Event Report
So another championship has come and gone and this year's wasn't quite as successful as the previous one. But despite that I had an absolute belter of a weekend, thoroughly enjoyed every minute of it (with the slight exception of a rubbish tent and sub-zero temperatures when camping).
As for the robots:
Drumroll 2 got off to a good start, winning its first fight by knockout. But when doing a victory spin, the gyro effects put the robot on its side for a few seconds before landing upside down close to the arena wall. I then forgot to activate the Scorpion XL flip function and moved the stick backward to pull away from the wall but ended up driving into it. The collision caused the bolts that were holding on one of the teeth to shear and the tooth flew off. Upon inspection in the pits, the shaft of the brushless motor was also bent as was the mount.
Some frantic repairs were effected and the robot went into its next battle with 4 4 Toon and Asgard but not at 100%. To make matters worse, when I armed up I discovered one wheel wasn't working so things weren't looking good. Asgard was suffering ground clearance issues and the battle turned out to be a rather damp squib, with 4 4 Toon winning by knockout after roughly ten seconds and very little movement.
Third match was against Tiny Toon and Asgard and the wheel was fixed (smoking drill motor was the problem) but the weapon was poor and gave up the ghost early on which left me in a pushing match with Tiny Toon (Asgard had earlier been pitted). The Toony one then pitted me and claimed a knockout.
With eight points from the league, Drumroll 2 fell short of a guaranteed place in the top ten and had to go into a five-way melee with other robots tied on eight points to claim one of the three remaining places. But that was a bit of a fail as Drumroll was in the pit within 30 seconds and out of the main competition.
It then went into the Annihilator with Captain Scarlet, Seraphim, Aftershock (dressed as Whirlwind), DB5 and Nasty Spinny Thing and made it all the way to the final. It was a close match with Seraphim driving in and out of the open pit several times and Drumroll losing its weapon halfway through. Eventually it was awarded 2-1 in favour of Seraphim, mainly due to the failure of the drum on my part. Having rewatched the match on video though, I feel Drumroll had the stronger case for winning, even with the weapon failure, but the loss will be a good motivator for when it comes to improving the machine and eliminating reliability issues.
So that was that for Drumroll 2's first outing. It went in a whiteboard at the end and promptly got humped by Boner and OOTA-ed by Beauty 4. But despite coming (I think) 12th in the main competition, I'm overall pretty happy with the robot. The drive is lovely, fast and controllable and while it seemed to be lacking a bit of pushing power, that might improve when it has got more weight pressing down (currently got almost 4kg spare).
The main area for improvement is the drum. The M5 bolts securing the teeth just weren't strong enough for the impacts involved. If I'm to keep that drum, it'll need to have channels milled in the ali so the teeth can be recessed and supported, and the bolts will have to be enlarged to - probably - high tensile M8s. With no competition lined up, and therefore no rush, the most likely scenario is a return to the welded ring-teeth setup on the original drum. That gave and took a bashing in a lot of Boner's fights but it's still holding up well from what I saw. The ring-teeth are also more deadly than the bars so would be a definite improvement. After that, some hardox armour and a rear wedge (although I did like its shape without the wedge) and some lithium batteries. I've also been fortunate enough to have been given the old gearbox and a motor from 360s disc setup as well as a reversible speed controller so that will be getting incorporated into the robot as the Align model is a bit damaged and sounding a bit rough. Many thanks to Dave Moulds for that.
On to Carcinus. It was just signed up for whiteboard fights but entered most fights that had spinners :P
In one fight it got flipped out the arena. In another fight, it got humped by Boner and some of its innards fell out into the arena. And in the subsequent fight, after having the claws removed and being patched up, it got completely ripped open by NST and spilled its guts everywhere. Chassis was a write-off (thankfully, disliked it for a while) but all the internal components have survived minus the receiver which needs a little bit of soldering, or just substituted for a £10 replacement if my soldering skills aren't up to it.
So for that, there is a complete rebuild on the way. I'm going to change to the same RG1000 material I used on Drumroll 2 and make it a little more compact. The linear actuator is going out (and probably for sale shortly) and incoming will be a homemade threaded rod/motor setup. The claws will also have a little length taken out of them as the current fully-open position is unnecessarily large and they don't fully close so they'll be made a little shorter. All in all it should become a slightly more effective robot.
With regards to other robot developments, I would ideally like to get Drumroll 2 and Carcinus up to full running spec and then take a break from featherweight building to move onto the lighter weight classes (mainly kilobots and possibly an ant) but I've still got a Bosch 400 kicking about that I would love to try and put into an electric axe featherweight so there may be one more feather to come. We shall see.
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