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Thread: There's Two Sides To Every War

  1. #11
    Apocalypse Apocalypse II
    Robot Name: Apocalypse II
    Weight: Roughly 100kg
    Shape: Box wedge with sloped sides, ala Storm II. The front wedge is angled at 30* to get under opponents, and the sides are sloped at 42* to deflect spinners. The rear is rounded for easier self-righting.
    Length: 80cm
    Width: 60cm
    Height: 15cm
    Motivation: 2 x internal HDPE wheels, each are 125mm in diameter and they have vulcanised tyres for extra grip, plus they are mounted like Tazbot€™s for more manouevrability. They are in the centre of the robot so that neither end swings cumbersomely.
    Drive: 2 x S28-400 magmotors run @ 24v from 2 x 3600mAh NiCad battlepacks; this should provide about 9 horsepower.
    Armour: 3.2mm hardox monocoque for the most part, strengthened in certain key areas with extra 5mm titanium/vanadium alloy sheeting.
    Weaponry: The robot is a decent pusher, but on top there are three sets of Mute-style barbs, one on each side and one running down the flipper arm. These are tungsten tipped to allow it to trap robots on top, and once their stuck on top they can€™t get free. The second weapon is what I use to get rid of the robot stuck on the barbs. It is a Bio-Hazard style 4-bar flipping arm, but unlike Bio-Hazard it is run off full pressure pneumatics, meaning it will easily throw robots out of the arena. It is 30cm wide and runs down the centre of the robot, made of 4mm hardox and powered by a 120mm x 100mm bore stroke ram @ 750psi from a 1.5kg gas bottle, giving it about 10 flips per round, which should be enough. On the front of the flipper arm there is a strip of 8mm grade 2 titanium, which should aid in getting under the other robots
    Speed: 15mph
    Ground Clearance: 0 at front, 8mm at sides and rear, but this is protected by 5mm titanium torsion-sprung skirts made of grade 2 titanium.
    Turning Circle: Using the skid steer system ala Razer gives Apocalypse II a 0 turning circle
    Srimech: The 4-bar flipper can right it in less than a second, but to conserve gas there is an electric srimech hinged at the rear of the robot. This is the two strips of barbs on either side of the machine lifting up to vertical via a Bosch 750w motor run @ 28.8v from a NiCad battlepack. This rights the robot in 1 second, and can also be used offensively to tip opponents stuck on the barbs into the pit
    Colour: This new Apocalypse keeps the colour scheme of the old one, with dark blue bodywork and a red weapon.
    Strengths: Powerful weaponry, unique strategy
    Weaknesses: Limited gas for the flipper
    Notes: This new Apocalypse trades the powerful drive motors of the old one for more armour, as well as bringing in a new 4-bar system and a new srimech idea, albeit with less gas for the flipper. This shouldn€™t effect it too much though as the lifter can still be used to dump opponents in the pit or stack them against a wall. The previous robot enjoyed some success, and hopefully this new, more original version will build on that.
    Last time the emphasis was more on the flipper, but this time around the focus is more on the barbs, which were under-used last time and so this time around the design is focused around the barbs instead of around the flipper.

    (Message edited by Swimm3r on February 13, 2009)

  2. #12

  3. #13
    Ill take it. Tira V please.

  4. #14

  5. #15
    quote:

    -As you can see, the eight robots have been randomly drawn into two teams.You mean that one team is comprised of odd numbers and the other is comprised of even numbers. Yeah I can see why the quotation marks are there.

    Right, this sounds interesting to be sure. If I can right now, I shall give tactics...

    I dont really fear any of the opposing team members actually. The most threatening here seems to be No Consequences, and if somebody goes in there and stops him from spinning, hes not really too dangerous anymore. Gravity is relatively easy with his armour, Harraz sounds like a tasty morsel as well. BIACS-IS could be tricky, but any hits on the sides and rear should be fine.

    Id like to go out first with either Apocalypse 2 or Thor, if Liam or Shane wish it. If Im facing off against No Consequences, Id ask my partner to attack it while I spin up. I dont think NC would be able to do too much damage to their machines anyway and once Im spun up, smash NC to hell. If Apocalyse 2/Thor gets attacked by NCs partner, attack that instead. Otherwise go in and kill. Self-right when needed, and scorn Joeys comments about me being unable to self-right: he who scoffs at Tiras ability to self-right shall be utterly vanquished. :P If Im in trouble, tag Compression and recover.

    Good luck with this Chris.

  6. #16

  7. #17
    I shall just spin up at the start and endeavour to remain spinning up for the rest of the fight. Dont go for anyone in particular, just spin, avoid Thor, and if Im in close combat and not spinning, lift whoever it is over onto their side or rear (and if its Tira, enjoy it trying to self right with that flipper shaped like that and the sides shaped like that :P) and then find somewhere to spin up again.

    If possible keep to the middle of the arena as Id rather not be flipped out.

    Best of luck to everyone

  8. #18

  9. #19

  10. #20
    In that case I shall urge Shane to mercilessly attack No Consequences while I deal with Joeys partner. :P

    And if for some reason unknown to mortal robots I am not able to self-right, Id like to ask my partner to right me. :P

    (Message edited by kodster on February 14, 2009)

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