Register To Comment
Page 9 of 19 FirstFirst ... 7891011 ... LastLast
Results 81 to 90 of 190

Thread: PTT - Regeneration

  1. #81

  2. #82

  3. #83
    A late bot is a bit better than no bot: http://strickenone.proboards99.com/index.cgi?action=display&board=teamaltvapours&thre ad=666&page=1http://strickenone.proboards99.com/i...teamaltvapours &thread=666&page=1 I hope its ok. XD

    Im looking forward to the other heats. And good luck to everyone in this one.

  4. #84

  5. #85
    Thatll do fine, Tracy. Cheers for that.

    To everyone else, thanks for your comments and patience. Lets crack on with the Heat of Death, shall we?

    HEAT B
    ROUND 1
    BATTLE 1
    APOCALYPSE Vs DERVISH: THE 1337 GENERATION Vs TENGU VII Vs UNDER PRESSURE

    FROM CARDIFF, IN WALES, APOCALYPSE!
    (Represented by Liam Eliot)
    Grab the kids and run for the bomb shelter - the Apocalypse is nigh! Making its PTT debut, the Phoenix Cup champion is a roly-poly wedge with side-skirts and a huge, rear-hinged flipper. Powered by two 1000psi non-attached rams, the flipper delivers approximately 2500kg of force every time its fired. Get too close to this low-slung launchpad and youll be soaring higher than a nuclear missile! Apocalypse remains as tough as they come, with a 4mm Hardox shell and 5mm titanium skirts. Its also a hell of a pusher, with 2 x B42-500s powering its six vulcanised wheels (slanted for maximum manouverability), while its Mute-style barbs will ensure no robot escapes the wedge unflipped. The flipper will be useless once the gas runs out, however, and its 4mm aluminium base will be vulnerable to powerful cutting weapons. Itll be the end of the world for a lot of robots tonight: will it be the end of Apocalypse?

    FROM MERTHYR TYDFIL, DERVISH: THE 1337 GENERATION!
    (Represented by Daniel Stickler)
    OMG WTF NEWD ERVISH!!!!111 After disappointing results in previous PTTs, Dervish is hoping for a r8 good run this time round in its latest incarnation, the 1337 Generation. Originally modelled closely on Barberous, the main weapon on this awesome axlebot is a beater - a 22kg spinning rectangle made of solid titanium, designed to bludgeon and batter rather than rip and tear. The beater is powered by a LEM-130 lynch motor and can reach speeds of 1500rpm. NO WAI! Dervish is both steady and manoueverable with top speeds of 10mph and can take as well as it gives, with triangular guards made from 4mm Hardox shielding the wheels. Of course, its invertible frame does mean the wheels are still vulnerable to overhead attacks and axlebots are renowned for their poorer pushing power. Will Dervish win the internets or be LOLed out of the contest?
    IN PTT3: (as Dervish Mach 2): tumbled into the pit fighting Beta and Electro in Round 1
    IN PTT4: (as Dervish Quatro): pitted again by Tornado in Round 2
    IN PTT5: (as Dervish //): thrown out of the arena in the first round by Die-Ceratops ReInvertus

    FROM GEDDINGTON, IN NORTHAMPTONSHIRE, TENGU VII!
    (Represented by Alex Holt)
    Now entering its fifth war, Tengu has grazed the peaks of PTT greatness many times, but never quite made a successful landing. This year could be Alexs year, however, as his synthetic swordsman has never looked deadlier! Relatively unchanged since the last tournament, Tengu VII is a lean, green full-body spinner with a variety of interchangeable blades. The spinner is powered by a 4 Magmotor at a gear ratio of 6:1, producing up to 80kJ per hit at maximum power. Theres nothing bird-brained about this avain annihilator, let me tell you! Tengu is also fitted with a unique anti-spinner ring, mounted independently between the whirling blades. Made from toughened polypropylene, it can deflect fellow spinners and allow it to spin up in a crushers grip. Throw in a rubbery circular skirt, a fast self-righting arm and excellent manoueverability and Tengu looks like the full package. However, its four wheels have poor traction and 18mph top speeds will make this tough ol bird hard to tame.
    IN PTT2: (as Tengu 2): flipped and pitted by Chaos 2 in its Heat Final
    IN PTT3: (as Tengu IV): runner-up, decimating Son of Ripper 0.2, Razer and then-champ The Business Ends along the way!
    IN PTT4: (as Tengu VI): beat Maximum Velocity to reach the Semi-Finals, only to be pitted by Mother of All Bricks 2 in the second round
    IN PTT5: (as Tengu VII): battered P.C.C. to make the Semis again, this time being pitted by M.O.R.D. 2 in the first round

    Today, Tengu will be using the standard two 7.5kg cutting blades.

