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Thread: Well, I've decided to have a go at this...

  1. #1
    I used to love watching Robot Wars when it was on several years ago, but being 12-13 or so then I wanted to build a robot but really didn't have the technical knowledge or any idea where to start, really... now, however, in the middle of an engineering degree and almost a decade later, I've found that people are still doing it...

    ...so I think it's time to actually have a go myself! I'm pretty confident in what I know and have access to CAD, analysis packages, CNC machinery, rapid prototyping, etcetera... so I'm hopefully going to be slightly more ambitious than building a straightforward wedge or pushing machine, especially when what I really enjoy is the whole visual aspect... it's always the machines which are really exciting to watch that I'd be interested in, rather than just something which wins a lot of fights but is, to be honest, a bit dull I find.

    I understand that the best way to go is to use cordless drill motors (with an integral gearbox) for power, as they're cheap and reliable, and easy to drive with standard speed controllers and radio gear - so that's what I'll do for a drivetrain. However...armament is the big thing I've been thinking about and are perhaps looking for advice with. Much as making things fly looks cool, I think full pressure pneumatics are out, as although I've worked with compressor-powered equipment, 700+ PSI of full bottle pressure combined with the issues of handling liquid CO2 in the system, rapid cooling and icing / loss of seal properties due to extreme cold, and all the other issues are things I don't have experience with and I wouldn't want to try and get working without advice from someone who's done it all before... so I think it's down to a spinning weapon (possibly a bar, due to the high tip speed and good energy transfer properties... though as I understand it I wouldn't be able to use the robot terribly often due to safety concerns and a lack of arena protection), an axe (though I haven't seen very many effective ones) or a hydraulic or electric (linear actuator) crushing device like that on Razer. I know all of these have been done on featherweights, so anyone with good (or any!) advice would be welcomed...

  2. #2
    first off welcome to the robot world you have amade a good decision

    i have been doing the sport for 3.5yrs or so and have built 3 fws so far Psycho Fling Block Of Wood (very famous :P ) and my newest bot crumple zone a crusher robot with 700kg of crush on the tip

    i am currently thinking of changing the lifter weapon on psycho fling to an axe bot

    i would suggest buying a spektrum radio set early on and build from that

    personally a spinner as your first bot may not be the best pln but axe bots are rare bit can be real fun

    hope this helps

    Alex

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  5. #5
    i use a linak linear actuator army spec

    yeh i think there is a hydraulic fw crusher in the Netherlands??? But none in the UK i know of - Tiberius is a great robot hw that uses hydraulics

    btw the spektrums never get interference thats basicly why everyone has one lol

    alex

  6. #6
    Hi Nick welcome to the forum. I would go for the dx5e unless you are sure you will need the six channels they have been much more reliable in binding to the reciever. There is one other currently unfinished feather that uses hydraulics that I know of, predator (a mini warhead) but I know roughly how much the hydraulics would cost for such a system, not worth considering. My advice would be since you seen to have all the facilities CAD, CNC etc then go for an axe, possibly
    pneumatic, probably a rack and pinion type like Terrorhurtz, cos there are too many flippers and we need some axes.

  7. #7
    btw the spektrums never get interference thats basicly why everyone has one lol
    And now that everyone is on Spektrums, all the oldies who still use 40MHz (like me ) almost never suffer frequency clashes and I've never had a major problem with interference.

    Welcome to the forum Nick. Sounds like you've got a good grounding, knowledge and resources (CAD, CNC etc) to hand which is a pretty good start even before you've designed or built your bot. Where are you studying your degree, and what year are you in? (just slightly off topic, as I'm studying for a Mech Eng degree)

    Although plunging straight in to building a robot with a weapon for your first attempt quite doesn't work out for some people, it sounds like you're competent enough to take a sensible moderate approach to it, rather than jump in and try to make your weapon super-awesome-better-than-everyone-elses. After watching Robot Wars as a kid too, I finally got into the sport (about five years ago) with a basic wedge and while it is an easy starting point for beginners, they do get a bit dull to operate after a while!

    As for your weapon choice, where are you based? Because that could have a bit of an effect. I would definetly recommend a spinner as they're so much fun, but as you are aware, they can only operate at a few events a year. If you're based in what seems to be the nucleus of roboteering (mid-England, Birmingham and surroundings areas), you may be better off leaning towards an axe or crusher as you'd be able to run these at both Roaming Robots and Robots Live events (plenty of them running each year) as well as the full combat events thereby getting regular use out of your machine. You could even go that step further and build modular weapons units, so that you could run an axe or crusher at most events, and then whack a spinner mechanism in there when the full combat events come around.

