this isnt a fighting robot project purely and engineering and fun exploit ....or so i believe
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this isnt a fighting robot project purely and engineering and fun exploit ....or so i believe
if it has a party piece it can be like skelletron and entertain the crowd.
That is right this is just an entertainment machine, not for the arena. I have Pilgrim as well, the idea is we can have a race, tug of war or some other competition between them.
I am looking at building a feather walker (this can be 26Kg double the normal limit.)
No walker combat machine has ever won any competition. I can only think of one fight a walker has won that was on Robot Wars a few years ago.
The reason is even with the weight advantage, they are by definition too complex and unreliable.
If you can fix this problem, they are too slow to make an effective combat platform.
you fix those two problems and you find the manoeuvrability is to unresponsive.
You fix that and you have a competitive walker that cost ten times as much as an equivalent wheeled machine. :uhoh: :uhoh:
That's what makes it interesting. :mrgreen: :mrgreen:
26kg!
that's loads
maybe I should do that've
but when you see bots like drumroll 2 they just wouldn't be the same.
but a bot like ls4 dosent need ti be fast
On the robot wars point, Jim Struts won the reserve rumble in series 2, Miss Struts won it's only battle in a fight with another walker in series 3, the other walker didn't move much bar spinning around. Clawed hopper won against Twister in series 5, the first robot to do so in the main competition. Drillzilla got to the final of the second world championship, and the German and Dutch robots Angsar and Scarab had limited success in other events, but i'm not sure if you count those because they are shufflebots. Then there was Anarchy in series 6 that got to the heat final, losing to Tornado. So there has been limited success. :PQuote:
Originally Posted by craig_colliass
Anyway, would Spiderbot satisfy the rules for walkers?
Thanks for the potted history of walking robots round the world :mrgreen:
Anarchy was the only one I knew about, but I hoped someone would fill in the gaps if I pushed the right buttons. :lol:
With regard to the question would it qualify as a walker, here is an extract from the rules.
2.2 Legged Robots
Legged Robots [Walkers] can weigh up to twice the specified weight in all classes. A walker must employ
moveable legs to support its weight. Each leg must have at least 2 axis€Ÿ of motion. Robots with rolling or
sliding mechanisms will not be classified as walkers.
Lets take a vote! :shock:
In theory then a FW walker could be 27.2kg?
This is true 27.2Kg is the limit for a walker feather.
But I always aim for 13Kg for a feather, as I find I always go over anyway. Or I find I need to modify something after the first few battles this then gives me weight to do that.
So I would say the best method for making a robot is to work out how small you can make it with all the stuff you need then work from there.
But yes 27.2Kg is the maximum weight
Just weighed Spiderbot. with no batteries and most of the covers etc. it comes in at 35Kg, so I would expect the total weight finished to be between 50-60Kg.
So not bad :mrgreen:
Doing a little more on the leg rebuild, this means lots of bushes had
to be made to space everything out also modified the links these
are the ones that connect to the crank con rods and the lower swivel.
http://i569.photobucket.com/albums/s...s/IMGA5641.jpg
You can see the link now has a spacer fitted between the two link
plates this had stiffened the sideways play on the legs quite a lot.
One of the targets I set myself with the leg rebuild.
http://i569.photobucket.com/albums/s...s/IMGA5643.jpg
Now putting the legs back together again the problem is they all
are slightly different so the spacers have to be matched to an
individual leg dimensions.