    FROM ENSCHEDE, IN THE NETHERLANDS, UNDER PRESSURE!
    (Represented by Martijn Benschop)
    Which is just what youll be if you ever face this monster! Under Pressure is similar in design to fellow Dutch droid and former PTT Semi-Finalist, Tough as Nails - a large pair of horizontal pincers of wheels. In this case, however, there are two pairs of claws, one on top of the other. The bottom pair are wedge-shaped to scoop up opponents, making it easier for the top pair to squeeze their guts out. The claws are powered by an LEM-130 running at 36v and a Vivoil pump at 3000psi, producing 3.5 tonnes of force at each tip. That ought to get your point across nicely, Martijn. Under Pressure is highly manoueverable with top speeds of 14mph and well protected to boot, with 3.5mm Hardox protecting the claws and 5mm titanium for the rear body. The two rear wheels are shieled too, though the invertible frame means that theyre vulnerable to overhead attacks and the more powerful pushers will likely put Martijn under...Well, you see where this is going.

    House Robots - Scream & The Taxman

    Roboteers, stand by...
    3...2...1...
    ACTIVATE!

    The buzzer has barely sounded and Dervish and Tengu have already started up their horrible spinning weapons! Tengu quickly manouevers away from the crowd to reach full power fast, while Dervish takes a more head-on approach by charging at Under Pressure! The beater strikes the right claw, putting a ding in the Hardox shell! Under Pressure retaliates by scooping up Dervish and activating those monstrous crushing claws! Dan tries to get away, but Dervishs left wheel is now in Under Pressures clutches! The two axlebots wrestle briefly, Dervish struggling to land another blow with the beater! Martijn is just beginning to get the upper hand when Apocalypse comes careering across the warzone, closely followed by Tengu! The Phoenix Cup champion ploughs under the axlebots and away, leaving Under Pressure to feel Tengus wrath instead!
    CRRRASH!
    The sparks fly as the blow sends Dervish and Under Pressure spinning! Both bots seem to have survived in tact, but Under Pressures grip has been loosened by the attack! Dervish finally wriggles free from the claws grasp and starts up the beater to have a pop at Apocalypse! Under Pressure meanwhile decides to exact revenge on Tengu and follows the PTT3 Finalist to the top of the warzone! Tengus shell is once again revving up to speed, but gets clipped by the huge right pincer of Under Pressure! The blades slowed, Tengu makes to get away for some room, but is under pressure (so to speak) from Martijns machine! Dancing in the glow of the Flame Grills fire, the two robots try to outmanouever each other! Tengu manages to land a couple of glancing blows on Under Pressure, but the newcomer is holding up well to the legendary blades! Tengu soon lands a third blow, but is flung away over the Flame Grill and into the top wall! Quite literally seizing the moment, Under Pressure pounces and scoops Tengu up as it makes its escape! The axlebot tightens its grip on the struggling veteran and rams the former Finalist into the Void Activation Button! Alex tries to wriggle free, but the pincers now have his machine in a tight embrace! Tengu is trapped!
    Meanwhile Apocalypse and Dervish have been going at it hammer and tong - well, flipper and beater, to be more specific. Dervish has managed to land a couple of glancing blows on Apocalypse, but the newcomers Hardox armour is relatively unscathed thus far! Dan is finding it hard to land a good blow, Apocalypse being nearly twice as fast as his machine, but the beater is spinning faster than a furious Gordon Ramseys whisk! Dervish narrowly misses a charge from Apocalypse and swings around into its back! Apocalypse hops right off the ground, the rear titanium skirt looking rather crumpled! Apocalypse spins around for some payback, only to receive a wedgeful of Dervish! The veteran hurridly backs off as Liam misfires the flipper and tries to attack Apocalypses side! The beater clips and dents the skirt but only serves to enrage Apocalypse further! The newcomer turns and scrapes underneath Dervish before it can back off! This time, the flipper hits its mark and sends the PTT veteran flying into the air! No sooner does it land than Apocalypse is on its case again! Charging back under, the Phoenix Cup champion rams the axlebot across the arena and towards the western wall! The flipper fires...and the egg whisk of doom goes tumbling over the fence and out of its fourth PTT!
    Back at the top of the ring, a fearsome tug-of-war is taking place between Tengu and Under Pressure! Alex is fighting valienty to free himself from Under Pressures grasp, but Martijn is slowly managing to drag him down the arena! The claws angle and grip are also making it hard for Tengu to start spinning again, even with the anti-spinner ring! Luckily (or maybe unluckily) for Alex, Apocalypse comes to join the fun having disposed of Dervish! The roly-poly wedge ploughs under the struggling duo and fires its big red flipper! The locked robots jump, but neither goes over, causing Apocalypse to come in for another charge! The flipper fires again, this time causing Under Pressure to hop! Grinning mischieviously, Liam wants to see if Scream can flip both bots at once and begins pushing them towards the CPZ, giving them another cheeky flip on the way! That last flip seems to have done the trick, though, as Under Pressures grip has finally been weakened enough for Tengu to escape! Wasting no time, Alex drives down to the bottom of the ring in a flash to spin up, leaving Apocalypse and Under Pressure to duel each other! Sticking with its original game plan, Apocalypse powers under Pressure (Ha ha. Tis to laugh) and dumps the axlebot onto Screams enormous wedge! With a shriek, Under Pressure is sent rocketing skyward, only just managing to land inside the arena! Martijn groans - as if things couldnt get any worse, Apocalypse is back and hes brought a friend with him...
    CRRRASH!
    Tengu barges into Under Pressures right claw and sends the newcomer into a spin! Martijn quickly regains control and tries to scoop Tengu up into its crushing arms, but the veteran swerves away to spin up! Apocalypse takes its place, charging underneath the axlebot and smacking it into the northern wall! Under Pressure makes to grapple the roly-poly wedge but one flip from Apocalypse leaves it propped up against the fence! Martijn flexes the claws, attempting to push his machine off the barrier and back onto the ground! Apocalypse isnt having any of this, however, and one final flip sends Under Pressure tumbling onto the camera track!

