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Thread: The Crash & Burn Tournament: The Dual Duels

  1. #11

  2. #12
    AJ? Alex? The Flash? Anyone willing for a team-up with:

    TEAM BRAVEHEART
    1. Wedge Devolution
    2. Killotine: EVO
    3. Metal Sonic Spin Dash
    4. Whirligig 4.5
    5. E Clawdius Unum
    6. Turbo Tails
    7. All Scoop and No Stab Make Steve a Dull Boy
    8. The Botles Reunited

    1. Wedge Devolution
    SHAPE- low wedge with sloped rear
    COLOUR- sleek and shiny silver
    WEIGHT- about 100kg
    DIMENSIONS- 90cm X 75cm X 30cm
    SPEED- 16mph
    TURNING CIRCLE- 0
    GROUND CLEARANCE- 0mm at the front, 7mm for the rest of the robot. Fitted with Biohazard-style skirts on sides and rear, giving 0mm
    ARMOUR- 4mm Hardox
    WHEELS- inside robot, 4-wheel drive
    POWER- 2 X LEM-130s; 2 x 12v 3amp NiCad packs, giving 36v @ 12amp
    WEAPONS- As usual, the main weapon is a rear-hinged flipper. This is very similar to Chaos 2, except the blade at the bottom is bent ala Bigger Brother, allowing the flipper to have greater effect against bots with skirts or low centres of gravity. The flipper itself is powered by 2 X 80mm high pressure pneumatic rams, each running at 250psi. This should allow Wedge Devo to comfortably flip up to 1 tonne.
    SRIMECH- The flipper can right the machine easily and the rear wedge should hopefully prevent a Chaos-style self-flip. Also, Wedge Devo is equipped with a grey semi-sphere on either side of robot to prevent it getting stuck on its side
    NOTES- flashing red light on top of robot, flies Scotland flag
    STRENGTHS- powerful flipper, fast, manoeuvrable, difficult to get underneath, tough armour, good traction
    WEAKNESSES- could prove a bit tricky to control, limited CO2 (like all other flippers :P)

    2. Killotine: EVO
    SHAPE- compact box-wedge ala Storm 2, rounded back
    COLOUR- red
    WEIGHT- about 100kg
    DIMENSIONS- 100cm X 70cm X 35cm
    SPEED- 16mph
    TURNING CIRCLE- 0m
    GROUND CLEARANCE- virtually 0mm at the front with spatula, 10mm at sides and back. Skirts at sides and back produce 0mm.
    ARMOUR- 3.25mm Hardox
    WHEELS- inside robot, 4WD
    POWER- 2 X LEM-130s; 2 x 12v 3amp NiCad packs, giving 36v @ 12amp
    WEAPONS- The main weapon is the large pneumatic axe, composed of 3.5mm hardox. It is very similar to that of Killerhurtz and operates with a rack-and-pinion system like Terrorhurtz. Running on 160psi, the axe runs off an 80mm X 20mm ram and stores its gas in a 2kg main bottle and 1kg buffertank. If anything goes wrong with the axe, Killotine can use its great pushing power to simply ram its opponents to death.
    SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself ala Killerhurtz. Also, just like the original Killotine, the machine has a rounded back and a red semi-sphere on either side of robot to stop it getting beached.
    NOTES- flies the Scotland flag, thanks to Tom, Aaron & AJ for helping with the design
    STRENGTHS- Fast, dangerous weapon, good amount of traction, difficult to get under, quick srimech, nice and fast
    WEAKNESSES- so-so turning, limited gas supply

    3. Metal Sonic Spin Dash
    SHAPE- low skirted box, with fixed front wedge & sloped sides
    COLOUR- blue bodywork, with red-and-white striped skirting
    WEIGHT- about 100kg
    DIMENSIONS- 102cm X 75cm X 20cm
    SPEED- 16mph
    TURNING CIRCLE- 0m
    GROUND CLEARANCE- virtually 0mm at front with spatula, 0mm elsewhere with skirts, 12mm elsewhere without skirts
    ARMOUR- 3.75mm Hardox
    WHEELS- inside robot, 6WD
    POWER- 2 x LEM-130s. Runs at 36v and produces approximately 18hp.
    WEAPONS- The main weapon here is really the excellent traction, but like all its other incarnations, Spin Dash still maintains its Pussycat-style vertical circular saw. The saw is powered by an S28-150 MagMotor and runs at 3000rpm. This time, however, the four-clawed spinner sticks halfway out of the front wedge, so that when the wedge/spatula combo bashes underneath an opponent, both the wheels and the underbelly are at the mercy of the saw.
    Also features several Mute-style barbs on top to hook onto other robots and let me drag them around the ring
    SRIMECH- a rear-hinged arm on top. Powered by an S28-400 MagMotor geared 250:1 for quick and easy self-righting.
    NOTES- flies the Scotland flag, thanks to AJ, has F*** Shadow! written on the underbelly in red
    STRENGTHS- excellent traction, fast, manoueverable, tough armour, well-skirted, great at getting under everyone else
    WEAKNESSES- so-so turning ability