    As for advice on the wepaons themselves;

    Spinners: while you must take care working and operating them, I wouldn't say they're actually that difficult to make. Basic parts are a motor to power it, a means of transferring the motion from the motor (timing belts and pulleys, gears, chains or friction), the spinning mass itself, a shaft for it to rotate around, bearings to improve efficieny, and a frame to hold it all together. While there are other little bits and pieces to help fine tune it (tensioners etc) they can vary from bot to bot and is something you're bound to come across and form a solution to it in your own bot. For frames, aluminum and steel are the most obvious ones and they can usually withstand the loads from spinner impacts, but plastics work very well too. I use 20mm thick Nylon 6 on my robot and will be changing down to 12mm polypro for the rebuild. Rather than bending from impacts and stresses, they elastically deform to dissipate the energy and then resume their original (or pretty close to original) shape. They're also cheap and very easy to work with.

    Axes: the two most successful axes without a doubt are Little Hitter 2 and Basher. However they both utilise CO2 and since you're keen to stay clear of that until you've gained a bit of experience and advice, the next best method of power is electric. Simply a motor connected by a chain and sprocket setup (the most popular choice) to the axe and you have yourself a weapon. Its similar to a spinner in the sense that you need an axle/shaft for it to run on, but you'd need a larger gear reduction to decrease speed and increase torque (compared to a spinner). I've not made a proper axe weapon myself so I don't really have much to add to the above info but there are plenty of others who will be able to expand on the subject. This Australian Robowars Wiki article may help too: http://www.robowars.org/wikka/ElectricAxeWeapons

    Crushers: hydraulics have not yet featured in a fully working featherweight but as Alex has mentioned, there is a European featherweight that is due to have working hydraulics and I believe a UK roboteer is working on creating a micro-hydraulic system from scratch. Until then, the most popular powerplant for a crusher is an electric actuator. Alex has a gem of an actuator in his robot that gives 700kg of tip crush; I have an actuator that will give 400kg of crush. Anything less than this any you'd be struggling to pierce an opponent's non-metal armour (metal armour these days is superbly strong and thick and most likely won't get pierced by a feather crusher, only bent at most).

    If you can find an actuator that gives somewhere between 600kg and 1000kg then you've got a good force for a crusher. Downsides are that most actuators of that rating are quite large and may have to be partially exposed in order to save weight (http://www.teamdragon.org.uk/html/dragonsclaw.html). The other thing with crushers is to make sure they don't destroy themselves! Strong bulkheads running the length of the robot to add rigidity and strength and hopefully stop the baseplate from bending, strong shafts or axles at the pivot points, and a strong claw construction will all be essential - lots of strong basically

    If you use MSN, feel free to add me lenny_1024(AT)hotmail.com. Many other roboteers use MSN too and its a useful way to bug other roboteers for useful advice

    Finally, best of luck for when it comes to building your robot

  8. #8
    Daaaaamn, that was one long post :shock:
    I really ought to get back to studying

  9. #9
    Remember that with an acutor you can double the voltage of the actuator then the crush value goes up by 4 times

  10. #10
    Cool, thanks... I'll be picking up one of those then! I've found a couple of Makita 12v drills with missing batteries knocking about that I'll rip apart, lock up the transmissions and use for drive motors... get some motor mounts CNC'd including a HDPE surround for the gearbox to give it a bit more structural strength if (when) it gets smacked by something.

    Any suggestions on speed controllers? I foresee many blown up mosfets if I end up working out my own, so I imagine I'll be buying them - I've heard the best are from robo-challenge with regards to not blowing up, but their store seems to be down at the moment?

    Awesome posts guys, this seems to be going well so far... as for the CO2 thing, I'm happy working with regulated CO2, but full bottle pressure has me a bit concerned at the moment... at least until one of you guys fills me in on how to do it right.

    As for weaponry, the problem I've foreseen with a big axe is that such a light machine would just go flying off the ground from the recoil of a powerful pneumatic axe, which is what's put me off the idea a bit... that, and the fact that everyone and their mother seems to be amoured up with Ti, 10mm HDPE, Hardox etcetera. from what I've read on here, and the kind of power needed in an axe to put a dent in that would definitely send me bouncing all over the place... ahh, what the hell, it'll be fun trying

    If anyone knows how the hell Terrorhurtz seals their ram, I'd like to know... from what I know of their mechanism the rack teeth cnc'd into the ram would chew up the seals horribly. I suppose on the return stroke you don't need too much efficiency or force though, so an imperfect seal wouldn't be all that much of a disaster...

    Once again, thanks guys!

    [Edit] I'm pretty much leaning towards a rack and pinion axe, or Final Destiny-esque skirted bar spinner for the design... now to go ahead and work on details.

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