Apocalypse Apocalypse II
Robot Name: Apocalypse II
Weight: Roughly 100kg
Shape: Box wedge with sloped sides, ala Storm II. The front wedge is angled at 30* to get under opponents, and the sides are sloped at 42* to deflect spinners. The rear is rounded for easier self-righting.
Length: 80cm
Width: 60cm
Height: 15cm
Motivation: 2 x internal HDPE wheels, each are 125mm in diameter and they have vulcanised tyres for extra grip, plus they are mounted like Tazbot€™s for more manouevrability. They are in the centre of the robot so that neither end swings cumbersomely.
Drive: 2 x S28-400 magmotors run @ 24v from 2 x 3600mAh NiCad battlepacks; this should provide about 9 horsepower.
Armour: 3.2mm hardox monocoque for the most part, strengthened in certain key areas with extra 5mm titanium/vanadium alloy sheeting.
Weaponry: The robot is a decent pusher, but on top there are three sets of Mute-style barbs, one on each side and one running down the flipper arm. These are tungsten tipped to allow it to trap robots on top, and once their stuck on top they can€™t get free. The second weapon is what I use to get rid of the robot stuck on the barbs. It is a Bio-Hazard style 4-bar flipping arm, but unlike Bio-Hazard it is run off full pressure pneumatics, meaning it will easily throw robots out of the arena. It is 30cm wide and runs down the centre of the robot, made of 4mm hardox and powered by a 120mm x 100mm bore stroke ram @ 750psi from a 1.5kg gas bottle, giving it about 10 flips per round, which should be enough. On the front of the flipper arm there is a strip of 8mm grade 2 titanium, which should aid in getting under the other robots
Speed: 15mph
Ground Clearance: 0 at front, 8mm at sides and rear, but this is protected by 5mm titanium torsion-sprung skirts made of grade 2 titanium.
Turning Circle: Using the skid steer system ala Razer gives Apocalypse II a 0 turning circle
Srimech: The 4-bar flipper can right it in less than a second, but to conserve gas there is an electric srimech hinged at the rear of the robot. This is the two strips of barbs on either side of the machine lifting up to vertical via a Bosch 750w motor run @ 28.8v from a NiCad battlepack. This rights the robot in 1 second, and can also be used offensively to tip opponents stuck on the barbs into the pit
Colour: This new Apocalypse keeps the colour scheme of the old one, with dark blue bodywork and a red weapon.
Strengths: Powerful weaponry, unique strategy
Weaknesses: Limited gas for the flipper
Notes: This new Apocalypse trades the powerful drive motors of the old one for more armour, as well as bringing in a new 4-bar system and a new srimech idea, albeit with less gas for the flipper. This shouldn€™t effect it too much though as the lifter can still be used to dump opponents in the pit or stack them against a wall. The previous robot enjoyed some success, and hopefully this new, more original version will build on that.
Last time the emphasis was more on the flipper, but this time around the focus is more on the barbs, which were under-used last time and so this time around the design is focused around the barbs instead of around the flipper.
(Message edited by Swimm3r on February 13, 2009)
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