    http://img77.imageshack.us/img77/3603/fifthspindashde6.pnghttp://img77.imageshack.us/img77/360...pindashde6.png

    4. Whirligig 4.5 (sort of formerly Whirligig 4.0)
    SHAPE- flat disc
    COLOUR- gold with Mauler-style scary face on top. The face shows the direction of the robot.
    WEIGHT- about 100kg (see bottom)
    DIMENSIONS- 101.6cm diameter X 12.7cm
    SPEED- 15mph
    TURNING CIRCLE- 0
    GROUND CLEARANCE- 8mm
    ARMOUR- 1.905 cm thick Grade 5 titanium
    FEET- inside robot, uses 4 DrillZilla-style shuffling plates. These help prevent the bot being flung halfway across the ring on contact with another bot, ala Typhoon
    POWER- 2 X S28-400s running on 36v. Uses 120 X NiCad cells at 36v, producing 12amps at 36v overall for drive and weapon power
    WEAPONS- The main weapon on Whirligig is the spinning outer ring, fitted with 9 x Pussycat-style claws. The spinner is powered by an LEM-130 running at 36v. It can reach speeds of 1000rpm and produce up to 100kJ...more than enough to kill another bot at full speed.
    As well as this, the power in the shuffling feet mean that Whirly can act as a pretty powerful pusher if the shell fails to work
    SRIMECH- the robot is invertible and the blades prevent Whirly landing on his side
    NOTES- flies Scotland flag, thanks to AJ, my first properly calculated machine
    STRENGTHS- fast, manoeuvrable, very deadly weaponry, tough armour, scary face shows its direction, very good traction, cant be flung away on impact as easily as Typhoon
    WEAKNESSES- so-so manoeuvrability, feet may prove vulnerable to crushers and axes

    WEIGHT CHECK:
    armour = 33.72kg (inc blades)
    chassis, mounts, bracing etc = about 30kg
    drive and weapon motors = 12kg overall
    NiCads = about 15kg
    feet = about 10kg overall

    TOTAL WEIGHT = 100.72kg. Fits right into the roller limit, with the 1% error margin rule. Probably.

    http://img137.imageshack.us/img137/1297/whirligig45xt7.pnghttp://img137.imageshack.us/img137/1...ligig45xt7.png

    5. E Clawdius Unum (formerly Clawdius Decimus Murderous)
    SHAPE- skirted wedge with small box section and rounded back
    COLOUR- deep green with red shield emblazoned on the wedge, depicting a gold lion with a crown
    WEIGHT- about 100kg
    DIMENSIONS- 95cm X 70cm X 40cm
    SPEED- 14mph
    TURNING CIRCLE- 0m
    GROUND CLEARANCE- virtually 0mm at the front, 0mm at sides and rear thanks to skirts (arranged in a Biohazard fashion, corner-to-corner), 10mm without
    ARMOUR- 4mm Hardox
    WHEELS- inside robot, 4-wheel drive
    POWER- 2 X S28-400 MagMotors
    WEAPONS- The main weapon, as ever, is the hydraulic diamond-tipped crushing claw. It is powered by a Vivoil pump with an 80mm x 40mm ram, with a 2kg tank for storing the hydraulics. The claw runs at 3000psi and, aided by the diamond tip, should be able to leave plenty of holes in another robot.
    The front wedge also features a Firestorm-style blade and two flat spears to aid in getting under the opposition. The wedge itself is now home to several Mute-style barbs to help ensnare other robots.
    SRIMECH- A rear-hinged pneumatic arm on either side, powered by a pair of linear actuators. The rounded rear also prevents the robot getting beached.
    NOTES- flies the Scotland flag, thanks to AJ, et tu, Brute? written on the underbelly
    STRENGTHS- Quite nippy, good traction, powerful weapon, difficult to get underneath, fairly quick srimech
    WEAKNESSES- so-so manoeuvrability

    http://img137.imageshack.us/img137/1801/eclawdiusunumor1.pnghttp://img137.imageshack.us/img137/1...iusunumor1.png

