build these more entertaining group. Boxes remain to be a starter group for beginners, and good ones can still be entertaining and effective. We have three, held in balance weightclasses. Good

    For me, the answer does not lie in banning or re-introducing weightclasses, but with working on what we have at the moment.

  9. #169
    You make a god point, if we were to ban boxes, then that would leave about 3-4 FW robots to compete. That's not entertaining!

  10. #170
    ban box's.. including mine. There boring.

    get everyone to build mahoosive spinners... its the only way

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