    CEASE!

    Dervish: The 1337 Generation proved a total n00b, while Under Pressure couldnt take the strain.
    APOCALYPSE & TENGU VII GO THROUGH TO ROUND 2!

  6. #86
    HEAT B
    ROUND 1
    BATTLE 2
    FISSURE Vs NERIX Vs THE CRASHING BORE 2 Vs THE KILL POINT

    FROM BOURNE, IN LINCOLNSHIRE, FISSURE!
    (Represented by Andrew Jackson)
    Lifting itself out from its rocky hovel, Fissure is ready to crack a few skulls as it makes its combat premiere! A boxy bot with sloped sides and a front wedge, the entire central section of the body is home to an enormous lifting spike made from 4mm Hardox. The arm runs right down the middle of the robot and is powered by a 3000psi hydraulic ram, given a kick start by an S28-150 Magmotor. This gives the arm 16 tonnes of force at the ram and can be used to roll, lift, carry and skewer its opponents. Whether it can make the tea as well is still under debate. Fissure is a nippy newcomer, with its two Aluminium 7075 wheels letting it trundle at 12mph, and its 7mm Titanium/Vanadium alloy monocoque shell can take plenty of punishment. That said, a good flipper could take advantage of the 10mm ground clearance, as well as the slow srimech. Lets see how well Fissure vents its fury...

    FROM KILKIVAN, IN AUSTRALIA, NERIX!
    (Represented by Aaron Knight)
    Coming from a team full of successful translational vapours, Nerix has a lot to live up to, but one look at its stats shows great promise. This three-wheeled triangle is driven by six S28-400 Magmotors and can reach spinning speeds of 1500rpm in barely three seconds. Did I mention the spinning part weighs 75kg? No? Well, I have now. Bet youre wish I hadnt. Anywho, Nerix is also fitted with a lifting arm on a turret, powered by a linear actuator. The wedge weights a hefty 25kg and is designed to trail behind the bot as it translates around the ring. It is quick and efficient, able to reright the robot in under two seconds, and with up to 5mm Hardox 500 protecting the innards, Aaron has spared no expense in making Nerix as deadly as its predecessors. Unfortunately, the quicker rammers could take advantage of the three second spin-up time and with tops speeds of only 5mph, Nerix could quickly find itself lost in translation!