    6. Turbo Tails
    SHAPE- short box with front wedge, sloped sides & rounded rear
    COLOUR- yellow with the foxs face looking particularly evil on the front slope
    WEIGHT- approx 100kg
    DIMENSIONS- 100cm X 75cm X 25cm
    SPEED- 16mph
    TURNING CIRCLE- 0m
    GROUND CLEARANCE- approx 0mm at front (titanium blade), 8mm everywhere else
    ARMOUR- 3.5mm monocoque Hardox, with 2mm yellow fur over that.
    MOVEMENT- 4 inner wheels
    POWER- 2 x C40-500 MagMotors. Can produce approximately 12hp.
    WEAPONS- Tails chief weapon is the horizontal spinning blade. Now mounted on top, its a bit heavier than before and has Fluffy-style heads instead of the old hammers. Its powered by an LEM-130 running at 36v and has top speeds of around 2500rpm, so its definately just as deadly as before - if not, more so!
    The front wedge also hosts a forward-hinged flipping arm, powered by an 80mm x 20mm full-pressure CO2 ram. The arm operates at 750psi, giving it a fair bit of oomph, and stores its gas in a 2kg main bottle. Capable of just over 30 fires per fight.
    SRIMECH- The flipper. Sloped sides and rounded rear also prevent it getting beached.
    NOTES- flies the Scotland flag, thanks to AJ
    STRENGTHS- weapons synergy, touger armour, fast, fairly compact, greater pushing power
    WEAKNESSES- not quite as manouverable as before, flammability, wholl take it seriously?

    http://img84.imageshack.us/img84/7952/turbotailslongered5.pnghttp://img84.imageshack.us/img84/795...slongered5.png

    7. All Scoop and No Stab Make Steve a Dull Boy
    SHAPE- reverse wedge with scooped front, sloped sides and slightly boxed back
    COLOUR- blue
    WEIGHT- about 100kg
    DIMENSIONS- 110cm X 75cm X 45cm
    SPEED- 14mph
    TURNING CIRCLE- 0m
    GROUND CLEARANCE- virtually 0mm at front, 10mm at sides n rear without skirting, virtually 0mm with skirting
    ARMOUR- 3.5mm monocoque Hardox all over
    WHEELS- inside robot, 4WD
    POWER- 2 x C40-500 MagMotors. These will run at 36v and produce approximately 12hp.
    WEAPONS- The weapon synergy you know and love is back. The main form of attack this time, however, is the large flipping scoop at the front. This is powered by 2 x 39mm Dia high-pressure rams, giving flipping power equal to that of Mute. OOTAs galore!
    This is accompanied by the ol pneumatic axe, forward-facing and mounted on the scoop mechanism ala Behemoth...except it aint pneumatic no more! A bit smaller than previous versions, the hammer is powered by a 36v LEM-130, providing about 2kJ per whack and almost infinite blows. No bad, eh?
    SRIMECH- the scoop can easily right the robot (hopefully, the axe can, too). Also, a single spike on either side will hopefully prevent it getting beached
    NOTES- flies the Scotland flag, scoop and hammer can be activated together or separately
    STRENGTHS- Weapon synergy, tough armour, very good traction, nippy, skirted
    WEAKNESSES- So-so manouverability?

    http://img233.imageshack.us/img233/3112/allscoopnostabmakestevexh3.pnghttp://img233.imageshack.us/img233/3...kestevexh3.png

    8. The Botles Reunited
    IS A 4-WAY CLUSTERBOT!
    SHAPE- all parts are boxes with hinged skirts at the sides and rear (John€™s are shaped slightly differently, so they don€™t interfere with the weaponry)
    COLOUR- John €˜Geddon (B1) = yellow with pink skirts and weaponry
    Paul McHurtney (B2) = blue with grey skirts and scoop
    George Harassment (B3) = red with light grey skirts and weapon
    Ringo Scarr (B4) = pink with gold skirts
    WEIGHT- round about 25kg each
    DIMENSIONS- about 60cm X 40cm X 22cm each
    SPEED- 12mph
    TURNING CIRCLE- 0
    GROUND CLEARANCE- 6mm all over each (minus skirts), 0mm at sides and back each (with skirts) (John€™s are shaped a slightly different way, so when they flop over, they don€™t interfere with the axes)
    ARMOUR- 2mm aluminium
    WHEELS- inside robot, 4 wheel drive
    POWER- 2 X S28-150s each
    WEAPONS- For this incarnation, John has kept his front hinged wedge (giving him virtually 0mm at the front), but this time, he has a pair of Splinter-style side axes for grabbing and penetrating opponents...he€™s €œreally got a hold on me€
    Paul has also kept very similar to his last incarnation. The front static scoop remains (giving virtually 0mm at the front), but also included is a pneumatic spike hidden in the bucket - partly for damaging underbellys and armour, partly for sending other bots €œflying€
    George is probably the most drastically altered of the Fab 4. Only 2 of his front spikes remain from his last appearance. All the rest have been ditched to make way for a horizontal spinning blade with two hammerheads stuck on for good measure. Beware of €œMaxwell€™s silver hammer€
    And last, but by no means least, there€™s Ringo! Unlike the others, Ringo is nearly completely the same as before. The main weapon remains the small front vertical drum. It€™s essentially a scaled-down version of Tornado€™s and travels at approximately 2000rpm. Our €œhard-nosed drum-er€ is definitely back
    SRIMECH- all parts are invertible and the skirts prevent any member getting beached on his side
    NOTES- fly Scotland flags, the colour scheme comes from the Beatle€™s outfits on the cover for Sgt Pepper€™s Lonely Hearts Club Band
    STRENGTHS- multiple parts, each part is fast and quite manoeuvrable, much improved weaponry, tricky to get under, pretty good traction for lightweights
    WEAKNESSES- weak armour, each segment is very light

    http://img155.imageshack.us/img155/5399/thebotlesreunitedzi7.pnghttp://img155.imageshack.us/img155/5...eunitedzi7.png

  3. #13
    I believe Diotoir should team-up with Spring-BOK! Chris :wink:

  4. #14

  5. #15
    of course Chris, but I only have 7 vapours and since you wanted a comedy bot to go with Spring-BOK! and Diotoir has a spring-powered weapon too

  6. #16
    Ill team up with Steve in that case (as weve just been discussing on msn)

    Baldur (currently being rewritten) with Whirligig
    Black Panther (being rewritten) with Clawdius
    Tengu with Killotine
    Achilles and Wedge
    Salamander (possibly beign rewritten) with All Scoop/Stab

    Unconfirmed
    Slammer (being rewritten) and Spin Dash
    Archangel (possible rewrite) with the Botles
    Darkestar (possible rewrite) with Turbo Tails

  7. #17

  8. #18

  9. #19
    Entrants

    Alex Holt & Steven McGregor (need team name)

    1. Baldur (Delta?)/Whirligig 4.5
    2. Black Panther/E Clawdius Unum
    3. Tengu VII/Killotine: EVO
    4. Achilles/Wedge Devolution
    5. Salamander (IV?)/All Scoop & No Stab Make Steve A Dull Boy
    6. [maybe] Slammer V/Metal Sonic Spin Dash
    7. [maybe] ArchAngel of the Abyss/The Botles Reunited
    8. Darkestar/Turbo Tails

    Christopher Mason & Martijn M Benschop (need team name)

    9. Orka MK4/???
    10. Leprosy Infection/???
    11. Die-Ceratops Re-Invertus/???
    12. Mega Masher 2/???
    13. Axe-O-Lotl/???
    14. Obliteration/???
    15. Crash Bandi-bot 3/???
    16. Spring-BOK/???

    Joey McConnell & Paul Cuomo (need team name)

    17. Gabriel/???
    18. Fire And Ice/???
    19. Nidhogg/???
    20. 147/???
    21. The Quaestor/???
    22. No Objections/???
    23. 13 Black/???
    24. ???/???

    Frank Goacher

    (reserved spot)

    Daniel Stickler

    (reserved spot)

    Eight more, please.

  10. #20

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