    FROM GAINSBOROUGH, THE CRASHING BORE 2!
    (Represented by Frank Goacher)
    Back for a fourth PTT after a recent upgrade, the Crashing Bore 2 is showing no signs of slowing down in spite of its age. The oldest competing vapourbot has changed little in terms of design over the years and this latest incarnation stays true to Franks winning formula. A skirted box with dusty red paint, the Bore is armed with three distinctive weapons; a front lifting wedge powered by a linear actuator, a drill hidden within said wedge and, of course, the jagged, Mousetrap-style guillotine, powered by two LEM-130s. The idea of this weapons synergy is to snap and trap. A robot drives onto the wedge, the trap grapples them, the wedge rises and the drill pokes out to skewer their underbelly. Poetry in motion. The former NSBFL champ is also a competant rammer, with a mixture of Hardox and titanium armour and plenty of push from the two LEMs. Its manoueverability could be improved, however, and if a flipper gets past the skirts to the 20mm ground clearance, the Crashing Bore could go crashing out again.
    IN PTT3: (as The Crashing Bore): snapped up a place in the Semi-Finals, beating former champ Beta, but lost out to the Business Ends in the second round
    IN PTT4: (as The Crashing Bore): beat Achilles to make the Semis again, this time flung out the ring by SpinVerter 3 in the first round
    IN PTT5: (as The Crashing Bore): rammed, slammed and pitted by Manic Monsoon in its Heat Final

    FROM JERSY, THE KILL POINT!
    (Represented by Elliot Stevens)
    Named after a short-lived crime drama from Bravo, theres nothing subtle about the Kill Point. Then again, theres nothing subtle about robotic combat, so this newcomer should fit right in! Similar in appearance to Mr Nasty, this boxy bot is armed with a front drill, powered by a Bosch motor. Its main weapon, however, is really brute force. The Kill Point is powered by four 750w electric motors which, combined with its four Vulcanon wheels and top speeds of 12mph, make it an efficient little pusher indeed. This newbie is a slippery customer, measuring barely 10cm in height, and can run just as well upside-down as right way up. Unfortunately, this leaves the wheels open to axes and crushers, and with 3mm titanium armour, one of our more powerful competitors could make the Kill Points career as short-lived as its namesake.

    House Robots - Michael Pliers & Dulcy

    Roboteers, stand by...
    3...2...1...
    ACTIVATE!

    Nerix immediately begins spinning, while Fissure and the Kill Point go head-to-head! Fissure tries to get the huge lifting arm underneath the rammer, but the Kill Point is proving a very slippery eel indeed and makes to skewer Fissures sides with its front drill! The duo spar until the Crashing Bore arrives on the scene, guillotine poised to strike! Unsure which robot to go for, Frank finally settles on the one with the weakest armour - the Kill Point! As Elliots rammer lands a glancing blow on Fissure, the Crashing Bore charges it side-on and snaps the trap! The Kill Points lid takes some very nasty dings, but the wheels remain unscathed, much to Elliots relief! The Kill Point darts away before the Bore can land a second blow and charges at Fissure again! The two are just about to resume their little scuffle when Nerix swoops in like a vampire bat! Fissure narrowly avoids the translational spinner, but the Kill Point isnt so lucky...
    CRRRASH!
    Elliots machine is thrown aside in a shower of sparks! It looks like everybody wants a piece of the Kill Point today, but Mr Stevens isnt about to bow to public demand! The Kill Point avoids another shunt from Fissure and zips up the arena to release the Void! In the meantime, Fissure and the Crashing Bore are going at it while Nerix starts spinning again! The Bore manages to catch Fissure with the guillotine, but barely dings the tough Hardox shell! Wriggling free, Fissure gives the PTT veteran a shunt, just as Nerix returns...
    CRRRASH!
    This time, the Bore takes the brunt of the blow! The Hardox armour has held up well to the attack, but one of the titanium side-skirts looks a little mangled! As Nerix begins to spin up again, Fissure goes at the Bore again, managing to scrape its great hydraulic arm under the crumpled skirt! The lifting spike does its stuff and rolls the Bore over onto its back, but not for long! One snap of the trap and the PTT veteran is back on its wheels and ready for revenge! As Fissure and the Bore begin dancing again, Nerix finds itself in a spot of bother! The Kill Point has returned from opening the Void and reversed right into the whirling triangle, stopping it completely! Aaron tries to manouever away to get spinning again, but the Kill Point is just too quick! Nerix is pushed all the way up the arena and straight into the open arms of Michael Pliers! The axe comes crashing down, but Nerix barely feels a thing! Hardox 500 will do that, folks. A shunt from the House Robot puts Nerix back into the warzone, where it immediately begins spinning again! Unfortunately, the Kill Point has been waiting for it and rams the spinner head-on! The hefty triangle has been stopped again, but the Kill Point has been flung away, giving Nerix precious seconds to slink away and rev up once more! The Kill Point charges after the Australian machine, but too late! Nerix is nearing top speed and the two are about to collide again!
    CRRRASH!
    The Kill Point is sent reeling as something flies across the battlefield! Elliot grimaces - not only is the titanium armour starting to look in pretty bad shape, but the drill has been completely shattered! Not much point left fighting, eh? Wrong! Undeterred, Elliot sends the Kill Point in for another attack, but Nerix deftly dodges and trundles down to rejoin Fissure and the Crashing Bore! Little has happened with the duo thus far aside from the odd barge and both competitors are pleased with a new development! Frank attempts to push Fissure into Nerixs spinning body, when the Kill Point crashes the party by crashing into the Crashing Bore! Suitably annoyed, the Bore changes its target and whacks the Kill Point with its guillotine as it backs off for another charge! The newcomer now has a perferated top to add to its list of woes and its only going to get worse! Here comes Nerix again!
    CRRRASH!
    The sparks fly as the translation triangles blades rip into the Kill Points side! Elliot barely has time to breathe when the Crashing Bore comes in to dish out another blow from the guillotine! The Kill Point is starting to look a little sluggish now as it tries to evade its attackers! No such luck, though, as the Bores blade comes crashing down again! This time, the blade seems to have caught one the wheels! The Bore juts back and forth, hoping perhaps to rip the tyres open, but only allows the Kill Point to wriggle free! Elliot desperately tries to think of a strategy when he is blindsided by a full-speed Nerix!
    CRRRASH!
    The 3mm titanium is cut like rice paper by the Australian annihilator! The Kill Point, slower than ever, attempts a getaway, only to be shunted by Fissure and the Bore! Fissure goes for the gusto this time, scraping under the Kill Point and pushing it across the arena into the western wall! The mighty arm rises, but fails to flip the Kill Point all the way over! To Elliots dismay, Nerix and the Bore come to join the fun, with Nerix at the head of the cue! Fissure backs off...
    CRRRASH!
    The Kill Point is bounced off the wall like a tennis ball! Elliot fights for control, but it seems that last attack was too much for the systems to handle - the robot appears to have stopped altogether! Battered, bruised and torn open, the Kill Point can only sit as the Grim Beeper glides into view...
    1...2...3...4...5...6...7...8...9...10!
    As Michael Pliers comes to sweep up the mess, the three survivors move down to the bottom of the warzone! Fissure and the Bore have barely started their dance again when Frank manages to snag Fissure with the guillotine! The blade appears to have fallen into the bodys empty middle section where the arm is housed - prime grappling estate! Fissure attempts to wriggle free, but Frank has other ideas! Activating the front wedge, he lifts Fissure off the ground and into the path of Nerix!
    CRRRASH!
    The two robots are knocked apart on contact! Fissure still looks OK, despite a few extra scars, and gives the Bore a ram as revenge! This plays into Franks hands, however, as the Bore scoops up Fissure again and grapples it with the guillotine! Noticing the Void is nearby, Frank spins the Bore round and aims straight for the corner zone! Fissure frantically tries to escape, but the lifting wedge appears to have sealed its fate! The Bore brakes, the trap retracts and Fissure falls into the purple-and-yellow abyss!

    CEASE!

    The Kill Point gets cancelled a second time, while Fissure cracks!
    NERIX & THE CRASHING BORE 2 GOES THROUGH TO ROUND 2!

    -------------------------------------------------

    Coming up next...

    HEAT B
    ROUND 2
    Tengu VII VS The Crashing Bore 2
    Apocalypse VS Nerix


    FEATHERWEIGHT MELEE
    Heretic VS OverDrive VS Pillow Torque VS Sith

    Thoughts? Tactics? A new drillbit for Elliot?

    Thank you.

  7. #87
    Most w00ty Steve-O, keep it up dude

    ...Ill go for the Bore to make a surprise pitting of Tengu, and Nerix to batter Apocalypse into a less than graceful retirement :P As for the feathers I think Pillow Torque will triumph here.

  8. #88

  9. #89
    Nerix will keep the wedge between itself and the opponent until there is an opening for unleashing havoc. A game of cat and mouse around a wedge, with only a nasty spinner to face as a prize

  10. #90

Register To Comment

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •